[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20420] trunk/blender: BGE Script template for a python module (set EOL to native this time)
Campbell Barton
ideasman42 at gmail.com
Tue May 26 09:41:34 CEST 2009
Revision: 20420
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20420
Author: campbellbarton
Date: 2009-05-26 09:41:34 +0200 (Tue, 26 May 2009)
Log Message:
-----------
BGE Script template for a python module (set EOL to native this time)
BGE PyAPI use defines for error return values
- del gameOb['var'] error message was wrong.
Modified Paths:
--------------
trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
trunk/blender/source/gameengine/Expressions/Value.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
Added Paths:
-----------
trunk/blender/release/scripts/scripttemplate_gamelogic_module.py
Added: trunk/blender/release/scripts/scripttemplate_gamelogic_module.py
===================================================================
--- trunk/blender/release/scripts/scripttemplate_gamelogic_module.py (rev 0)
+++ trunk/blender/release/scripts/scripttemplate_gamelogic_module.py 2009-05-26 07:41:34 UTC (rev 20420)
@@ -0,0 +1,45 @@
+#!BPY
+"""
+Name: 'GameLogic Module'
+Blender: 249
+Group: 'ScriptTemplate'
+Tooltip: 'Basic template for new game logic modules'
+"""
+
+from Blender import Window
+import bpy
+
+script_data = \
+'''
+# This module can be accessed by a python controller with
+# its execution method set to 'Module'
+# * Set the module string to "gamelogic_module.main" (without quotes)
+# * When renaming the script it MUST have a .py extension
+# * External text modules are supported as long as they are at
+# the same location as the blendfile or one of its libraries.
+
+import GameLogic
+
+# variables defined here will only be set once when the
+# module is first imported. Set object spesific vars
+# inside the function if you intend to use the module
+# with multiple objects.
+
+def main(cont):
+ own = cont.owner
+
+ sens = cont.sensors['mySensor']
+ actu = cont.actuators['myActuator']
+
+ if sens.positive:
+ cont.activate(actu)
+ else:
+ cont.deactivate(actu)
+
+# dont call main(GameLogic.getCurrentController()), the py controller will
+'''
+
+new_text = bpy.data.texts.new('gamelogic_module.py')
+new_text.write(script_data)
+bpy.data.texts.active = new_text
+Window.RedrawAll()
Property changes on: trunk/blender/release/scripts/scripttemplate_gamelogic_module.py
___________________________________________________________________
Name: svn:eol-style
+ native
Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp 2009-05-26 06:29:15 UTC (rev 20419)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp 2009-05-26 07:41:34 UTC (rev 20420)
@@ -362,12 +362,12 @@
if (!PySequence_Check(value))
{
PyErr_Format(PyExc_TypeError, "expected a sequence for attribute \"%s\"", attrdef->m_name);
- return 1;
+ return PY_SET_ATTR_FAIL;
}
if (PySequence_Size(value) != attrdef->m_length)
{
PyErr_Format(PyExc_TypeError, "incorrect number of elements in sequence for attribute \"%s\"", attrdef->m_name);
- return 1;
+ return PY_SET_ATTR_FAIL;
}
switch (attrdef->m_type)
{
@@ -375,7 +375,7 @@
if (attrdef->m_setFunction == NULL)
{
PyErr_Format(PyExc_AttributeError, "function attribute without function for attribute \"%s\", report to blender.org", attrdef->m_name);
- return 1;
+ return PY_SET_ATTR_FAIL;
}
return (*attrdef->m_setFunction)(self, attrdef, value);
case KX_PYATTRIBUTE_TYPE_BOOL:
@@ -394,7 +394,7 @@
default:
// should not happen
PyErr_Format(PyExc_AttributeError, "Unsupported attribute type for attribute \"%s\", report to blender.org", attrdef->m_name);
- return 1;
+ return PY_SET_ATTR_FAIL;
}
// let's implement a smart undo method
bufferSize *= attrdef->m_length;
@@ -542,12 +542,12 @@
memcpy(sourceBuffer, undoBuffer, bufferSize);
free(undoBuffer);
}
- return 1;
+ return PY_SET_ATTR_FAIL;
}
}
if (undoBuffer)
free(undoBuffer);
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
else // simple attribute value
{
@@ -556,7 +556,7 @@
if (attrdef->m_setFunction == NULL)
{
PyErr_Format(PyExc_AttributeError, "function attribute without function \"%s\", report to blender.org", attrdef->m_name);
- return 1;
+ return PY_SET_ATTR_FAIL;
}
return (*attrdef->m_setFunction)(self, attrdef, value);
}
@@ -589,7 +589,7 @@
break;
default:
PyErr_Format(PyExc_AttributeError, "unknown type for attribute \"%s\", report to blender.org", attrdef->m_name);
- return 1;
+ return PY_SET_ATTR_FAIL;
}
if (bufferSize)
{
@@ -712,7 +712,7 @@
if (!PySequence_Check(value) || PySequence_Size(value) != 3)
{
PyErr_Format(PyExc_TypeError, "expected a sequence of 3 floats for attribute \"%s\"", attrdef->m_name);
- return 1;
+ return PY_SET_ATTR_FAIL;
}
MT_Vector3 *var = reinterpret_cast<MT_Vector3*>(ptr);
for (int i=0; i<3; i++)
Modified: trunk/blender/source/gameengine/Expressions/Value.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/Value.cpp 2009-05-26 06:29:15 UTC (rev 20419)
+++ trunk/blender/source/gameengine/Expressions/Value.cpp 2009-05-26 07:41:34 UTC (rev 20420)
@@ -662,7 +662,7 @@
return 0;
PyErr_Format(PyExc_AttributeError, "attribute \"%s\" dosnt exist", attr_str);
- return 1;
+ return PY_SET_ATTR_MISSING;
}
int CValue::py_setattro(PyObject *attr, PyObject* pyobj)
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2009-05-26 06:29:15 UTC (rev 20419)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2009-05-26 07:41:34 UTC (rev 20420)
@@ -1342,7 +1342,7 @@
if (del==0) {
if(attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str);
- else PyErr_SetString(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key could not be set");
+ else PyErr_SetString(PyExc_KeyError, "del gameOb[key]: KX_GameObject, key could not be deleted");
return -1;
}
else if (self->m_attr_dict) {
@@ -1902,13 +1902,13 @@
char *attr_str= PyString_AsString(attr);
if (RemoveProperty(attr_str)) // XXX - should call CValues instead but its only 2 lines here
- return 0;
+ return PY_SET_ATTR_SUCCESS;
if (m_attr_dict && (PyDict_DelItem(m_attr_dict, attr) == 0))
- return 0;
+ return PY_SET_ATTR_SUCCESS;
PyErr_Format(PyExc_AttributeError, "del gameOb.myAttr: KX_GameObject, attribute \"%s\" dosnt exist", attr_str);
- return 1;
+ return PY_SET_ATTR_MISSING;
}
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