[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20163] trunk/blender/source/gameengine/ Converter: BGE #18724: Modifier cause crash in 2.49RC2.
Benoit Bolsee
benoit.bolsee at online.be
Tue May 12 00:07:30 CEST 2009
Revision: 20163
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20163
Author: ben2610
Date: 2009-05-12 00:07:30 +0200 (Tue, 12 May 2009)
Log Message:
-----------
BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
Revision Links:
--------------
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20119
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.cpp
trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.h
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-05-11 21:35:38 UTC (rev 20162)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-05-11 22:07:30 UTC (rev 20163)
@@ -2121,8 +2121,7 @@
//tf.Add(gameobj->GetSGNode());
gameobj->NodeUpdateGS(0);
- //move to after finishing everything so that soft body deformer is included
- //gameobj->AddMeshUser();
+ gameobj->AddMeshUser();
}
else
@@ -2312,8 +2311,7 @@
//tf.Add(gameobj->GetSGNode());
gameobj->NodeUpdateGS(0);
- //move to after finishing everything so that soft body deformer is included
- //gameobj->AddMeshUser();
+ gameobj->AddMeshUser();
}
else
{
@@ -2665,7 +2663,6 @@
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
gameobj->ResetState();
- gameobj->AddMeshUser();
}
#endif //CONVERT_LOGIC
Modified: trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.cpp 2009-05-11 21:35:38 UTC (rev 20162)
+++ trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.cpp 2009-05-11 22:07:30 UTC (rev 20163)
@@ -30,7 +30,9 @@
#include "BL_DeformableGameObject.h"
#include "BL_ShapeDeformer.h"
#include "BL_ShapeActionActuator.h"
+#include "RAS_MaterialBucket.h"
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -101,3 +103,14 @@
return !shape.empty();
}
+void BL_DeformableGameObject::SetDeformer(class RAS_Deformer* deformer)
+{
+ m_pDeformer = deformer;
+
+ SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots);
+ for(mit.begin(); !mit.end(); ++mit)
+ {
+ (*mit)->SetDeformer(deformer);
+ }
+}
+
Modified: trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.h
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.h 2009-05-11 21:35:38 UTC (rev 20162)
+++ trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.h 2009-05-11 22:07:30 UTC (rev 20163)
@@ -83,10 +83,7 @@
return (m_pDeformer) ? ((BL_MeshDeformer*)m_pDeformer)->GetMesh()->key : NULL;
}
- virtual void SetDeformer(class RAS_Deformer* deformer)
- {
- m_pDeformer = deformer;
- }
+ virtual void SetDeformer(class RAS_Deformer* deformer);
virtual class RAS_Deformer* GetDeformer()
{
return m_pDeformer;
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