[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20471] trunk/blender/source/gameengine: renamed python 'bookmark' attribute to 'useHighPriority', was renamed in the UI but not in python.

Campbell Barton ideasman42 at gmail.com
Thu May 28 09:11:12 CEST 2009


Revision: 20471
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20471
Author:   campbellbarton
Date:     2009-05-28 09:11:12 +0200 (Thu, 28 May 2009)

Log Message:
-----------
renamed python 'bookmark' attribute to 'useHighPriority', was renamed in the UI but not in python.

Modified Paths:
--------------
    trunk/blender/source/gameengine/GameLogic/SCA_IController.cpp
    trunk/blender/source/gameengine/PyDoc/GameTypes.py

Modified: trunk/blender/source/gameengine/GameLogic/SCA_IController.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_IController.cpp	2009-05-28 06:34:56 UTC (rev 20470)
+++ trunk/blender/source/gameengine/GameLogic/SCA_IController.cpp	2009-05-28 07:11:12 UTC (rev 20471)
@@ -244,7 +244,7 @@
 	KX_PYATTRIBUTE_RO_FUNCTION("state", SCA_IController, pyattr_get_state),
 	KX_PYATTRIBUTE_RO_FUNCTION("sensors", SCA_IController, pyattr_get_sensors),
 	KX_PYATTRIBUTE_RO_FUNCTION("actuators", SCA_IController, pyattr_get_actuators),
-	KX_PYATTRIBUTE_BOOL_RW("bookmark",SCA_IController,m_bookmark),
+	KX_PYATTRIBUTE_BOOL_RW("useHighPriority",SCA_IController,m_bookmark),
 	{ NULL }	//Sentinel
 };
 

Modified: trunk/blender/source/gameengine/PyDoc/GameTypes.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameTypes.py	2009-05-28 06:34:56 UTC (rev 20470)
+++ trunk/blender/source/gameengine/PyDoc/GameTypes.py	2009-05-28 07:11:12 UTC (rev 20471)
@@ -258,10 +258,9 @@
 						- note: the sensors are not necessarily owned by the same object.
 						- note: when objects are instanced in dupligroups links may be lost from objects outside the dupligroup.
 	@type actuators: sequence supporting index/string lookups and iteration.
-	@ivar bookmark: the bookmark option.
-	                If set, the controller executes always before all other non-bookmarked controllers.
-	                note: Order of execution between bookmarked controllers is not guaranteed.
-	@type bookmark: bool
+	@ivar useHighPriority: When set the controller executes always before all other controllers that dont have this set.
+	                note: Order of execution between high priority controllers is not guaranteed.
+	@type useHighPriority: bool
 	"""
 #{ Deprecated
 	def getState():
@@ -2385,7 +2384,7 @@
 		and have all collision primitives in one vertex array (ie. < 65535 verts) and
 		be either a polytope or polyheder mesh.  If you don't get a warning in the
 		console when the collision type is polytope, the mesh is suitable for reinstance.
-		
+		@bug: This currently does not work.
 		@rtype: boolean
 		@return: True if reinstance succeeded, False if it failed.
 		"""





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