[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20302] branches/blender2.5/blender/source /blender/editors: 2.5

Ton Roosendaal ton at blender.org
Wed May 20 18:55:28 CEST 2009


Revision: 20302
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20302
Author:   ton
Date:     2009-05-20 18:55:28 +0200 (Wed, 20 May 2009)

Log Message:
-----------
2.5

Node editor:
- Crash could occur on ALT+LMB remove link lines (read free'd mem)
- Button labels were handled as full buttons, disabling node usage
  quite a lot, like drag, select, or create links.
  (Caused by making all node labels buttons)

Brecht: old UI_NO_HILITE can be depricated, it was for bad overdraw
issues. I guess it's OK to not handle Label buttons at all...

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/interface/interface_handlers.c
    branches/blender2.5/blender/source/blender/editors/space_node/node_edit.c

Modified: branches/blender2.5/blender/source/blender/editors/interface/interface_handlers.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/interface/interface_handlers.c	2009-05-20 16:24:04 UTC (rev 20301)
+++ branches/blender2.5/blender/source/blender/editors/interface/interface_handlers.c	2009-05-20 16:55:28 UTC (rev 20302)
@@ -2843,6 +2843,8 @@
 		for(but=block->buttons.first; but; but= but->next) {
 			if(but->flag & UI_NO_HILITE)
 				continue;
+			if(but->type==LABEL)
+				continue;
 
 			if(ui_but_contains_pt(but, mx, my))
 				/* give precedence to already activated buttons */

Modified: branches/blender2.5/blender/source/blender/editors/space_node/node_edit.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_node/node_edit.c	2009-05-20 16:24:04 UTC (rev 20301)
+++ branches/blender2.5/blender/source/blender/editors/space_node/node_edit.c	2009-05-20 16:55:28 UTC (rev 20302)
@@ -2118,7 +2118,7 @@
 	if(i>1) {
 		bNodeLink *link, *next;
 		
-		for(link= snode->edittree->links.first; link; link= link->next) {
+		for(link= snode->edittree->links.first; link; link= next) {
 			next= link->next;
 			
 			if(cut_links_intersect(link, mcoords, i)) {





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