[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24356] trunk/blender: Moved the object and bone name fields out of the Transform panel in 3Dview properties .
William Reynish
william at reynish.com
Thu Nov 5 18:22:11 CET 2009
Revision: 24356
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24356
Author: billrey
Date: 2009-11-05 18:22:11 +0100 (Thu, 05 Nov 2009)
Log Message:
-----------
Moved the object and bone name fields out of the Transform panel in 3Dview properties. They're in a new panel now called 'Item'. Needs an update in the B.blend to put it on the top.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/space_view3d.py
trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
Modified: trunk/blender/release/scripts/ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/ui/space_view3d.py 2009-11-05 16:40:12 UTC (rev 24355)
+++ trunk/blender/release/scripts/ui/space_view3d.py 2009-11-05 17:22:11 UTC (rev 24356)
@@ -1338,6 +1338,33 @@
layout.column().itemR(scene, "cursor_location", text="3D Cursor:")
+class VIEW3D_PT_3dview_item(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Item"
+
+ def poll(self, context):
+ return (context.active_object or context.bone or context.edit_bone)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row()
+ row.itemL(text="", icon='ICON_OBJECT_DATA')
+ row.itemR(ob, "name", text="")
+
+ if ((context.active_bone or context.active_pchan) and ob.type == 'ARMATURE' and (ob.mode == 'EDIT' or ob.mode == 'POSE')):
+ bone = context.active_bone
+ if not bone:
+ pchan = context.active_pchan
+ if pchan:
+ bone = pchan.bone
+
+ row = layout.row()
+ row.itemL(text="", icon='ICON_BONE_DATA')
+ row.itemR(bone, "name", text="")
class VIEW3D_PT_3dview_display(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
@@ -1664,7 +1691,8 @@
bpy.types.register(VIEW3D_MT_edit_armature_parent)
bpy.types.register(VIEW3D_MT_edit_armature_roll)
-bpy.types.register(VIEW3D_PT_3dview_properties) # Panels
+bpy.types.register(VIEW3D_PT_3dview_item) # Panels
+bpy.types.register(VIEW3D_PT_3dview_properties)
bpy.types.register(VIEW3D_PT_3dview_display)
bpy.types.register(VIEW3D_PT_3dview_meshdisplay)
bpy.types.register(VIEW3D_PT_3dview_curvedisplay)
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c 2009-11-05 16:40:12 UTC (rev 24355)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c 2009-11-05 17:22:11 UTC (rev 24356)
@@ -590,17 +590,9 @@
if(bone && (bone->flag & BONE_ACTIVE) && (bone->layer & arm->layer))
break;
}
- if (!pchan) {
- row= uiLayoutRow(layout, 0);
- uiItemL(row, "No Active Bone", 0);
- return;
- }
- row= uiLayoutRow(layout, 0);
+// row= uiLayoutRow(layout, 0);
RNA_pointer_create(&ob->id, &RNA_PoseChannel, pchan, &pchanptr);
-
- uiItemL(row, "", ICON_BONE_DATA);
- uiItemR(row, "", 0, &pchanptr, "name", 0);
col= uiLayoutColumn(layout, 0);
@@ -702,11 +694,10 @@
if (!ebone)
return;
- row= uiLayoutRow(layout, 0);
+// row= uiLayoutRow(layout, 0);
RNA_pointer_create(&arm->id, &RNA_EditBone, ebone, &eboneptr);
- uiItemL(row, "", ICON_BONE_DATA);
- uiItemR(row, "", 0, &eboneptr, "name", 0);
+
col= uiLayoutColumn(layout, 0);
uiItemR(col, "Head", 0, &eboneptr, "head", 0);
if (ebone->parent && ebone->flag & BONE_CONNECTED ) {
@@ -732,10 +723,7 @@
RNA_pointer_create(&mball->id, &RNA_MetaBall, mball, &mbptr);
- row= uiLayoutRow(layout, 0);
-
- uiItemL(row, "", ICON_META_DATA);
- uiItemR(row, "", 0, &mbptr, "name", 0);
+// row= uiLayoutRow(layout, 0);
RNA_pointer_create(&mball->id, &RNA_MetaElement, mball->lastelem, &ptr);
@@ -1089,8 +1077,6 @@
col= uiLayoutColumn(pa->layout, 0);
row= uiLayoutRow(col, 0);
RNA_id_pointer_create(&ob->id, &obptr);
- uiItemL(row, "", ICON_OBJECT_DATA);
- uiItemR(row, "", 0, &obptr, "name", 0);
if(ob==obedit) {
if(ob->type==OB_ARMATURE) v3d_editarmature_buts(col, v3d, ob, lim);
More information about the Bf-blender-cvs
mailing list