[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20477] trunk/blender/release/scripts/ import_dxf.py: bugfix: added import Curve module

Remigiusz Fiedler migius at gmx.net
Thu May 28 22:28:52 CEST 2009


Revision: 20477
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20477
Author:   migius
Date:     2009-05-28 22:28:52 +0200 (Thu, 28 May 2009)

Log Message:
-----------
bugfix: added import Curve module

Modified Paths:
--------------
    trunk/blender/release/scripts/import_dxf.py

Modified: trunk/blender/release/scripts/import_dxf.py
===================================================================
--- trunk/blender/release/scripts/import_dxf.py	2009-05-28 14:24:16 UTC (rev 20476)
+++ trunk/blender/release/scripts/import_dxf.py	2009-05-28 20:28:52 UTC (rev 20477)
@@ -7,7 +7,7 @@
 Tooltip: 'Import for DWG/DXF geometry data.'
 """
 __author__ = 'Kitsu(Ed Blake) & migius(Remigiusz Fiedler)'
-__version__ = '1.12 - 2009.05.26 by migius'
+__version__ = '1.12 - 2009.05.27 by migius'
 __url__ = ["http://blenderartists.org/forum/showthread.php?t=84319",
 	 "http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D"]
 __email__ = ["migius(at)4d-vectors.de","Kitsune_e(at)yahoo.com"]
@@ -111,6 +111,9 @@
  -- support DXF-definitions of scene, lights and cameras
  -- support ortho mode for VIEWs and VPORTs as cameras 
 
+ v1.12 - 2009.05.27 by migius
+ d6 todo: bugfix negative scaled INSERTs - isLeftHand(Matrix) check
+
  v1.12 - 2009.05.26 by migius
  d5 changed to the new 2.49 method Vector.cross()
  d5 bugfix WORLDY(1,1,0) to (0,1,0)
@@ -311,7 +314,7 @@
 
 import Blender
 from Blender import Mathutils, BezTriple, Draw, Registry, sys,\
-Text3d, Window, Mesh, Material, Group
+Text3d, Window, Mesh, Material, Group, Curve
 #from Blender.Mathutils import Vector, Matrix
 #import bpy #not used yet
 #import BPyMessages
@@ -392,7 +395,15 @@
 
 UI_MODE = True #activates UI-popup-print, if not multiple files imported
 
-
+#TODO:---patch for pre2.49-------------
+if 0:
+	print Blender.Get('version')
+	#def Mathutil_CrossVecs(v1,v2):
+	az = Mathutils.Vector((0,0.5,0.4))
+	print dir(az)
+	ax = WORLDZ.cross(az)
+	print ax
+	
 #-------- DWG support ------------------------------------------
 extCONV_OK = True
 extCONV = 'DConvertCon.exe'





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