[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20159] branches/ge_dome: merge -r 19528-HEAD (20156)
Dalai Felinto
dfelinto at gmail.com
Mon May 11 20:26:47 CEST 2009
Revision: 20159
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20159
Author: dfelinto
Date: 2009-05-11 20:26:47 +0200 (Mon, 11 May 2009)
Log Message:
-----------
merge -r 19528-HEAD (20156)
starting dome test period again :) (i.e. not over committing in the trunk)
Modified Paths:
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branches/ge_dome/CMakeLists.txt
branches/ge_dome/Makefile
branches/ge_dome/SConstruct
branches/ge_dome/config/linux2-config.py
branches/ge_dome/dlltool/Makefile
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branches/ge_dome/extern/ffmpeg/Makefile
branches/ge_dome/extern/ffmpeg/libavcodec/Makefile
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branches/ge_dome/extern/libopenjpeg/opj_includes.h
branches/ge_dome/intern/ghost/intern/GHOST_SystemX11.cpp
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branches/ge_dome/intern/moto/include/MT_Quaternion.inl
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branches/ge_dome/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj
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branches/ge_dome/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
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branches/ge_dome/release/scripts/colladaExport14.py
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branches/ge_dome/source/blender/makesdna/DNA_actuator_types.h
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branches/ge_dome/source/gameengine/GameLogic/SCA_ORController.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_ORController.h
branches/ge_dome/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_PropertyActuator.h
branches/ge_dome/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_PropertySensor.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_PropertySensor.h
branches/ge_dome/source/gameengine/GameLogic/SCA_PythonController.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_PythonController.h
branches/ge_dome/source/gameengine/GameLogic/SCA_RandomActuator.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_RandomActuator.h
branches/ge_dome/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_RandomSensor.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_RandomSensor.h
branches/ge_dome/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_XNORController.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_XNORController.h
branches/ge_dome/source/gameengine/GameLogic/SCA_XORController.cpp
branches/ge_dome/source/gameengine/GameLogic/SCA_XORController.h
branches/ge_dome/source/gameengine/GameLogic/SConscript
branches/ge_dome/source/gameengine/GamePlayer/ActiveX/BlenderPlayerCtl.cpp
branches/ge_dome/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
branches/ge_dome/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
branches/ge_dome/source/gameengine/GamePlayer/common/windows/Makefile
branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_Application.h
branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
branches/ge_dome/source/gameengine/GamePlayer/netscape/src/ketsji/KXH_ketsji_hooks.cpp
branches/ge_dome/source/gameengine/Ketsji/BL_BlenderShader.cpp
branches/ge_dome/source/gameengine/Ketsji/BL_BlenderShader.h
branches/ge_dome/source/gameengine/Ketsji/BL_Material.cpp
branches/ge_dome/source/gameengine/Ketsji/BL_Material.h
branches/ge_dome/source/gameengine/Ketsji/BL_Shader.cpp
branches/ge_dome/source/gameengine/Ketsji/BL_Shader.h
branches/ge_dome/source/gameengine/Ketsji/CMakeLists.txt
branches/ge_dome/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt
branches/ge_dome/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
branches/ge_dome/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
branches/ge_dome/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
branches/ge_dome/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
branches/ge_dome/source/gameengine/Ketsji/KXNetwork/Makefile
branches/ge_dome/source/gameengine/Ketsji/KXNetwork/SConscript
branches/ge_dome/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_BlenderMaterial.h
branches/ge_dome/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_BulletPhysicsController.h
branches/ge_dome/source/gameengine/Ketsji/KX_CDActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_CDActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_Camera.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_Camera.h
branches/ge_dome/source/gameengine/Ketsji/KX_CameraActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_CameraActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_ConstraintActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_ConstraintWrapper.h
branches/ge_dome/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
branches/ge_dome/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_Dome.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_Dome.h
branches/ge_dome/source/gameengine/Ketsji/KX_GameActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_GameActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_GameObject.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_GameObject.h
branches/ge_dome/source/gameengine/Ketsji/KX_IPhysicsController.h
branches/ge_dome/source/gameengine/Ketsji/KX_IpoActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_IpoActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_KetsjiEngine.h
branches/ge_dome/source/gameengine/Ketsji/KX_Light.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_Light.h
branches/ge_dome/source/gameengine/Ketsji/KX_MeshProxy.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_MeshProxy.h
branches/ge_dome/source/gameengine/Ketsji/KX_MotionState.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_MotionState.h
branches/ge_dome/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_MouseFocusSensor.h
branches/ge_dome/source/gameengine/Ketsji/KX_NearSensor.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_NearSensor.h
branches/ge_dome/source/gameengine/Ketsji/KX_ObjectActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_ObjectActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_OdePhysicsController.h
branches/ge_dome/source/gameengine/Ketsji/KX_ParentActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_ParentActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
branches/ge_dome/source/gameengine/Ketsji/KX_PolyProxy.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_PolyProxy.h
branches/ge_dome/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_PolygonMaterial.h
branches/ge_dome/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_PyMath.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_PyMath.h
branches/ge_dome/source/gameengine/Ketsji/KX_PythonInit.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_PythonInit.h
branches/ge_dome/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_PythonInitTypes.h
branches/ge_dome/source/gameengine/Ketsji/KX_RadarSensor.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_RadarSensor.h
branches/ge_dome/source/gameengine/Ketsji/KX_RayCast.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_RayEventManager.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_RaySensor.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_RaySensor.h
branches/ge_dome/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
branches/ge_dome/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
branches/ge_dome/source/gameengine/Ketsji/KX_Scene.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_Scene.h
branches/ge_dome/source/gameengine/Ketsji/KX_SceneActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_SceneActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_SoundActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_SoundActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_StateActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_StateActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_SumoPhysicsController.h
branches/ge_dome/source/gameengine/Ketsji/KX_TouchEventManager.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_TouchSensor.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_TouchSensor.h
branches/ge_dome/source/gameengine/Ketsji/KX_TrackToActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_TrackToActuator.h
branches/ge_dome/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_VehicleWrapper.h
branches/ge_dome/source/gameengine/Ketsji/KX_VertexProxy.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_VertexProxy.h
branches/ge_dome/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_VisibilityActuator.h
branches/ge_dome/source/gameengine/Ketsji/SConscript
branches/ge_dome/source/gameengine/Network/NG_NetworkScene.cpp
branches/ge_dome/source/gameengine/Network/NG_NetworkScene.h
branches/ge_dome/source/gameengine/Physics/BlOde/OdePhysicsController.h
branches/ge_dome/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
branches/ge_dome/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
branches/ge_dome/source/gameengine/Physics/Bullet/CMakeLists.txt
branches/ge_dome/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
branches/ge_dome/source/gameengine/Physics/Bullet/CcdPhysicsController.h
branches/ge_dome/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
branches/ge_dome/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
branches/ge_dome/source/gameengine/Physics/Bullet/Makefile
branches/ge_dome/source/gameengine/Physics/Bullet/SConscript
branches/ge_dome/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
branches/ge_dome/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
branches/ge_dome/source/gameengine/Physics/Sumo/SumoPhysicsController.h
branches/ge_dome/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp
branches/ge_dome/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h
branches/ge_dome/source/gameengine/Physics/common/CMakeLists.txt
branches/ge_dome/source/gameengine/Physics/common/PHY_DynamicTypes.h
branches/ge_dome/source/gameengine/Physics/common/PHY_IMotionState.h
branches/ge_dome/source/gameengine/Physics/common/PHY_IPhysicsController.h
branches/ge_dome/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
branches/ge_dome/source/gameengine/Physics/common/PHY_Pro.h
branches/ge_dome/source/gameengine/Physics/common/SConscript
branches/ge_dome/source/gameengine/PyDoc/BL_ActionActuator.py
branches/ge_dome/source/gameengine/PyDoc/BL_ShapeActionActuator.py
branches/ge_dome/source/gameengine/PyDoc/GameKeys.py
branches/ge_dome/source/gameengine/PyDoc/GameLogic.py
branches/ge_dome/source/gameengine/PyDoc/KX_CDActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_Camera.py
branches/ge_dome/source/gameengine/PyDoc/KX_ConstraintActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_GameActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_GameObject.py
branches/ge_dome/source/gameengine/PyDoc/KX_MeshProxy.py
branches/ge_dome/source/gameengine/PyDoc/KX_MouseFocusSensor.py
branches/ge_dome/source/gameengine/PyDoc/KX_ParentActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_PolyProxy.py
branches/ge_dome/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_SCA_DynamicActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_Scene.py
branches/ge_dome/source/gameengine/PyDoc/KX_SceneActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_SoundActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_StateActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_TouchSensor.py
branches/ge_dome/source/gameengine/PyDoc/KX_TrackToActuator.py
branches/ge_dome/source/gameengine/PyDoc/KX_VertexProxy.py
branches/ge_dome/source/gameengine/PyDoc/KX_VisibilityActuator.py
branches/ge_dome/source/gameengine/PyDoc/Rasterizer.py
branches/ge_dome/source/gameengine/PyDoc/SCA_IController.py
branches/ge_dome/source/gameengine/PyDoc/SCA_ILogicBrick.py
branches/ge_dome/source/gameengine/PyDoc/SCA_ISensor.py
branches/ge_dome/source/gameengine/PyDoc/SCA_JoystickSensor.py
branches/ge_dome/source/gameengine/PyDoc/SCA_KeyboardSensor.py
branches/ge_dome/source/gameengine/PyDoc/SCA_MouseSensor.py
branches/ge_dome/source/gameengine/PyDoc/SCA_PythonController.py
branches/ge_dome/source/gameengine/PyDoc/SCA_RandomSensor.py
branches/ge_dome/source/gameengine/PyDoc/SConscript
branches/ge_dome/source/gameengine/PyDoc/WhatsNew.py
branches/ge_dome/source/gameengine/PyDoc/epy_docgen.sh
branches/ge_dome/source/gameengine/Rasterizer/CMakeLists.txt
branches/ge_dome/source/gameengine/Rasterizer/Makefile
branches/ge_dome/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
branches/ge_dome/source/gameengine/Rasterizer/RAS_BucketManager.cpp
branches/ge_dome/source/gameengine/Rasterizer/RAS_BucketManager.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_CameraData.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_Deformer.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_FramingManager.cpp
branches/ge_dome/source/gameengine/Rasterizer/RAS_FramingManager.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
branches/ge_dome/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_IRasterizer.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
branches/ge_dome/source/gameengine/Rasterizer/RAS_MaterialBucket.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_MeshObject.cpp
branches/ge_dome/source/gameengine/Rasterizer/RAS_MeshObject.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
branches/ge_dome/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
branches/ge_dome/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
branches/ge_dome/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
branches/ge_dome/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
branches/ge_dome/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
branches/ge_dome/source/gameengine/Rasterizer/RAS_Polygon.cpp
branches/ge_dome/source/gameengine/Rasterizer/RAS_Polygon.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_TexVert.cpp
branches/ge_dome/source/gameengine/Rasterizer/SConscript
branches/ge_dome/source/gameengine/SceneGraph/SG_BBox.cpp
branches/ge_dome/source/gameengine/SceneGraph/SG_BBox.h
branches/ge_dome/source/gameengine/SceneGraph/SG_IObject.cpp
branches/ge_dome/source/gameengine/SceneGraph/SG_IObject.h
branches/ge_dome/source/gameengine/SceneGraph/SG_Node.cpp
branches/ge_dome/source/gameengine/SceneGraph/SG_Node.h
branches/ge_dome/source/gameengine/SceneGraph/SG_ParentRelation.h
branches/ge_dome/source/gameengine/SceneGraph/SG_Spatial.cpp
branches/ge_dome/source/gameengine/SceneGraph/SG_Spatial.h
branches/ge_dome/source/gameengine/VideoTexture/BlendType.h
branches/ge_dome/source/gameengine/VideoTexture/FilterBlueScreen.cpp
branches/ge_dome/source/gameengine/VideoTexture/FilterColor.cpp
branches/ge_dome/source/gameengine/VideoTexture/FilterNormal.cpp
branches/ge_dome/source/gameengine/VideoTexture/FilterSource.cpp
branches/ge_dome/source/gameengine/VideoTexture/FilterSource.h
branches/ge_dome/source/gameengine/VideoTexture/ImageBuff.cpp
branches/ge_dome/source/gameengine/VideoTexture/ImageMix.cpp
branches/ge_dome/source/gameengine/VideoTexture/ImageRender.cpp
branches/ge_dome/source/gameengine/VideoTexture/ImageViewport.cpp
branches/ge_dome/source/gameengine/VideoTexture/Texture.cpp
branches/ge_dome/source/gameengine/VideoTexture/VideoBase.cpp
branches/ge_dome/source/gameengine/VideoTexture/VideoFFmpeg.cpp
branches/ge_dome/source/gameengine/VideoTexture/blendVideoTex.cpp
branches/ge_dome/source/kernel/gen_system/GEN_HashedPtr.cpp
branches/ge_dome/source/nan_definitions.mk
branches/ge_dome/tools/Blender.py
branches/ge_dome/tools/btools.py
Added Paths:
-----------
branches/ge_dome/release/scripts/image_2d_cutout.py
branches/ge_dome/release/scripts/object_active_to_other.py
branches/ge_dome/release/scripts/wizard_bolt_factory.py
branches/ge_dome/release/scripts/wizard_landscape_ant.py
branches/ge_dome/release/windows/extra/python26.zip
branches/ge_dome/source/blender/python/api2_2x/bpy_internal_import.c
branches/ge_dome/source/blender/python/api2_2x/bpy_internal_import.h
branches/ge_dome/source/gameengine/Converter/BL_ModifierDeformer.cpp
branches/ge_dome/source/gameengine/Converter/BL_ModifierDeformer.h
branches/ge_dome/source/gameengine/Ketsji/KX_PythonSeq.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_PythonSeq.h
branches/ge_dome/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
branches/ge_dome/source/gameengine/Physics/Bullet/CcdGraphicController.h
branches/ge_dome/source/gameengine/Physics/common/PHY_IController.cpp
branches/ge_dome/source/gameengine/Physics/common/PHY_IController.h
branches/ge_dome/source/gameengine/Physics/common/PHY_IGraphicController.cpp
branches/ge_dome/source/gameengine/Physics/common/PHY_IGraphicController.h
branches/ge_dome/source/gameengine/PyDoc/BL_Shader.py
branches/ge_dome/source/gameengine/PyDoc/CListValue.py
branches/ge_dome/source/gameengine/PyDoc/CPropValue.py
branches/ge_dome/source/gameengine/PyDoc/CValue.py
branches/ge_dome/source/gameengine/PyDoc/GameTypes.py
branches/ge_dome/source/gameengine/PyDoc/KX_BlenderMaterial.py
branches/ge_dome/source/gameengine/PyDoc/KX_ConstraintWrapper.py
branches/ge_dome/source/gameengine/PyDoc/KX_LightObject.py
branches/ge_dome/source/gameengine/PyDoc/KX_PhysicsObjectWrapper.py
branches/ge_dome/source/gameengine/PyDoc/KX_VehicleWrapper.py
branches/ge_dome/source/gameengine/PyDoc/PyObjectPlus.py
branches/ge_dome/source/gameengine/PyDoc/SCA_2DFilterActuator.py
branches/ge_dome/source/gameengine/PyDoc/SCA_ActuatorSensor.py
branches/ge_dome/source/gameengine/PyDoc/SCA_IObject.py
branches/ge_dome/source/gameengine/PyDoc/SCA_NANDController.py
branches/ge_dome/source/gameengine/PyDoc/SCA_NORController.py
branches/ge_dome/source/gameengine/PyDoc/SCA_XNORController.py
branches/ge_dome/source/gameengine/PyDoc/SCA_XORController.py
branches/ge_dome/source/gameengine/PyDoc/bge_api_validate_py.txt
branches/ge_dome/source/gameengine/SceneGraph/SG_DList.h
branches/ge_dome/source/gameengine/SceneGraph/SG_QList.h
Removed Paths:
-------------
branches/ge_dome/release/scripts/xfig_export.py
branches/ge_dome/source/blender/python/api2_2x/point.c
branches/ge_dome/source/blender/python/api2_2x/point.h
branches/ge_dome/source/gameengine/Ketsji/KX_CameraActuator.cpp.bras
branches/ge_dome/source/gameengine/PyDoc/KX_ActuatorSensor.py
branches/ge_dome/source/gameengine/PyDoc/KX_Light.py
Property Changed:
----------------
branches/ge_dome/release/scripts/mesh_poly_reduce_grid.py
branches/ge_dome/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_PythonInitTypes.h
Modified: branches/ge_dome/CMakeLists.txt
===================================================================
--- branches/ge_dome/CMakeLists.txt 2009-05-11 17:34:31 UTC (rev 20158)
+++ branches/ge_dome/CMakeLists.txt 2009-05-11 18:26:47 UTC (rev 20159)
@@ -285,7 +285,7 @@
SET(FFMPEG ${LIBDIR}/ffmpeg)
SET(FFMPEG_INC ${FFMPEG}/include)
- SET(FFMPEG_LIB avcodec-51 avformat-52 avdevice-52 avutil-49 swscale-0)
+ SET(FFMPEG_LIB avcodec-52 avformat-52 avdevice-52 avutil-50 swscale-0)
SET(FFMPEG_LIBPATH ${FFMPEG}/lib)
IF(CMAKE_CL_64)
Modified: branches/ge_dome/Makefile
===================================================================
--- branches/ge_dome/Makefile 2009-05-11 17:34:31 UTC (rev 20158)
+++ branches/ge_dome/Makefile 2009-05-11 18:26:47 UTC (rev 20159)
@@ -1,3 +1,5 @@
+# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
+# vim: tabstop=8
# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
@@ -31,12 +33,11 @@
# If the user wants to override some of the build
# vars they can put it in the file user-def.mk which
# will get included if it exists (please do not commit
-# user-def.mk to cvs).
-
+# user-def.mk to the revision control server).
sinclude user-def.mk
-# To build without openAL, uncomment the following line, or set it as
-# an environment variable, or put it uncommented in user-def.mk:
+# To build without openAL, set it as an environment variable,
+# or put it uncommented in user-def.mk:
# export NAN_NO_OPENAL=true
export NANBLENDERHOME=$(shell pwd)
@@ -44,15 +45,11 @@
SOURCEDIR =
ifeq ($(FREE_WINDOWS),true)
- DIRS ?= dlltool extern intern source
+ DIRS ?= dlltool extern intern source po
+else
+ DIRS ?= extern intern source po
endif
-DIRS ?= extern intern source
-
-ifneq ($(INTERNATIONAL),false)
- DIRS += po
-endif
-
include source/nan_subdirs.mk
.PHONY: release
Modified: branches/ge_dome/SConstruct
===================================================================
--- branches/ge_dome/SConstruct 2009-05-11 17:34:31 UTC (rev 20158)
+++ branches/ge_dome/SConstruct 2009-05-11 18:26:47 UTC (rev 20159)
@@ -262,29 +262,35 @@
env['WITH_BF_GAMEENGINE'] = False
if 'blenderlite' in B.targets:
- env['WITH_BF_GAMEENGINE'] = False
- env['WITH_BF_OPENAL'] = False
- env['WITH_BF_OPENEXR'] = False
- env['WITH_BF_ICONV'] = False
- env['WITH_BF_INTERNATIONAL'] = False
- env['WITH_BF_OPENJPEG'] = False
- env['WITH_BF_FFMPEG'] = False
- env['WITH_BF_QUICKTIME'] = False
- env['WITH_BF_YAFRAY'] = False
- env['WITH_BF_REDCODE'] = False
- env['WITH_BF_FTGL'] = False
- env['WITH_BF_DDS'] = False
- env['WITH_BF_ZLIB'] = False
- env['WITH_BF_SDL'] = False
- env['WITH_BF_JPEG'] = False
- env['WITH_BF_PNG'] = False
- env['WITH_BF_ODE'] = False
- env['WITH_BF_BULLET'] = False
- env['WITH_BF_SOLID'] = False
- env['WITH_BF_BINRELOC'] = False
- env['BF_BUILDINFO'] = False
- env['BF_NO_ELBEEM'] = True
- env['WITH_BF_PYTHON'] = False
+ target_env_defs = {}
+ target_env_defs['WITH_BF_GAMEENGINE'] = False
+ target_env_defs['WITH_BF_OPENAL'] = False
+ target_env_defs['WITH_BF_OPENEXR'] = False
+ target_env_defs['WITH_BF_ICONV'] = False
+ target_env_defs['WITH_BF_INTERNATIONAL'] = False
+ target_env_defs['WITH_BF_OPENJPEG'] = False
+ target_env_defs['WITH_BF_FFMPEG'] = False
+ target_env_defs['WITH_BF_QUICKTIME'] = False
+ target_env_defs['WITH_BF_YAFRAY'] = False
+ target_env_defs['WITH_BF_REDCODE'] = False
+ target_env_defs['WITH_BF_FTGL'] = False
+ target_env_defs['WITH_BF_DDS'] = False
+ target_env_defs['WITH_BF_ZLIB'] = False
+ target_env_defs['WITH_BF_SDL'] = False
+ target_env_defs['WITH_BF_JPEG'] = False
+ target_env_defs['WITH_BF_PNG'] = False
+ target_env_defs['WITH_BF_ODE'] = False
+ target_env_defs['WITH_BF_BULLET'] = False
+ target_env_defs['WITH_BF_SOLID'] = False
+ target_env_defs['WITH_BF_BINRELOC'] = False
+ target_env_defs['BF_BUILDINFO'] = False
+ target_env_defs['BF_NO_ELBEEM'] = True
+ target_env_defs['WITH_BF_PYTHON'] = False
+
+ # Merge blenderlite, let command line to override
+ for k,v in target_env_defs.iteritems():
+ if k not in B.arguments:
+ env[k] = v
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
@@ -548,7 +554,9 @@
if env['WITH_BF_SDL']:
dllsources.append('${BF_SDL_LIBPATH}/SDL.dll')
if env['WITH_BF_PYTHON']:
- dllsources.append('#release/windows/extra/python25.zip')
+ ver = env["BF_PYTHON_VERSION"].replace(".", "")
+
+ dllsources.append('#release/windows/extra/python' + ver + '.zip')
dllsources.append('#release/windows/extra/zlib.pyd')
if env['BF_DEBUG']:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_LIB}_d.dll')
@@ -608,6 +616,13 @@
#------------ EPYDOC
if env['WITH_BF_DOCS']:
- SConscript('source/blender/python/api2_2x/doc/SConscript')
- SConscript('source/gameengine/PyDoc/SConscript')
+ try: import epydoc
+ except: epydoc = None
+
+ if epydoc:
+ SConscript('source/blender/python/api2_2x/doc/SConscript')
+ SConscript('source/gameengine/PyDoc/SConscript')
+ else:
+ print "No epydoc install detected, Python API and Gameengine API Docs will not be generated "
+
Modified: branches/ge_dome/config/linux2-config.py
===================================================================
--- branches/ge_dome/config/linux2-config.py 2009-05-11 17:34:31 UTC (rev 20158)
+++ branches/ge_dome/config/linux2-config.py 2009-05-11 18:26:47 UTC (rev 20159)
@@ -4,8 +4,16 @@
WITH_BF_VERSE = False
BF_VERSE_INCLUDE = "#extern/verse/dist"
+def py_version_string():
+ '''
+ returns py version - "2.5", "2.6" etc
+ '''
+ import platform
+ ver = platform.python_version_tuple()
+ return '%d.%d' % (int(ver[0]), int(ver[1])) # py2.5 uses strings, 2.6 ints
+
BF_PYTHON = '/usr'
-BF_PYTHON_VERSION = '2.5'
+BF_PYTHON_VERSION = py_version_string()
WITH_BF_STATICPYTHON = False
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
@@ -78,7 +86,8 @@
BF_FTGL_INC = '${BF_FTGL}/include'
BF_FTGL_LIB = 'extern_ftgl'
-WITH_BF_GAMEENGINE=False
+WITH_BF_GAMEENGINE = True
+WITH_BF_PLAYER = True
WITH_BF_ODE = False
BF_ODE = LIBDIR + '/ode'
Modified: branches/ge_dome/dlltool/Makefile
===================================================================
--- branches/ge_dome/dlltool/Makefile 2009-05-11 17:34:31 UTC (rev 20158)
+++ branches/ge_dome/dlltool/Makefile 2009-05-11 18:26:47 UTC (rev 20159)
@@ -1,7 +1,5 @@
include nan_definitions.mk
-PYTHONDLL=python$(subst .,,$(NAN_PYTHON_VERSION)).dll
-
all: ${NAN_GETTEXT}/lib/freegettext.a ${NAN_ICONV}/lib/freeiconv.a \
${NAN_PYTHON}/lib/freepy.a
@@ -24,15 +22,6 @@
ranlib ${NAN_ICONV}/lib/freeiconv.a
rm ./iconv.dll
-${NAN_PYTHON}/lib/freepy.a: python.def ${NAN_PYTHON}/lib/$(PYTHONDLL)
- cp ${NAN_PYTHON}/lib/$(PYTHONDLL) .
- sed s/PYTHON22\.DLL/$(PYTHONDLL)/ python.def > $(PYTHONDLL).def
- dlltool.exe -v --output-lib ${NAN_PYTHON}/lib/freepy.a \
- --input-def $(PYTHONDLL).def \
- --dllname $(PYTHONDLL)
- ranlib ${NAN_PYTHON}/lib/freepy.a
- rm ./$(PYTHONDLL)
-
clean:
- $(RM) ${NAN_PYTHON}/lib/freepy.a ${NAN_GETTEXT}/lib/freegettext.a \
+ $(RM) ${NAN_GETTEXT}/lib/freegettext.a \
${NAN_ICONV}/lib/freeiconv.a
Modified: branches/ge_dome/extern/Makefile
===================================================================
--- branches/ge_dome/extern/Makefile 2009-05-11 17:34:31 UTC (rev 20158)
+++ branches/ge_dome/extern/Makefile 2009-05-11 18:26:47 UTC (rev 20159)
@@ -49,9 +49,10 @@
DIRS += verse
endif
-ifneq ($(NAN_NO_KETSJI), true)
- DIRS += bullet2
-endif
+# Cloth requires it
+#ifneq ($(NAN_NO_KETSJI), true)
+DIRS += bullet2
+#endif
ifeq ($(WITH_BINRELOC), true)
DIRS += binreloc
Modified: branches/ge_dome/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
===================================================================
--- branches/ge_dome/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp 2009-05-11 17:34:31 UTC (rev 20158)
+++ branches/ge_dome/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp 2009-05-11 18:26:47 UTC (rev 20159)
@@ -350,13 +350,14 @@
for (int i=0;i<clampedSimulationSteps;i++)
{
internalSingleStepSimulation(fixedTimeStep);
- synchronizeMotionStates();
+ //for Blender, no need to synchronize here, it is done in blender anyway
+ //synchronizeMotionStates();
}
}
+ //else
+ // synchronizeMotionStates();
- synchronizeMotionStates();
-
clearForces();
#ifndef BT_NO_PROFILE
@@ -725,9 +726,13 @@
{
if (colObj0->isActive() || colObj1->isActive())
{
-
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
- (colObj1)->getIslandTag());
+ if ((colObj0)->getIslandTag() != -1 && (colObj1)->getIslandTag() != -1)
+ {
+
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
+ (colObj1)->getIslandTag());
+ }
+
}
}
}
Modified: branches/ge_dome/extern/ffmpeg/Makefile
===================================================================
--- branches/ge_dome/extern/ffmpeg/Makefile 2009-05-11 17:34:31 UTC (rev 20158)
+++ branches/ge_dome/extern/ffmpeg/Makefile 2009-05-11 18:26:47 UTC (rev 20159)
@@ -35,7 +35,7 @@
ALLDIRS = libavcodec libavformat libavutil libswscale libavdevice
config::
- ./configure --disable-shared --enable-gpl --enable-zlib --disable-vhook --disable-ffserver --disable-ffplay --enable-swscale --enable-pthreads --disable-yasm --disable-bzlib --disable-outdevs --disable-demuxer=alsa
+ ./configure --disable-shared --enable-gpl --enable-zlib --disable-vhook --disable-ffserver --disable-ffplay --enable-swscale --enable-pthreads --enable-yasm --disable-bzlib --disable-outdevs --disable-demuxer=alsa
all::
@for i in $(ALLDIRS); do \
echo "====> $(MAKE) $@ in $(SOURCEDIR)/$$i" ;\
Modified: branches/ge_dome/extern/ffmpeg/libavcodec/Makefile
===================================================================
--- branches/ge_dome/extern/ffmpeg/libavcodec/Makefile 2009-05-11 17:34:31 UTC (rev 20158)
+++ branches/ge_dome/extern/ffmpeg/libavcodec/Makefile 2009-05-11 18:26:47 UTC (rev 20159)
@@ -1,5 +1,8 @@
include $(SUBDIR)../config.mak
+$(OCGDIR)/extern/ffmpeg/libavcodec/x86/%.o: $(SUBDIR)x86/%.asm
+ $(YASM) $(YASMFLAGS) -I $(<D)/ -o $@ $<
+
NAME = avcodec
FFLIBS = avutil
@@ Diff output truncated at 10240 characters. @@
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