[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24422] branches/physics25: Physics: sketched physics integration code after discussion with Brecht.

Arystanbek Dyussenov arystan.d at gmail.com
Mon Nov 9 16:59:01 CET 2009


Revision: 24422
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24422
Author:   kazanbas
Date:     2009-11-09 16:59:01 +0100 (Mon, 09 Nov 2009)

Log Message:
-----------
Physics: sketched physics integration code after discussion with Brecht.

Improved integration design doc is here: http://wiki.blender.org/index.php/User:Kazanbas/Bullet_Proposal#Integration.

Note, code won't compile for now.

Modified Paths:
--------------
    branches/physics25/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
    branches/physics25/source/blender/blenkernel/intern/scene.c
    branches/physics25/source/blender/makesdna/DNA_group_types.h
    branches/physics25/source/blender/makesdna/DNA_object_types.h

Added Paths:
-----------
    branches/physics25/source/blender/blenkernel/intern/rigidbody.c

Modified: branches/physics25/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
===================================================================
--- branches/physics25/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp	2009-11-09 13:55:04 UTC (rev 24421)
+++ branches/physics25/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp	2009-11-09 15:59:01 UTC (rev 24422)
@@ -394,3 +394,34 @@
 	return -1.0f;	
 }
 
+typedef void *(GetTransformFunc)(btScalar m[4][4]);
+typedef void *(SetTransformFunc)(btScalar m[4][4]);
+void set_motion_state(GetTransformFunc *get, SetTransformFunc *set);
+
+void set_motion_state(plRigidBodyHandle r, GetTransformFunc *get, SetTransformFunc *set)
+{
+	
+}
+
+class CustomMotionState : public btMotionState {
+private:
+	GetTransformFunc *get;
+	SetTransformFunc *set;
+	
+public:
+	CustomMotionState(GetTransformFunc *get, SetTransformFunc *set) : get(get), set(set) { }
+
+	virtual void getWorldTransform(btTransform& t) const
+	{
+		btScalar m[4][4];
+		this->get(m);
+		t.setFromOpenGLSubMatrix((btScalar*)m);
+	}
+
+	virtual void setWorldTransform(const btTransform& t)
+	{
+		btScalar m[4][4];
+		t.getOpenGLMatrix((btScalar*)m);
+		this->set(m);
+	}
+};

Added: branches/physics25/source/blender/blenkernel/intern/rigidbody.c
===================================================================
--- branches/physics25/source/blender/blenkernel/intern/rigidbody.c	                        (rev 0)
+++ branches/physics25/source/blender/blenkernel/intern/rigidbody.c	2009-11-09 15:59:01 UTC (rev 24422)
@@ -0,0 +1,89 @@
+/*  
+ * 
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Arystanbek Dyussenov.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "Bullet-C-Api.h"
+
+static plPhysicsSdkHandle bullet_sdk;	/* XXX global var */
+
+/* void object_to_rigidbody(); */
+static plCollisionShapeHandle create_shape(Object *ob);
+
+/*
+  Q: use motionstates?
+  Q: how to update rigid body mass as it changes in Object
+  Q: how to update collision shape when mesh changes?
+*/
+void rigidbody_group_step(Group *group)
+{
+	GroupObject *go;
+	Object *ob;
+	plDynamicsWorldHandle world;
+
+	static int prevframe= 0;
+	int frame= scene->r.cfra, startframe= scene->r.sfra;
+	float delta;
+
+	if (!bullet_sdk)
+		bullet_sdk= plNewBulletSdk();
+
+	if (!group->physics_world)
+		group->physics_world= plCreateDynamicsWorld(bullet_sdk);
+
+	world= group->physics_world;
+
+	for(go= group->gobject.first; go; go= go->next) {
+		ob= go->ob;
+		if (!ob->rigid) {
+			ob->rigid= plCreateRigidBody(NULL, ob->mass, create_shape(ob));
+
+			plRemoveRigidBody(world, ob->rigid);
+
+			plAddRigidBody(world, ob->rigid);
+		}
+	}
+
+	if (frame == startframe) {
+		/* start frame - reset positions */
+	}
+
+	delta= FRA2TIME(frame) - FRA2TIME(prevframe);
+
+	if (delta <= 0.0f) {
+		prevframe= frame;
+		return;
+	}
+
+	plStepSimulation(world, delta);
+}
+
+static plCollisionShapeHandle create_shape(Object *ob)
+{
+	#error write shape code
+}


Property changes on: branches/physics25/source/blender/blenkernel/intern/rigidbody.c
___________________________________________________________________
Name: svn:eol-style
   + native

Modified: branches/physics25/source/blender/blenkernel/intern/scene.c
===================================================================
--- branches/physics25/source/blender/blenkernel/intern/scene.c	2009-11-09 13:55:04 UTC (rev 24421)
+++ branches/physics25/source/blender/blenkernel/intern/scene.c	2009-11-09 15:59:01 UTC (rev 24422)
@@ -774,6 +774,8 @@
 {
 	Base *base;
 	Object *ob;
+	Group *group;
+	GroupObject *go;
 	float ctime = frame_to_float(sce, sce->r.cfra); 
 	
 	if(sce->theDag==NULL)
@@ -788,7 +790,21 @@
 	 * such as Scene->World->MTex/Texture) can still get correctly overridden.
 	 */
 	BKE_animsys_evaluate_all_animation(G.main, ctime);
-	
+
+	/* update physics objects first */
+	for(group= G.main->group.first; group; group= group->id.next) {
+		if(group->flag & GR_PHYSICS) {
+
+			/* evaluate transform first */
+			for(go= group->gobject.first; go; go= go->next) {
+				object_handle_update(sce, go->ob);
+			}
+
+			/* now perform sim. step */
+			rigidbody_group_step(group);
+		}
+	}
+
 	for(base= sce->base.first; base; base= base->next) {
 		ob= base->object;
 		

Modified: branches/physics25/source/blender/makesdna/DNA_group_types.h
===================================================================
--- branches/physics25/source/blender/makesdna/DNA_group_types.h	2009-11-09 13:55:04 UTC (rev 24421)
+++ branches/physics25/source/blender/makesdna/DNA_group_types.h	2009-11-09 15:59:01 UTC (rev 24422)
@@ -58,10 +58,13 @@
 
 	int flag;
 	int pad;
+
+	void *physics_world;	/* not saved to file */
+	int pad;
 } Group;
 
 /* Group flags */
-#define GR_PHYSICS	1 /* group rigid bodies */
+#define GR_PHYSICS	1	/* group rigid bodies */
 
 #endif
 

Modified: branches/physics25/source/blender/makesdna/DNA_object_types.h
===================================================================
--- branches/physics25/source/blender/makesdna/DNA_object_types.h	2009-11-09 13:55:04 UTC (rev 24421)
+++ branches/physics25/source/blender/makesdna/DNA_object_types.h	2009-11-09 15:59:01 UTC (rev 24422)
@@ -248,6 +248,8 @@
 	ListBase gpulamp;		/* runtime, for lamps only */
 	ListBase pc_ids;
 	ListBase *duplilist;	/* for temporary dupli list storage, only for use by RNA API */
+
+	void *rigid;	/* rigid body pointer, not saved to file */
 } Object;
 
 /* Warning, this is not used anymore because hooks are now modifiers */





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