[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20308] branches/ge_dev: svn merge -r 19958:20307 https://svn.blender.org/svnroot/bf-blender/trunk/ blender

Benoit Bolsee benoit.bolsee at online.be
Wed May 20 23:32:57 CEST 2009


Revision: 20308
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20308
Author:   ben2610
Date:     2009-05-20 23:32:56 +0200 (Wed, 20 May 2009)

Log Message:
-----------
svn merge -r 19958:20307 https://svn.blender.org/svnroot/bf-blender/trunk/blender

Modified Paths:
--------------
    branches/ge_dev/CMake/macros.cmake
    branches/ge_dev/CMakeLists.txt
    branches/ge_dev/config/irix6-config.py
    branches/ge_dev/config/linux2-config.py
    branches/ge_dev/extern/CMakeLists.txt
    branches/ge_dev/extern/bullet2/src/CMakeLists.txt
    branches/ge_dev/extern/verse/CMakeLists.txt
    branches/ge_dev/extern/verse/dist/CMakeLists.txt
    branches/ge_dev/intern/CMakeLists.txt
    branches/ge_dev/intern/SoundSystem/openal/SND_OpenALDevice.cpp
    branches/ge_dev/intern/ghost/intern/GHOST_SystemCarbon.cpp
    branches/ge_dev/intern/ghost/intern/GHOST_SystemCarbon.h
    branches/ge_dev/intern/ghost/intern/GHOST_SystemWin32.cpp
    branches/ge_dev/intern/ghost/intern/GHOST_SystemX11.cpp
    branches/ge_dev/intern/ghost/intern/GHOST_SystemX11.h
    branches/ge_dev/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj
    branches/ge_dev/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj
    branches/ge_dev/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
    branches/ge_dev/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj
    branches/ge_dev/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
    branches/ge_dev/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
    branches/ge_dev/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
    branches/ge_dev/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj
    branches/ge_dev/release/scripts/3ds_export.py
    branches/ge_dev/release/scripts/3ds_import.py
    branches/ge_dev/release/scripts/DirectX8Exporter.py
    branches/ge_dev/release/scripts/add_mesh_torus.py
    branches/ge_dev/release/scripts/bpymodules/colladaImEx/collada.py
    branches/ge_dev/release/scripts/bpymodules/colladaImEx/cstartup.py
    branches/ge_dev/release/scripts/bpymodules/colladaImEx/cutils.py
    branches/ge_dev/release/scripts/bpymodules/colladaImEx/translator.py
    branches/ge_dev/release/scripts/bpymodules/dxfLibrary.py
    branches/ge_dev/release/scripts/envelope_symmetry.py
    branches/ge_dev/release/scripts/export_dxf.py
    branches/ge_dev/release/scripts/export_fbx.py
    branches/ge_dev/release/scripts/export_obj.py
    branches/ge_dev/release/scripts/help_bpy_api.py
    branches/ge_dev/release/scripts/help_getting_started.py
    branches/ge_dev/release/scripts/help_manual.py
    branches/ge_dev/release/scripts/help_release_notes.py
    branches/ge_dev/release/scripts/help_tutorials.py
    branches/ge_dev/release/scripts/help_web_blender.py
    branches/ge_dev/release/scripts/help_web_devcomm.py
    branches/ge_dev/release/scripts/help_web_eshop.py
    branches/ge_dev/release/scripts/help_web_usercomm.py
    branches/ge_dev/release/scripts/import_obj.py
    branches/ge_dev/release/scripts/import_web3d.py
    branches/ge_dev/release/scripts/lightwave_export.py
    branches/ge_dev/release/scripts/mesh_mirror_tool.py
    branches/ge_dev/release/scripts/mesh_poly_reduce_grid.py
    branches/ge_dev/release/scripts/object_cookie_cutter.py
    branches/ge_dev/release/scripts/scripttemplate_gamelogic.py
    branches/ge_dev/release/scripts/scripttemplate_gamelogic_basic.py
    branches/ge_dev/release/scripts/vertexpaint_selfshadow_ao.py
    branches/ge_dev/source/CMakeLists.txt
    branches/ge_dev/source/Makefile
    branches/ge_dev/source/blender/CMakeLists.txt
    branches/ge_dev/source/blender/blenkernel/BKE_bad_level_calls.h
    branches/ge_dev/source/blender/blenkernel/CMakeLists.txt
    branches/ge_dev/source/blender/blenkernel/bad_level_call_stubs/stubs.c
    branches/ge_dev/source/blender/blenkernel/intern/DerivedMesh.c
    branches/ge_dev/source/blender/blenkernel/intern/blender.c
    branches/ge_dev/source/blender/blenkernel/intern/bmfont.c
    branches/ge_dev/source/blender/blenkernel/intern/customdata.c
    branches/ge_dev/source/blender/blenkernel/intern/displist.c
    branches/ge_dev/source/blender/blenkernel/intern/exotic.c
    branches/ge_dev/source/blender/blenkernel/intern/fluidsim.c
    branches/ge_dev/source/blender/blenkernel/intern/font.c
    branches/ge_dev/source/blender/blenkernel/intern/image.c
    branches/ge_dev/source/blender/blenkernel/intern/mball.c
    branches/ge_dev/source/blender/blenkernel/intern/object.c
    branches/ge_dev/source/blender/blenkernel/intern/particle.c
    branches/ge_dev/source/blender/blenkernel/intern/particle_system.c
    branches/ge_dev/source/blender/blenkernel/intern/sca.c
    branches/ge_dev/source/blender/blenkernel/intern/scene.c
    branches/ge_dev/source/blender/blenlib/BLI_blenlib.h
    branches/ge_dev/source/blender/blenlib/BLI_vfontdata.h
    branches/ge_dev/source/blender/blenlib/intern/storage.c
    branches/ge_dev/source/blender/blenlib/intern/util.c
    branches/ge_dev/source/blender/blenloader/intern/readfile.c
    branches/ge_dev/source/blender/gpu/GPU_material.h
    branches/ge_dev/source/blender/gpu/intern/gpu_material.c
    branches/ge_dev/source/blender/imbuf/intern/imageprocess.c
    branches/ge_dev/source/blender/imbuf/intern/scaling.c
    branches/ge_dev/source/blender/include/BIF_editfont.h
    branches/ge_dev/source/blender/makesdna/CMakeLists.txt
    branches/ge_dev/source/blender/makesdna/DNA_actuator_types.h
    branches/ge_dev/source/blender/makesdna/DNA_controller_types.h
    branches/ge_dev/source/blender/makesdna/DNA_object_force.h
    branches/ge_dev/source/blender/makesdna/DNA_object_types.h
    branches/ge_dev/source/blender/makesdna/DNA_scene_types.h
    branches/ge_dev/source/blender/makesdna/DNA_sensor_types.h
    branches/ge_dev/source/blender/makesdna/DNA_space_types.h
    branches/ge_dev/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c
    branches/ge_dev/source/blender/nodes/intern/SHD_nodes/SHD_math.c
    branches/ge_dev/source/blender/python/BPY_interface.c
    branches/ge_dev/source/blender/python/SConscript
    branches/ge_dev/source/blender/python/api2_2x/Blender.c
    branches/ge_dev/source/blender/python/api2_2x/Draw.c
    branches/ge_dev/source/blender/python/api2_2x/Geometry.c
    branches/ge_dev/source/blender/python/api2_2x/Geometry.h
    branches/ge_dev/source/blender/python/api2_2x/Mathutils.c
    branches/ge_dev/source/blender/python/api2_2x/Mathutils.h
    branches/ge_dev/source/blender/python/api2_2x/Modifier.c
    branches/ge_dev/source/blender/python/api2_2x/Object.c
    branches/ge_dev/source/blender/python/api2_2x/Particle.c
    branches/ge_dev/source/blender/python/api2_2x/bpy_internal_import.c
    branches/ge_dev/source/blender/python/api2_2x/bpy_internal_import.h
    branches/ge_dev/source/blender/python/api2_2x/doc/Geometry.py
    branches/ge_dev/source/blender/python/api2_2x/doc/Image.py
    branches/ge_dev/source/blender/python/api2_2x/doc/Mathutils.py
    branches/ge_dev/source/blender/python/api2_2x/doc/Modifier.py
    branches/ge_dev/source/blender/python/api2_2x/doc/Particle.py
    branches/ge_dev/source/blender/python/api2_2x/euler.c
    branches/ge_dev/source/blender/python/api2_2x/euler.h
    branches/ge_dev/source/blender/python/api2_2x/matrix.c
    branches/ge_dev/source/blender/python/api2_2x/matrix.h
    branches/ge_dev/source/blender/python/api2_2x/quat.c
    branches/ge_dev/source/blender/python/api2_2x/quat.h
    branches/ge_dev/source/blender/python/api2_2x/vector.c
    branches/ge_dev/source/blender/render/intern/source/convertblender.c
    branches/ge_dev/source/blender/render/intern/source/rayshade.c
    branches/ge_dev/source/blender/render/intern/source/rendercore.c
    branches/ge_dev/source/blender/render/intern/source/shadeoutput.c
    branches/ge_dev/source/blender/render/intern/source/texture.c
    branches/ge_dev/source/blender/src/buttons_logic.c
    branches/ge_dev/source/blender/src/buttons_scene.c
    branches/ge_dev/source/blender/src/buttons_shading.c
    branches/ge_dev/source/blender/src/drawgpencil.c
    branches/ge_dev/source/blender/src/drawview.c
    branches/ge_dev/source/blender/src/editarmature.c
    branches/ge_dev/source/blender/src/editarmature_sketch.c
    branches/ge_dev/source/blender/src/editdeform.c
    branches/ge_dev/source/blender/src/editfont.c
    branches/ge_dev/source/blender/src/editmesh_tools.c
    branches/ge_dev/source/blender/src/editnla.c
    branches/ge_dev/source/blender/src/editnode.c
    branches/ge_dev/source/blender/src/editobject.c
    branches/ge_dev/source/blender/src/editseq.c
    branches/ge_dev/source/blender/src/filelist.c
    branches/ge_dev/source/blender/src/filesel.c
    branches/ge_dev/source/blender/src/header_node.c
    branches/ge_dev/source/blender/src/header_view3d.c
    branches/ge_dev/source/blender/src/imagepaint.c
    branches/ge_dev/source/blender/src/previewrender.c
    branches/ge_dev/source/blender/src/reeb.c
    branches/ge_dev/source/blender/src/space.c
    branches/ge_dev/source/blender/src/toets.c
    branches/ge_dev/source/blender/src/transform.c
    branches/ge_dev/source/blender/src/transform_conversions.c
    branches/ge_dev/source/creator/creator.c
    branches/ge_dev/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    branches/ge_dev/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
    branches/ge_dev/source/gameengine/CMakeLists.txt
    branches/ge_dev/source/gameengine/Converter/BL_ActionActuator.cpp
    branches/ge_dev/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    branches/ge_dev/source/gameengine/Converter/BL_DeformableGameObject.cpp
    branches/ge_dev/source/gameengine/Converter/BL_DeformableGameObject.h
    branches/ge_dev/source/gameengine/Converter/BL_MeshDeformer.cpp
    branches/ge_dev/source/gameengine/Converter/BL_MeshDeformer.h
    branches/ge_dev/source/gameengine/Converter/BL_ModifierDeformer.cpp
    branches/ge_dev/source/gameengine/Converter/BL_ModifierDeformer.h
    branches/ge_dev/source/gameengine/Converter/BL_ShapeActionActuator.cpp
    branches/ge_dev/source/gameengine/Converter/BL_ShapeDeformer.cpp
    branches/ge_dev/source/gameengine/Converter/BL_ShapeDeformer.h
    branches/ge_dev/source/gameengine/Converter/BL_SkinDeformer.cpp
    branches/ge_dev/source/gameengine/Converter/BL_SkinDeformer.h
    branches/ge_dev/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    branches/ge_dev/source/gameengine/Converter/KX_ConvertActuators.cpp
    branches/ge_dev/source/gameengine/Converter/KX_ConvertActuators.h
    branches/ge_dev/source/gameengine/Converter/KX_ConvertControllers.cpp
    branches/ge_dev/source/gameengine/Converter/KX_ConvertControllers.h
    branches/ge_dev/source/gameengine/Converter/KX_ConvertProperties.cpp
    branches/ge_dev/source/gameengine/Converter/KX_ConvertSensors.cpp
    branches/ge_dev/source/gameengine/Converter/KX_ConvertSensors.h
    branches/ge_dev/source/gameengine/Expressions/BoolValue.cpp
    branches/ge_dev/source/gameengine/Expressions/BoolValue.h
    branches/ge_dev/source/gameengine/Expressions/CMakeLists.txt
    branches/ge_dev/source/gameengine/Expressions/ErrorValue.cpp
    branches/ge_dev/source/gameengine/Expressions/ErrorValue.h
    branches/ge_dev/source/gameengine/Expressions/FloatValue.cpp
    branches/ge_dev/source/gameengine/Expressions/FloatValue.h
    branches/ge_dev/source/gameengine/Expressions/IfExpr.cpp
    branches/ge_dev/source/gameengine/Expressions/InputParser.cpp
    branches/ge_dev/source/gameengine/Expressions/InputParser.h
    branches/ge_dev/source/gameengine/Expressions/IntValue.cpp
    branches/ge_dev/source/gameengine/Expressions/IntValue.h
    branches/ge_dev/source/gameengine/Expressions/ListValue.cpp
    branches/ge_dev/source/gameengine/Expressions/ListValue.h
    branches/ge_dev/source/gameengine/Expressions/Makefile
    branches/ge_dev/source/gameengine/Expressions/PyObjectPlus.cpp
    branches/ge_dev/source/gameengine/Expressions/PyObjectPlus.h
    branches/ge_dev/source/gameengine/Expressions/SConscript
    branches/ge_dev/source/gameengine/Expressions/StringValue.cpp
    branches/ge_dev/source/gameengine/Expressions/StringValue.h
    branches/ge_dev/source/gameengine/Expressions/Value.cpp
    branches/ge_dev/source/gameengine/Expressions/Value.h
    branches/ge_dev/source/gameengine/Expressions/VectorValue.cpp
    branches/ge_dev/source/gameengine/Expressions/VectorValue.h
    branches/ge_dev/source/gameengine/GameLogic/CMakeLists.txt
    branches/ge_dev/source/gameengine/GameLogic/Joystick/Makefile
    branches/ge_dev/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
    branches/ge_dev/source/gameengine/GameLogic/Makefile
    branches/ge_dev/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_2DFilterActuator.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_ANDController.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_ActuatorSensor.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_AlwaysSensor.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_DelaySensor.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_DelaySensor.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_EventManager.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_EventManager.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_ExpressionController.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_IActuator.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_IActuator.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_IController.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_IController.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_ILogicBrick.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_IObject.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_IObject.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_IScene.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_IScene.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_ISensor.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_ISensor.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_JoystickManager.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_JoystickSensor.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_KeyboardManager.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_KeyboardSensor.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_LogicManager.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_LogicManager.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_MouseManager.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_MouseSensor.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_MouseSensor.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_NANDController.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_NORController.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_ORController.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_PropertySensor.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_PropertySensor.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_PythonController.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_PythonController.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_RandomActuator.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_RandomSensor.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_RandomSensor.h
    branches/ge_dev/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_XNORController.cpp
    branches/ge_dev/source/gameengine/GameLogic/SCA_XORController.cpp
    branches/ge_dev/source/gameengine/GameLogic/SConscript
    branches/ge_dev/source/gameengine/GamePlayer/ActiveX/BlenderPlayerCtl.cpp
    branches/ge_dev/source/gameengine/GamePlayer/CMakeLists.txt
    branches/ge_dev/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
    branches/ge_dev/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
    branches/ge_dev/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_ketsji_hooks.cpp
    branches/ge_dev/source/gameengine/Ketsji/BL_BlenderShader.cpp
    branches/ge_dev/source/gameengine/Ketsji/BL_BlenderShader.h
    branches/ge_dev/source/gameengine/Ketsji/BL_Material.cpp
    branches/ge_dev/source/gameengine/Ketsji/BL_Material.h
    branches/ge_dev/source/gameengine/Ketsji/BL_Shader.cpp
    branches/ge_dev/source/gameengine/Ketsji/CMakeLists.txt
    branches/ge_dev/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
    branches/ge_dev/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
    branches/ge_dev/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
    branches/ge_dev/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
    branches/ge_dev/source/gameengine/Ketsji/KXNetwork/Makefile
    branches/ge_dev/source/gameengine/Ketsji/KXNetwork/SConscript
    branches/ge_dev/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_BlenderMaterial.h
    branches/ge_dev/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_BulletPhysicsController.h
    branches/ge_dev/source/gameengine/Ketsji/KX_CDActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_Camera.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_Camera.h
    branches/ge_dev/source/gameengine/Ketsji/KX_CameraActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_ClientObjectInfo.h
    branches/ge_dev/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
    branches/ge_dev/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_Dome.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_Dome.h
    branches/ge_dev/source/gameengine/Ketsji/KX_GameActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_GameObject.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_GameObject.h
    branches/ge_dev/source/gameengine/Ketsji/KX_IPO_SGController.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_IPhysicsController.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_IPhysicsController.h
    branches/ge_dev/source/gameengine/Ketsji/KX_IpoActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_KetsjiEngine.h
    branches/ge_dev/source/gameengine/Ketsji/KX_Light.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_Light.h
    branches/ge_dev/source/gameengine/Ketsji/KX_MeshProxy.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_MeshProxy.h
    branches/ge_dev/source/gameengine/Ketsji/KX_MotionState.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_MotionState.h
    branches/ge_dev/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_MouseFocusSensor.h
    branches/ge_dev/source/gameengine/Ketsji/KX_NearSensor.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_NearSensor.h
    branches/ge_dev/source/gameengine/Ketsji/KX_ObjectActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_ObjectActuator.h
    branches/ge_dev/source/gameengine/Ketsji/KX_OdePhysicsController.h
    branches/ge_dev/source/gameengine/Ketsji/KX_ParentActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_ParentActuator.h
    branches/ge_dev/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_PolyProxy.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_PolyProxy.h
    branches/ge_dev/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_PolygonMaterial.h
    branches/ge_dev/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_PythonInit.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_PythonInit.h
    branches/ge_dev/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_RadarSensor.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_RadarSensor.h
    branches/ge_dev/source/gameengine/Ketsji/KX_RayEventManager.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_RaySensor.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_RaySensor.h
    branches/ge_dev/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_Scene.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_Scene.h
    branches/ge_dev/source/gameengine/Ketsji/KX_SceneActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_SceneActuator.h
    branches/ge_dev/source/gameengine/Ketsji/KX_SoundActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_SoundActuator.h
    branches/ge_dev/source/gameengine/Ketsji/KX_StateActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_StateActuator.h
    branches/ge_dev/source/gameengine/Ketsji/KX_SumoPhysicsController.h
    branches/ge_dev/source/gameengine/Ketsji/KX_TouchEventManager.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_TouchSensor.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_TouchSensor.h
    branches/ge_dev/source/gameengine/Ketsji/KX_TrackToActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_VertexProxy.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_VertexProxy.h
    branches/ge_dev/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
    branches/ge_dev/source/gameengine/Ketsji/SConscript
    branches/ge_dev/source/gameengine/Network/NG_NetworkScene.cpp
    branches/ge_dev/source/gameengine/Physics/BlOde/OdePhysicsController.cpp
    branches/ge_dev/source/gameengine/Physics/BlOde/OdePhysicsController.h
    branches/ge_dev/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
    branches/ge_dev/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
    branches/ge_dev/source/gameengine/Physics/Bullet/CMakeLists.txt
    branches/ge_dev/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
    branches/ge_dev/source/gameengine/Physics/Bullet/CcdGraphicController.h
    branches/ge_dev/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    branches/ge_dev/source/gameengine/Physics/Bullet/CcdPhysicsController.h
    branches/ge_dev/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
    branches/ge_dev/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
    branches/ge_dev/source/gameengine/Physics/Bullet/Makefile
    branches/ge_dev/source/gameengine/Physics/Bullet/SConscript
    branches/ge_dev/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
    branches/ge_dev/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
    branches/ge_dev/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
    branches/ge_dev/source/gameengine/Physics/Sumo/SumoPhysicsController.h
    branches/ge_dev/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
    branches/ge_dev/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
    branches/ge_dev/source/gameengine/Physics/common/PHY_IGraphicController.h
    branches/ge_dev/source/gameengine/Physics/common/PHY_IMotionState.h
    branches/ge_dev/source/gameengine/Physics/common/PHY_IPhysicsController.h
    branches/ge_dev/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
    branches/ge_dev/source/gameengine/PyDoc/GameLogic.py
    branches/ge_dev/source/gameengine/PyDoc/GameTypes.py
    branches/ge_dev/source/gameengine/PyDoc/Rasterizer.py
    branches/ge_dev/source/gameengine/PyDoc/bge_api_validate_py.txt
    branches/ge_dev/source/gameengine/PyDoc/epy_docgen.sh
    branches/ge_dev/source/gameengine/Rasterizer/CMakeLists.txt
    branches/ge_dev/source/gameengine/Rasterizer/Makefile
    branches/ge_dev/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
    branches/ge_dev/source/gameengine/Rasterizer/RAS_BucketManager.cpp
    branches/ge_dev/source/gameengine/Rasterizer/RAS_BucketManager.h
    branches/ge_dev/source/gameengine/Rasterizer/RAS_Deformer.h
    branches/ge_dev/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
    branches/ge_dev/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
    branches/ge_dev/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
    branches/ge_dev/source/gameengine/Rasterizer/RAS_MaterialBucket.h
    branches/ge_dev/source/gameengine/Rasterizer/RAS_MeshObject.cpp
    branches/ge_dev/source/gameengine/Rasterizer/RAS_MeshObject.h
    branches/ge_dev/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
    branches/ge_dev/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
    branches/ge_dev/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
    branches/ge_dev/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
    branches/ge_dev/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
    branches/ge_dev/source/gameengine/Rasterizer/SConscript
    branches/ge_dev/source/gameengine/SceneGraph/SG_IObject.cpp
    branches/ge_dev/source/gameengine/SceneGraph/SG_IObject.h
    branches/ge_dev/source/gameengine/SceneGraph/SG_Node.cpp
    branches/ge_dev/source/gameengine/SceneGraph/SG_Node.h
    branches/ge_dev/source/gameengine/SceneGraph/SG_Spatial.cpp
    branches/ge_dev/source/gameengine/SceneGraph/SG_Spatial.h
    branches/ge_dev/source/gameengine/VideoTexture/FilterBlueScreen.cpp
    branches/ge_dev/source/gameengine/VideoTexture/FilterColor.cpp
    branches/ge_dev/source/gameengine/VideoTexture/FilterNormal.cpp
    branches/ge_dev/source/gameengine/VideoTexture/FilterSource.cpp
    branches/ge_dev/source/gameengine/VideoTexture/ImageBuff.cpp
    branches/ge_dev/source/gameengine/VideoTexture/ImageMix.cpp
    branches/ge_dev/source/gameengine/VideoTexture/ImageRender.cpp
    branches/ge_dev/source/gameengine/VideoTexture/ImageViewport.cpp
    branches/ge_dev/source/gameengine/VideoTexture/Texture.cpp
    branches/ge_dev/source/gameengine/VideoTexture/VideoFFmpeg.cpp
    branches/ge_dev/source/gameengine/VideoTexture/blendVideoTex.cpp
    branches/ge_dev/source/kernel/gen_system/GEN_HashedPtr.cpp
    branches/ge_dev/tools/btools.py

Added Paths:
-----------
    branches/ge_dev/release/scripts/image_2d_cutout.py
    branches/ge_dev/release/scripts/object_active_to_other.py
    branches/ge_dev/release/scripts/wizard_bolt_factory.py
    branches/ge_dev/release/scripts/wizard_landscape_ant.py
    branches/ge_dev/release/windows/extra/python26.zip
    branches/ge_dev/source/gameengine/Ketsji/KX_PythonSeq.cpp
    branches/ge_dev/source/gameengine/Ketsji/KX_PythonSeq.h
    branches/ge_dev/source/gameengine/PyDoc/API_intro.py
    branches/ge_dev/source/gameengine/SceneGraph/SG_DList.h
    branches/ge_dev/source/gameengine/SceneGraph/SG_QList.h

Removed Paths:
-------------
    branches/ge_dev/release/scripts/bpymodules/BPyMesh_octree.py
    branches/ge_dev/release/scripts/xfig_export.py
    branches/ge_dev/release/windows/extra/python26.zip
    branches/ge_dev/source/gameengine/PyDoc/BL_ActionActuator.py
    branches/ge_dev/source/gameengine/PyDoc/BL_Shader.py
    branches/ge_dev/source/gameengine/PyDoc/BL_ShapeActionActuator.py
    branches/ge_dev/source/gameengine/PyDoc/CListValue.py
    branches/ge_dev/source/gameengine/PyDoc/CPropValue.py
    branches/ge_dev/source/gameengine/PyDoc/CValue.py
    branches/ge_dev/source/gameengine/PyDoc/KX_BlenderMaterial.py
    branches/ge_dev/source/gameengine/PyDoc/KX_CDActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_Camera.py
    branches/ge_dev/source/gameengine/PyDoc/KX_CameraActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_ConstraintActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_ConstraintWrapper.py
    branches/ge_dev/source/gameengine/PyDoc/KX_GameActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_GameObject.py
    branches/ge_dev/source/gameengine/PyDoc/KX_IpoActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_LightObject.py
    branches/ge_dev/source/gameengine/PyDoc/KX_MeshProxy.py
    branches/ge_dev/source/gameengine/PyDoc/KX_MouseFocusSensor.py
    branches/ge_dev/source/gameengine/PyDoc/KX_NearSensor.py
    branches/ge_dev/source/gameengine/PyDoc/KX_NetworkMessageActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_NetworkMessageSensor.py
    branches/ge_dev/source/gameengine/PyDoc/KX_ObjectActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_ParentActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_PhysicsObjectWrapper.py
    branches/ge_dev/source/gameengine/PyDoc/KX_PolyProxy.py
    branches/ge_dev/source/gameengine/PyDoc/KX_PolygonMaterial.py
    branches/ge_dev/source/gameengine/PyDoc/KX_RadarSensor.py
    branches/ge_dev/source/gameengine/PyDoc/KX_RaySensor.py
    branches/ge_dev/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_SCA_DynamicActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_SCA_EndObjectActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_Scene.py
    branches/ge_dev/source/gameengine/PyDoc/KX_SceneActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_SoundActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_StateActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_TouchSensor.py
    branches/ge_dev/source/gameengine/PyDoc/KX_TrackToActuator.py
    branches/ge_dev/source/gameengine/PyDoc/KX_VehicleWrapper.py
    branches/ge_dev/source/gameengine/PyDoc/KX_VertexProxy.py
    branches/ge_dev/source/gameengine/PyDoc/KX_VisibilityActuator.py
    branches/ge_dev/source/gameengine/PyDoc/PyObjectPlus.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_2DFilterActuator.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_ANDController.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_ActuatorSensor.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_AlwaysSensor.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_DelaySensor.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_IActuator.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_IController.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_ILogicBrick.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_IObject.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_ISensor.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_JoystickSensor.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_KeyboardSensor.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_MouseSensor.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_NANDController.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_NORController.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_ORController.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_PropertyActuator.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_PropertySensor.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_PythonController.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_RandomActuator.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_RandomSensor.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_XNORController.py
    branches/ge_dev/source/gameengine/PyDoc/SCA_XORController.py
    branches/ge_dev/source/gameengine/PyDoc/WhatsNew.py

Modified: branches/ge_dev/CMake/macros.cmake
===================================================================
--- branches/ge_dev/CMake/macros.cmake	2009-05-20 20:39:18 UTC (rev 20307)
+++ branches/ge_dev/CMake/macros.cmake	2009-05-20 21:32:56 UTC (rev 20308)
@@ -59,7 +59,24 @@
 MACRO(SETUP_LIBLINKS
   target)
   SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS} ")
-  TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LIB} ${PYTHON_LINKFLAGS} ${JPEG_LIB} ${PNG_LIB} ${ZLIB_LIB} ${SDL_LIB} ${LLIBS})
+  #TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LIB} ${PYTHON_LINKFLAGS} ${JPEG_LIB} ${PNG_LIB} ${ZLIB_LIB} ${SDL_LIB} ${LLIBS})
+
+  TARGET_LINK_LIBRARIES(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${PYTHON_LINKFLAGS} ${JPEG_LIB} ${PNG_LIB} ${ZLIB_LIB} ${SDL_LIB} ${LLIBS})
+
+  # since we are using the local libs for python when compiling msvc projects, we need to add _d when compiling debug versions
+
+  IF(WIN32)
+
+            TARGET_LINK_LIBRARIES(${target} debug ${PYTHON_LIB}_d)
+
+            TARGET_LINK_LIBRARIES(${target} optimized ${PYTHON_LIB})
+
+  ELSE(WIN32)
+
+            TARGET_LINK_LIBRARIES(${target} ${PYTHON_LIB})
+
+  ENDIF(WIN32)
+
   IF(WITH_INTERNATIONAL)
     TARGET_LINK_LIBRARIES(${target} ${FREETYPE_LIB})
     TARGET_LINK_LIBRARIES(${target} ${GETTEXT_LIB})

Modified: branches/ge_dev/CMakeLists.txt
===================================================================
--- branches/ge_dev/CMakeLists.txt	2009-05-20 20:39:18 UTC (rev 20307)
+++ branches/ge_dev/CMakeLists.txt	2009-05-20 21:32:56 UTC (rev 20308)
@@ -99,20 +99,6 @@
     ENDIF(OPENAL_FOUND)
   ENDIF(WITH_OPENAL)
 
-  FIND_LIBRARY(ALUT_LIBRARY
-    NAMES alut
-    PATHS
-    /usr/local/lib
-    /usr/lib
-    /sw/lib
-    /opt/local/lib
-    /opt/csw/lib
-    /opt/lib
-  )
-  IF(ALUT_LIBRARY)
-    SET(OPENAL_LIB ${OPENAL_LIB} ${ALUT_LIBRARY})
-  ENDIF(ALUT_LIBRARY)
-
   FIND_LIBRARY(INTL_LIBRARY
     NAMES intl
     PATHS
@@ -464,20 +450,18 @@
 #-----------------------------------------------------------------------------
 # Libraries
 FILE(WRITE ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt "")
-SUBDIRS(
-  intern
-  extern
-  source
-)
+ADD_SUBDIRECTORY(intern)
+ADD_SUBDIRECTORY(extern)
+ADD_SUBDIRECTORY(source)
 
 
 #-----------------------------------------------------------------------------
 # Blender Application
-SUBDIRS(source/creator)
+ADD_SUBDIRECTORY(source/creator)
 
 
 #-----------------------------------------------------------------------------
 # Blender Player
 IF(WITH_PLAYER)
-  SUBDIRS(blenderplayer)
+  ADD_SUBDIRECTORY(blenderplayer)
 ENDIF(WITH_PLAYER)

Modified: branches/ge_dev/config/irix6-config.py
===================================================================
--- branches/ge_dev/config/irix6-config.py	2009-05-20 20:39:18 UTC (rev 20307)
+++ branches/ge_dev/config/irix6-config.py	2009-05-20 21:32:56 UTC (rev 20308)
@@ -24,11 +24,6 @@
 BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
 BF_OPENAL_LIBPATH = LIBDIR + '/lib'
 
-# some distros have a separate libalut
-# if you get linker complaints, you need to uncomment the line below
-# BF_OPENAL_LIB = 'openal alut'  
-# BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a ${BF_OPENAL}/lib/libalut.a'
-
 BF_CXX = '/usr'
 WITH_BF_STATICCXX = 'false'
 BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'

Modified: branches/ge_dev/config/linux2-config.py
===================================================================
--- branches/ge_dev/config/linux2-config.py	2009-05-20 20:39:18 UTC (rev 20307)
+++ branches/ge_dev/config/linux2-config.py	2009-05-20 21:32:56 UTC (rev 20308)
@@ -4,8 +4,16 @@
 WITH_BF_VERSE = False
 BF_VERSE_INCLUDE = "#extern/verse/dist"
 
+def py_version_string():
+	'''
+	returns py version - "2.5", "2.6" etc
+	'''
+	import platform
+	ver = platform.python_version_tuple()
+	return '%d.%d' % (int(ver[0]), int(ver[1])) # py2.5 uses strings, 2.6 ints
+
 BF_PYTHON = '/usr'
-BF_PYTHON_VERSION = '2.5'
+BF_PYTHON_VERSION = py_version_string()
 WITH_BF_STATICPYTHON = False
 BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
 BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
@@ -20,11 +28,6 @@
 BF_OPENAL_LIB = 'openal'
 BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a'
 
-# some distros have a separate libalut
-# if you get linker complaints, you need to uncomment the line below
-# BF_OPENAL_LIB = 'openal alut'  
-# BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a ${BF_OPENAL}/lib/libalut.a'
-
 BF_CXX = '/usr'
 WITH_BF_STATICCXX = False
 BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a'
@@ -78,7 +81,8 @@
 BF_FTGL_INC = '${BF_FTGL}/include'
 BF_FTGL_LIB = 'extern_ftgl'
 
-WITH_BF_GAMEENGINE=False
+WITH_BF_GAMEENGINE = True
+WITH_BF_PLAYER = True
 
 WITH_BF_ODE = False
 BF_ODE = LIBDIR + '/ode'

Modified: branches/ge_dev/extern/CMakeLists.txt
===================================================================
--- branches/ge_dev/extern/CMakeLists.txt	2009-05-20 20:39:18 UTC (rev 20307)
+++ branches/ge_dev/extern/CMakeLists.txt	2009-05-20 21:32:56 UTC (rev 20308)
@@ -25,27 +25,28 @@
 # ***** END GPL LICENSE BLOCK *****
 
 IF(WITH_GAMEENGINE)
-  SUBDIRS(qhull solid)
+  ADD_SUBDIRECTORY(qhull)
+  ADD_SUBDIRECTORY(solid)
 ENDIF(WITH_GAMEENGINE)
 
 IF(WITH_BULLET)
-  SUBDIRS(bullet2)
+  ADD_SUBDIRECTORY(bullet2)
 ENDIF(WITH_BULLET)
 
 IF(WITH_INTERNATIONAL)
-  SUBDIRS(bFTGL)
+  ADD_SUBDIRECTORY(bFTGL)
 ENDIF(WITH_INTERNATIONAL)
 
 IF(WITH_VERSE)
-  SUBDIRS(verse)
+  ADD_SUBDIRECTORY(verse)
 ENDIF(WITH_VERSE)
 
 IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
-  SUBDIRS(binreloc)
+  ADD_SUBDIRECTORY(binreloc)
 ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
 
-SUBDIRS(glew)
+ADD_SUBDIRECTORY(glew)
 
 IF(WITH_OPENJPEG)
-  SUBDIRS(libopenjpeg)
+  ADD_SUBDIRECTORY(libopenjpeg)
 ENDIF(WITH_OPENJPEG)

Modified: branches/ge_dev/extern/bullet2/src/CMakeLists.txt
===================================================================
--- branches/ge_dev/extern/bullet2/src/CMakeLists.txt	2009-05-20 20:39:18 UTC (rev 20307)
+++ branches/ge_dev/extern/bullet2/src/CMakeLists.txt	2009-05-20 21:32:56 UTC (rev 20308)
@@ -1 +1,4 @@
-SUBDIRS( BulletCollision BulletDynamics LinearMath BulletSoftBody )
+ADD_SUBDIRECTORY(BulletCollision)
+ADD_SUBDIRECTORY(BulletDynamics)
+ADD_SUBDIRECTORY(LinearMath)
+ADD_SUBDIRECTORY(BulletSoftBody )

Modified: branches/ge_dev/extern/verse/CMakeLists.txt
===================================================================
--- branches/ge_dev/extern/verse/CMakeLists.txt	2009-05-20 20:39:18 UTC (rev 20307)
+++ branches/ge_dev/extern/verse/CMakeLists.txt	2009-05-20 21:32:56 UTC (rev 20308)
@@ -24,5 +24,5 @@
 #
 # ***** END GPL LICENSE BLOCK *****
 
-SUBDIRS(dist)
+ADD_SUBDIRECTORY(dist)
 

Modified: branches/ge_dev/extern/verse/dist/CMakeLists.txt
===================================================================
--- branches/ge_dev/extern/verse/dist/CMakeLists.txt	2009-05-20 20:39:18 UTC (rev 20307)
+++ branches/ge_dev/extern/verse/dist/CMakeLists.txt	2009-05-20 21:32:56 UTC (rev 20308)
@@ -24,7 +24,7 @@
 #
 # ***** END GPL LICENSE BLOCK *****
 
-SUBDIRS(mkprot_cmd)
+ADD_SUBDIRECTORY(mkprot_cmd)
 
 SET(SRC_MKPROT_OUT
   v_gen_pack_init.c

Modified: branches/ge_dev/intern/CMakeLists.txt
===================================================================
--- branches/ge_dev/intern/CMakeLists.txt	2009-05-20 20:39:18 UTC (rev 20307)
+++ branches/ge_dev/intern/CMakeLists.txt	2009-05-20 21:32:56 UTC (rev 20308)
@@ -24,10 +24,22 @@
 #
 # ***** END GPL LICENSE BLOCK *****
 
-SUBDIRS(SoundSystem string ghost guardedalloc bmfont moto container memutil decimation iksolver itasc boolop opennl)
+ADD_SUBDIRECTORY(SoundSystem)
+ADD_SUBDIRECTORY(string)
+ADD_SUBDIRECTORY(ghost)
+ADD_SUBDIRECTORY(guardedalloc)
+ADD_SUBDIRECTORY(bmfont)
+ADD_SUBDIRECTORY(moto)
+ADD_SUBDIRECTORY(container)
+ADD_SUBDIRECTORY(memutil)
+ADD_SUBDIRECTORY(decimation)
+ADD_SUBDIRECTORY(iksolver)
+ADD_SUBDIRECTORY(itasc)
+ADD_SUBDIRECTORY(boolop)
+ADD_SUBDIRECTORY(opennl)
 
 IF(WITH_ELBEEM)
-  SUBDIRS(elbeem)
+  ADD_SUBDIRECTORY(elbeem)
 ENDIF(WITH_ELBEEM)
 
-SUBDIRS(bsp)
+ADD_SUBDIRECTORY(bsp)

Modified: branches/ge_dev/intern/SoundSystem/openal/SND_OpenALDevice.cpp
===================================================================
--- branches/ge_dev/intern/SoundSystem/openal/SND_OpenALDevice.cpp	2009-05-20 20:39:18 UTC (rev 20307)
+++ branches/ge_dev/intern/SoundSystem/openal/SND_OpenALDevice.cpp	2009-05-20 21:32:56 UTC (rev 20308)
@@ -43,11 +43,9 @@
 #ifdef APPLE_FRAMEWORK_FIX
 #include <al.h>
 #include <alc.h>
-#include <alut.h>
 #else
 #include <AL/al.h>
 #include <AL/alc.h>
-#include <AL/alut.h>
 #endif
 
 #include <stdio.h>
@@ -61,13 +59,12 @@
 
 #include <signal.h>
 
-/* untill openal gets unified we need this hack for non-windows systems */
-#if !defined(WIN32) && !defined(ALC_MAJOR_VERSION)
+/*************************** ALUT replacement *****************************/
 
-#include <malloc.h>
+/* instead of relying on alut, we just implement our own
+ * WAV loading functions, hopefully more reliable */
 
-ALvoid alutLoadWAVMemory(ALbyte *memory,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop);
-ALvoid alutUnloadWAV(ALenum format,ALvoid *data,ALsizei size,ALsizei freq);
+#include <stdlib.h>
 
 typedef struct                                  /* WAV File-header */
 {
@@ -120,94 +117,190 @@
   ALuint   Size;
 } WAVChunkHdr_Struct;
 
-ALvoid alutLoadWAVMemory(ALbyte *memory,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop)
+static void *SND_loadFileIntoMemory(const char *filename, int *len_r)
 {
+	FILE *fp= fopen(filename, "rb");
+	void *data;
+
+	if (!fp) {
+		*len_r= -1;
+		return NULL;
+	}
+
+	fseek(fp, 0L, SEEK_END);
+	*len_r= ftell(fp);
+	fseek(fp, 0L, SEEK_SET);
+
+	data= malloc(*len_r);
+	if (!data) {
+		*len_r= -1;
+		return NULL;
+	}
+
+	if (fread(data, *len_r, 1, fp)!=1) {
+		*len_r= -1;
+		free(data);
+		return NULL;
+	}
+
+	return data;
+}
+
+#define TEST_SWITCH_INT(a) if(big_endian) { \
+    char s_i, *p_i; \
+    p_i= (char *)&(a); \
+    s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \
+    s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; }
+
+#define TEST_SWITCH_SHORT(a) if(big_endian) { \
+    char s_i, *p_i; \
+    p_i= (char *)&(a); \
+    s_i=p_i[0]; p_i[0]=p_i[1]; p_i[1]=s_i; }
+
+static int stream_read(void *out, ALbyte **stream, ALsizei size, ALsizei *memsize)
+{
+	if(size <= *memsize) {
+		memcpy(out, *stream, size);
+		return 1;
+	}
+	else {
+		memset(out, 0, size);
+		return 0;

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list