[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20237] trunk/blender/source/blender/ render/intern/source/shadeoutput.c: Bugfix #18676
Ton Roosendaal
ton at blender.org
Sun May 17 12:30:13 CEST 2009
Revision: 20237
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20237
Author: ton
Date: 2009-05-17 12:30:13 +0200 (Sun, 17 May 2009)
Log Message:
-----------
Bugfix #18676
Texture "map to" Ambient did work now (previous fix) but not for
ambient occlusion yet.
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/shadeoutput.c
Modified: trunk/blender/source/blender/render/intern/source/shadeoutput.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/shadeoutput.c 2009-05-17 09:56:48 UTC (rev 20236)
+++ trunk/blender/source/blender/render/intern/source/shadeoutput.c 2009-05-17 10:30:13 UTC (rev 20237)
@@ -1007,9 +1007,9 @@
/* pure AO, check for raytrace and world should have been done */
void ambient_occlusion(ShadeInput *shi)
{
- if((R.wrld.ao_gather_method == WO_AOGATHER_APPROX) && shi->mat->amb!=0.0f)
+ if((R.wrld.ao_gather_method == WO_AOGATHER_APPROX) && shi->amb!=0.0f)
sample_occ(&R, shi);
- else if((R.r.mode & R_RAYTRACE) && shi->mat->amb!=0.0f)
+ else if((R.r.mode & R_RAYTRACE) && shi->amb!=0.0f)
ray_ao(shi, shi->ao);
else
shi->ao[0]= shi->ao[1]= shi->ao[2]= 1.0f;
@@ -1020,8 +1020,8 @@
void ambient_occlusion_to_diffuse(ShadeInput *shi, float *diff)
{
if((R.r.mode & R_RAYTRACE) || R.wrld.ao_gather_method == WO_AOGATHER_APPROX) {
- if(shi->mat->amb!=0.0f) {
- float f= R.wrld.aoenergy*shi->mat->amb;
+ if(shi->amb!=0.0f) {
+ float f= R.wrld.aoenergy*shi->amb;
if (R.wrld.aomix==WO_AOADDSUB) {
diff[0] = 2.0f*shi->ao[0]-1.0f;
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