[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20518] branches/soc-2009-aligorith/source /blender: NLA SoC: Fixes (UI, evaluation?)

Joshua Leung aligorith at gmail.com
Sat May 30 14:40:08 CEST 2009


Revision: 20518
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20518
Author:   aligorith
Date:     2009-05-30 14:40:07 +0200 (Sat, 30 May 2009)

Log Message:
-----------
NLA SoC: Fixes (UI, evaluation?)

* Fixed some bugs which meant that NLA-strips weren't getting drawn
* Removed some debugging code
* Fixed bug with Action-line disappearing after 'pushing down' actions 
* Fixed bug where Objects with no animation data showed up in NLA 
* Tried fixing a bug where NLA-strips were evaluated erratically. I have a feeling that there are some rounding errors I'll need to pay more attention to somewhere :/

Modified Paths:
--------------
    branches/soc-2009-aligorith/source/blender/blenkernel/intern/anim_sys.c
    branches/soc-2009-aligorith/source/blender/blenkernel/intern/nla.c
    branches/soc-2009-aligorith/source/blender/editors/animation/anim_filter.c
    branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c

Modified: branches/soc-2009-aligorith/source/blender/blenkernel/intern/anim_sys.c
===================================================================
--- branches/soc-2009-aligorith/source/blender/blenkernel/intern/anim_sys.c	2009-05-30 11:05:29 UTC (rev 20517)
+++ branches/soc-2009-aligorith/source/blender/blenkernel/intern/anim_sys.c	2009-05-30 12:40:07 UTC (rev 20518)
@@ -627,14 +627,14 @@
 	strip->blendout= (float)fabs(strip->blendout);
 	
 	/* result depends on where frame is in respect to blendin/out values */
-	// TODO: are the fabs() tests needed here?
+	// the +0.0001 factors are to combat rounding errors
 	if (IS_EQ(strip->blendin, 0)==0 && (cframe <= (strip->start + strip->blendin))) {
 		/* there is some blend-in */
-		return (float)fabs(cframe - strip->start) / (strip->blendin);
+		return (float)(fabs(cframe - strip->start) + 0.0001) / (strip->blendin);
 	}
 	else if (IS_EQ(strip->blendout, 0)==0 && (cframe >= (strip->end - strip->blendout))) {
 		/* there is some blend-out */
-		return (float)fabs(strip->end - cframe) / (strip->blendout);
+		return (float)(fabs(strip->end - cframe) + 0.0001) / (strip->blendout);
 	}
 	else {
 		/* in the middle of the strip, we should be full strength */

Modified: branches/soc-2009-aligorith/source/blender/blenkernel/intern/nla.c
===================================================================
--- branches/soc-2009-aligorith/source/blender/blenkernel/intern/nla.c	2009-05-30 11:05:29 UTC (rev 20517)
+++ branches/soc-2009-aligorith/source/blender/blenkernel/intern/nla.c	2009-05-30 12:40:07 UTC (rev 20518)
@@ -452,9 +452,6 @@
 		adt->action= NULL;
 	}
 	
-	// TEMP DEBUG...
-	printf("BKE_nla_action_pushdown(): NLA strip added.. done \n");
-	
 	// TODO: set any other flags necessary here...
 }
 

Modified: branches/soc-2009-aligorith/source/blender/editors/animation/anim_filter.c
===================================================================
--- branches/soc-2009-aligorith/source/blender/editors/animation/anim_filter.c	2009-05-30 11:05:29 UTC (rev 20517)
+++ branches/soc-2009-aligorith/source/blender/editors/animation/anim_filter.c	2009-05-30 12:40:07 UTC (rev 20518)
@@ -722,8 +722,12 @@
 		/* there isn't really anything editable here, so skip if need editable */
 		// TODO: currently, selection isn't checked since it doesn't matter
 		if ((filter_mode & ANIMFILTER_FOREDIT) == 0) { 
-			/* just add the action track now */
-			ale= make_new_animlistelem(adt->action, ANIMTYPE_NLAACTION, owner, ownertype, owner_id);
+			/* just add the action track now (this MUST appear for drawing)
+			 *	- as AnimData may not have an action, we pass a dummy pointer just to get the list elem created, then
+			 *	  overwrite this with the real value - REVIEW THIS...
+			 */
+			ale= make_new_animlistelem((void *)(&adt->action), ANIMTYPE_NLAACTION, owner, ownertype, owner_id);
+			ale->data= (adt->action) ? adt->action : NULL;
 				
 			if (ale) {
 				BLI_addtail(anim_data, ale);
@@ -1388,6 +1392,8 @@
 				
 				/* check filters for datatypes */
 					/* object */
+				actOk= 0;
+				keyOk= 0;
 				ANIMDATA_FILTER_CASES(ob, 
 					actOk= 1;, 
 					actOk= 1;, 
@@ -1427,6 +1433,7 @@
 					case OB_CAMERA: /* ------- Camera ------------ */
 					{
 						Camera *ca= (Camera *)ob->data;
+						dataOk= 0;
 						ANIMDATA_FILTER_CASES(ca, 
 							dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);, 
 							dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);, 
@@ -1436,6 +1443,7 @@
 					case OB_LAMP: /* ---------- Lamp ----------- */
 					{
 						Lamp *la= (Lamp *)ob->data;
+						dataOk= 0;
 						ANIMDATA_FILTER_CASES(la, 
 							dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);, 
 							dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);, 

Modified: branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c
===================================================================
--- branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c	2009-05-30 11:05:29 UTC (rev 20517)
+++ branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c	2009-05-30 12:40:07 UTC (rev 20518)
@@ -81,14 +81,13 @@
 
 /* XXX */
 extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
+extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
 
 /* *********************************************** */
 /* Strips */
 
-static void nla_draw_strip (NlaTrack *nlt, NlaStrip *strip, int index, View2D *v2d, float yminc, float ymaxc)
+static void nla_draw_strip (NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc)
 {
-	char name[128];
-	
 	/* draw extrapolation info first (as backdrop) */
 	// TODO...
 	
@@ -115,7 +114,7 @@
 		UI_ThemeColor(TH_STRIP);
 	}
 	uiSetRoundBox(15); /* all corners rounded */
-	gl_round_box(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 9);
+	gl_round_box_shade(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1);
 	
 	/* draw strip outline */
 	if (strip->flag & NLASTRIP_FLAG_ACTIVE) {
@@ -126,16 +125,7 @@
 		/* strip should appear to stand out, so draw a dark border around it */
 		glColor3f(0.0f, 0.0f, 0.0f);
 	}
-	gl_round_box(GL_LINES, strip->start, yminc, strip->end, ymaxc, 9);
-	
-	/* draw some identifying info on the strip (index and name of action if there's room) */
-	// XXX for now, just the index
-	if (strip->flag & NLASTRIP_FLAG_SELECT)
-		UI_ThemeColor(TH_TEXT_HI);
-	else
-		UI_ThemeColor(TH_TEXT);
-	sprintf(name, "%d |", index);
-	UI_DrawString(strip->start, yminc+8, name);
+	gl_round_box_shade(GL_LINE_LOOP, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1);
 } 
 
 /* ---------------------- */
@@ -147,6 +137,7 @@
 	int filter;
 	
 	View2D *v2d= &ar->v2d;
+	float viewWidth = v2d->cur.xmax - v2d->cur.xmin;
 	float y= 0.0f;
 	int items, height;
 	
@@ -185,19 +176,33 @@
 				{
 					NlaTrack *nlt= (NlaTrack *)ale->data;
 					NlaStrip *strip;
-					int index;
 					
 					/* draw backdrop? */
 					// TODO...
 					
 					/* draw each strip in the track */
-					for (strip=nlt->strips.first, index=1; strip; strip= strip->next, index++) {
-						/* only draw if at least part of the strip is within view */
-						if ( IN_RANGE(v2d->cur.xmin, strip->start, strip->end) ||
-							 IN_RANGE(v2d->cur.xmax, strip->start, strip->end) )
+					for (strip=nlt->strips.first; strip; strip= strip->next) {
+						float stripLen= strip->end - strip->start;
+						
+						/* only draw if at least part of the strip is within view 
+						 *	- first 2 cases cover when the strip length is less than the viewable area
+						 *	- second 2 cases cover when the strip length is greater than the viewable area
+						 */
+						if ( (stripLen < viewWidth) && 
+							 !(IN_RANGE(strip->start, v2d->cur.xmin, v2d->cur.xmax) ||
+							   IN_RANGE(strip->end, v2d->cur.xmin, v2d->cur.xmax)) )
 						{
-							nla_draw_strip(nlt, strip, index, v2d, yminc, ymaxc);
+							continue;
 						}
+						if ( (stripLen > viewWidth) && 
+							 !(IN_RANGE(v2d->cur.xmin, strip->start, strip->end) ||
+							   IN_RANGE(v2d->cur.xmax, strip->start, strip->end)) )
+						{
+							continue;
+						}
+						
+						/* we're still here, so ok... */
+						nla_draw_strip(nlt, strip, v2d, yminc, ymaxc);
 					}
 				}
 					break;
@@ -521,7 +526,7 @@
 					/* object channel - darker */
 					UI_ThemeColor(TH_DOPESHEET_CHANNELOB);
 					uiSetRoundBox((expand == ICON_TRIA_UP)? (8):(1|8));
-					gl_round_box(GL_POLYGON, x+offset,  yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 8);
+					gl_round_box(GL_POLYGON, x+offset,  yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 10);
 				}
 				else {
 					/* sub-object folders - lighter */
@@ -547,7 +552,7 @@
 					glColor3f(0.6f, 0.5f, 0.5f); 	// greyish-red color - hardcoded for now
 					
 				offset += 7 * indent;
-				uiSetRoundBox(15);
+				uiSetRoundBox((1|2)); // only on top two corners, to show that this channel sits on top of the preceeding ones
 				gl_round_box(GL_POLYGON, x+offset,  yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 8);
 				
 				/* clear group value, otherwise we cause errors... */
@@ -610,16 +615,16 @@
 				UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, mute);
 			}
 			
-			/* draw action 'push-down' */
-			if (ale->type == ANIMTYPE_NLAACTION) {
+			/* draw action 'push-down' - only for NLA-Action lines, and only when there's an action */
+			if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) {
 				offset += 16;
 				
 				/* XXX firstly draw a little rect to help identify that it's different from the toggles */
-				glBegin(GL_LINES);
-					glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y-7);
-					glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y+7);
-					glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y-7);
-					glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y+7);
+				glBegin(GL_LINE_LOOP);
+					glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y-8);
+					glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y+8);
+					glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y-8);
+					glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y+8);
 				glEnd(); // GL_LINES
 				
 				/* now draw the icon */





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