[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20497] branches/soc-2009-aligorith/source /blender/editors/space_nla: NLA: Argh...
Joshua Leung
aligorith at gmail.com
Fri May 29 14:28:47 CEST 2009
Revision: 20497
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20497
Author: aligorith
Date: 2009-05-29 14:28:47 +0200 (Fri, 29 May 2009)
Log Message:
-----------
NLA: Argh... forgot 2 new files in last commit...
Added Paths:
-----------
branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c
branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_edit.c
Added: branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c
===================================================================
--- branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c (rev 0)
+++ branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c 2009-05-29 12:28:47 UTC (rev 20497)
@@ -0,0 +1,480 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Joshua Leung (major recode)
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "DNA_listBase.h"
+#include "DNA_anim_types.h"
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_world_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_rand.h"
+
+#include "BKE_animsys.h"
+#include "BKE_nla.h"
+#include "BKE_context.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "ED_anim_api.h"
+#include "ED_space_api.h"
+#include "ED_screen.h"
+
+#include "BIF_gl.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "ED_markers.h"
+
+#include "nla_intern.h" // own include
+
+/* XXX */
+extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
+
+/* *********************************************** */
+
+/* *********************************************** */
+/* Channel List */
+
+void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
+{
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ View2D *v2d= &ar->v2d;
+ float x= 0.0f, y= 0.0f;
+ int items, height;
+
+ /* build list of channels to draw */
+ filter= (ANIMFILTER_VISIBLE|ANIMFILTER_CHANNELS);
+ items= ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+
+ /* Update max-extent of channels here (taking into account scrollers):
+ * - this is done to allow the channel list to be scrollable, but must be done here
+ * to avoid regenerating the list again and/or also because channels list is drawn first
+ * - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
+ * start of list offset, and the second is as a correction for the scrollers.
+ */
+ height= ((items*NLACHANNEL_STEP) + (NLACHANNEL_HEIGHT*2));
+ if (height > (v2d->mask.ymax - v2d->mask.ymin)) {
+ /* don't use totrect set, as the width stays the same
+ * (NOTE: this is ok here, the configuration is pretty straightforward)
+ */
+ v2d->tot.ymax= (float)(height);
+ }
+
+ /* loop through channels, and set up drawing depending on their type */
+ y= (float)(-NLACHANNEL_FIRST);
+
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ const float yminc= (float)(y - NLACHANNEL_HEIGHT_HALF);
+ const float ymaxc= (float)(y + NLACHANNEL_HEIGHT_HALF);
+ const float ydatac= (float)(y - 7);
+
+ /* check if visible */
+ if ( IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
+ {
+ short indent= 0, offset= 0, sel= 0, group= 0;
+ int expand= -1, protect = -1, special= -1, mute = -1;
+ char name[128];
+
+ /* determine what needs to be drawn */
+ switch (ale->type) {
+ case ANIMTYPE_SCENE: /* scene */
+ {
+ Scene *sce= (Scene *)ale->data;
+
+ group= 4;
+ indent= 0;
+
+ special= ICON_SCENE_DATA;
+
+ /* only show expand if there are any channels */
+ if (EXPANDED_SCEC(sce))
+ expand= ICON_TRIA_UP;
+ else
+ expand= ICON_TRIA_RIGHT;
+
+ sel = SEL_SCEC(sce);
+ strcpy(name, sce->id.name+2);
+ }
+ break;
+ case ANIMTYPE_OBJECT: /* object */
+ {
+ Base *base= (Base *)ale->data;
+ Object *ob= base->object;
+
+ group= 4;
+ indent= 0;
+
+ /* icon depends on object-type */
+ if (ob->type == OB_ARMATURE)
+ special= ICON_ARMATURE_DATA;
+ else
+ special= ICON_OBJECT_DATA;
+
+ /* only show expand if there are any channels */
+ if (EXPANDED_OBJC(ob))
+ expand= ICON_TRIA_UP;
+ else
+ expand= ICON_TRIA_RIGHT;
+
+ sel = SEL_OBJC(base);
+ strcpy(name, ob->id.name+2);
+ }
+ break;
+ case ANIMTYPE_FILLMATD: /* object materials (dopesheet) expand widget */
+ {
+ Object *ob = (Object *)ale->data;
+
+ group = 4;
+ indent = 1;
+ special = ICON_MATERIAL_DATA;
+
+ if (FILTER_MAT_OBJC(ob))
+ expand = ICON_TRIA_UP;
+ else
+ expand = ICON_TRIA_RIGHT;
+
+ strcpy(name, "Materials");
+ }
+ break;
+
+
+ case ANIMTYPE_DSMAT: /* single material (dopesheet) expand widget */
+ {
+ Material *ma = (Material *)ale->data;
+
+ group = 0;
+ indent = 0;
+ special = ICON_MATERIAL_DATA;
+ offset = 21;
+
+ if (FILTER_MAT_OBJD(ma))
+ expand = ICON_TRIA_UP;
+ else
+ expand = ICON_TRIA_RIGHT;
+
+ strcpy(name, ma->id.name+2);
+ }
+ break;
+ case ANIMTYPE_DSLAM: /* lamp (dopesheet) expand widget */
+ {
+ Lamp *la = (Lamp *)ale->data;
+
+ group = 4;
+ indent = 1;
+ special = ICON_LAMP_DATA;
+
+ if (FILTER_LAM_OBJD(la))
+ expand = ICON_TRIA_UP;
+ else
+ expand = ICON_TRIA_RIGHT;
+
+ strcpy(name, la->id.name+2);
+ }
+ break;
+ case ANIMTYPE_DSCAM: /* camera (dopesheet) expand widget */
+ {
+ Camera *ca = (Camera *)ale->data;
+
+ group = 4;
+ indent = 1;
+ special = ICON_CAMERA_DATA;
+
+ if (FILTER_CAM_OBJD(ca))
+ expand = ICON_TRIA_UP;
+ else
+ expand = ICON_TRIA_RIGHT;
+
+ strcpy(name, ca->id.name+2);
+ }
+ break;
+ case ANIMTYPE_DSCUR: /* curve (dopesheet) expand widget */
+ {
+ Curve *cu = (Curve *)ale->data;
+
+ group = 4;
+ indent = 1;
+ special = ICON_CURVE_DATA;
+
+ if (FILTER_CUR_OBJD(cu))
+ expand = ICON_TRIA_UP;
+ else
+ expand = ICON_TRIA_RIGHT;
+
+ strcpy(name, cu->id.name+2);
+ }
+ break;
+ case ANIMTYPE_DSSKEY: /* shapekeys (dopesheet) expand widget */
+ {
+ Key *key= (Key *)ale->data;
+
+ group = 4;
+ indent = 1;
+ special = ICON_SHAPEKEY_DATA; // XXX
+
+ if (FILTER_SKE_OBJD(key))
+ expand = ICON_TRIA_UP;
+ else
+ expand = ICON_TRIA_RIGHT;
+
+ //sel = SEL_OBJC(base);
+ strcpy(name, "Shape Keys");
+ }
+ break;
+ case ANIMTYPE_DSWOR: /* world (dopesheet) expand widget */
+ {
+ World *wo= (World *)ale->data;
+
+ group = 4;
+ indent = 1;
+ special = ICON_WORLD_DATA;
+
+ if (FILTER_WOR_SCED(wo))
+ expand = ICON_TRIA_DOWN;
+ else
+ expand = ICON_TRIA_RIGHT;
+
+ strcpy(name, wo->id.name+2);
+ }
+ break;
+
+ case ANIMTYPE_NLATRACK: /* NLA Track */
+ {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+
+ indent= 0;
+
+ if (ale->id) {
+ /* special exception for materials */
+ if (GS(ale->id->name) == ID_MA) {
+ offset= 21;
+ indent= 1;
+ }
+ else
+ offset= 14;
+ }
+ else
+ offset= 0;
+
+ /* FIXME: 'solo' as the 'special' button?
+ * - need special icons for these
+ */
+ if (nlt->flag & NLATRACK_SOLO)
+ special= ICON_LAYER_ACTIVE;
+ else
+ special= ICON_LAYER_USED;
+
+ if (nlt->flag & NLATRACK_MUTED)
+ mute = ICON_MUTE_IPO_ON;
+ else
+ mute = ICON_MUTE_IPO_OFF;
+
+ if (EDITABLE_NLT(nlt))
+ protect = ICON_UNLOCKED;
+ else
+ protect = ICON_LOCKED;
+
+ strcpy(name, nlt->name);
+ }
+ break;
+ case ANIMTYPE_NLAACTION: /* NLA Action-Line */
+ {
+ bAction *act= (bAction *)ale->data;
+
+ group = 5;
+
+ if (ale->id) {
+ /* special exception for materials */
+ if (GS(ale->id->name) == ID_MA) {
+ offset= 21;
+ indent= 1;
+ }
+ else
+ offset= 14;
+ }
+ else
+ offset= 0;
+
+ special = ICON_ACTION;
+
+ if (act)
+ sprintf(name, "ActAction: <%s>", act->id.name+2);
+ else
+ sprintf(name, "<No Action>");
+ }
+ break;
+ }
+
+ /* now, start drawing based on this information */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ /* draw backing strip behind channel name */
+ if (group == 4) {
+ /* only used in dopesheet... */
+ if (ELEM(ale->type, ANIMTYPE_SCENE, ANIMTYPE_OBJECT)) {
+ /* object channel - darker */
+ UI_ThemeColor(TH_DOPESHEET_CHANNELOB);
+ uiSetRoundBox((expand == ICON_TRIA_UP)? (8):(1|8));
+ gl_round_box(GL_POLYGON, x+offset, yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 8);
+ }
+ else {
+ /* sub-object folders - lighter */
+ UI_ThemeColor(TH_DOPESHEET_CHANNELSUBOB);
+
+ offset += 7 * indent;
+ glBegin(GL_QUADS);
+ glVertex2f(x+offset, yminc);
+ glVertex2f(x+offset, ymaxc);
+ glVertex2f((float)ACHANNEL_NAMEWIDTH, ymaxc);
+ glVertex2f((float)ACHANNEL_NAMEWIDTH, yminc);
+ glEnd();
+
+ /* clear group value, otherwise we cause errors... */
+ group = 0;
@@ Diff output truncated at 10240 characters. @@
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