[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20155] trunk/blender/release/scripts: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Mon May 11 18:18:38 CEST 2009


Revision: 20155
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20155
Author:   gsrb3d
Date:     2009-05-11 18:18:38 +0200 (Mon, 11 May 2009)

Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/blender/release/scripts/wizard_bolt_factory.py

Property Changed:
----------------
    trunk/blender/release/scripts/image_2d_cutout.py
    trunk/blender/release/scripts/object_active_to_other.py
    trunk/blender/release/scripts/wizard_bolt_factory.py
    trunk/blender/release/scripts/wizard_landscape_ant.py


Property changes on: trunk/blender/release/scripts/image_2d_cutout.py
___________________________________________________________________
Name: svn:keywords
   + Author Date Id Revision
Name: svn:eol-style
   + native


Property changes on: trunk/blender/release/scripts/object_active_to_other.py
___________________________________________________________________
Name: svn:keywords
   + Author Date Id Revision
Name: svn:eol-style
   + native

Modified: trunk/blender/release/scripts/wizard_bolt_factory.py
===================================================================
--- trunk/blender/release/scripts/wizard_bolt_factory.py	2009-05-11 15:34:46 UTC (rev 20154)
+++ trunk/blender/release/scripts/wizard_bolt_factory.py	2009-05-11 16:18:38 UTC (rev 20155)
@@ -1,3041 +1,3041 @@
-#!BPY
-
-"""
-Name: 'Bolt Factory'
-Blender: 249
-Group: 'Wizards'
-Tooltip: 'Create models of various types to screw fasteners.'
-"""
-
-__author__ = " Aaron Keith (Spudmn) "
-__version__ = "1.50 "
-__url__ = ["blender", "http://wiki.blender.org/index.php/Extensions:Py/Scripts/Manual/Misc/Bolt_Factory"]
-__email__= [""]
-__bpydoc__ = """\
-Bolt_Factory.py 
-
-Bolt Factory is a Python script for Blender 3D.
-
-The script allows the user to create models of various types to screw fasteners.
-
-This version is very much a work in progress.
-
-This is my first attempt to program in Python.  This version is unpolished and
-doesn't do much error checking.  Therefore if the user sets strange
-variable the model created will be as equally strange.
-
-For best results set the material to smooth and apply a Edge Split modifier
-with default settings.
-
-To Do:
-Better error checking.
-Nuts to go with the bolts.
-Pre-sets for common bolts.
-Improved GUI.
-More Head and Bit types. 
-Better documentation.
-Fix error with mesh when using crest and root percent other than 10.
-
-
-"""
-
-# -------------------------------------------------------------------------- 
-# Bolt_Factory.py 
-# -------------------------------------------------------------------------- 
-# ***** BEGIN GPL LICENSE BLOCK ***** 
-# 
-# Copyright (C) 2008: Aaron Keith
-# 
-# This program is free software; you can redistribute it and/or 
-# modify it under the terms of the GNU General Public License 
-# as published by the Free Software Foundation; either version 2 
-# of the License, or (at your option) any later version. 
-# 
-# This program is distributed in the hope that it will be useful, 
-# but WITHOUT ANY WARRANTY; without even the implied warranty of 
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-# GNU General Public License for more details. 
-# 
-# You should have received a copy of the GNU General Public License 
-# along with this program; if not, write to the Free Software Foundation, 
-# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. 
-# 
-# ***** END GPL LICENCE BLOCK ***** 
-# -------------------------------------------------------------------------- 
-
-
-
-
-import Blender
-from Blender import Draw, BGL,Mesh
-from Blender import *
-from math import *
-from Blender import Mathutils
-from Blender.Mathutils import *
-
-
-Global_NutRad = 0.0
-MAX_INPUT_NUMBER = 50
-
-No_Event,On_Preset_Click,On_Apply_Click,On_Create_Click,On_Hex_Click, On_Cap_Click,On_Dome_Click,On_Pan_Click,On_Bit_None_Click,On_Bit_Allen_Click,On_Bit_Philips_Click,On_Exit_Click,On_Model_Bolt_Click,On_Model_Nut_Click,On_Hex_Nut_Click,On_Lock_Nut_Click,On_Test_Click = range(17)  # this is like a ENUM
-
-
-Head_Type={'HEX' : [Draw.Create(1),On_Hex_Click],
-           'CAP' : [Draw.Create(0),On_Cap_Click],
-           'DOME': [Draw.Create(0),On_Dome_Click],
-           'PAN' : [Draw.Create(0),On_Pan_Click]}
-
-
-Bit_Type={'NONE' : [Draw.Create(1),On_Bit_None_Click],
-           'ALLEN' : [Draw.Create(0),On_Bit_Allen_Click],
-           'PHILLIPS': [Draw.Create(0),On_Bit_Philips_Click]}
-
-Model_Type={'BOLT' : [Draw.Create(1),On_Model_Bolt_Click],
-           'NUT' : [Draw.Create(0),On_Model_Nut_Click]}
-
-Nut_Type={'HEX' : [Draw.Create(1),On_Hex_Nut_Click],
-           'LOCK' : [Draw.Create(0),On_Lock_Nut_Click]}
-
-
-
-Phillips_Bit_Depth = Draw.Create(1.0)
-Philips_Bit_Dia = Draw.Create(1.75)
-
-Allen_Bit_Depth = Draw.Create(1.0)
-Allen_Bit_Flat_Distance = Draw.Create(1.25)
-
-Hex_Head_Height = Draw.Create(1.0)
-Hex_Head_Flat_Distance = Draw.Create(2.25)
-
-Cap_Head_Dia = Draw.Create(2.25)
-Cap_Head_Height = Draw.Create(1.5)
-Cap_Head_Inside_Rad = 0.0
-
-Dome_Head_Dia = Draw.Create(3.75)
-
-Pan_Head_Dia = Draw.Create(5.375)
-
-Shank_Dia = Draw.Create(1.5)
-Shank_Length = Draw.Create(0.125)
-
-Thread_Length = Draw.Create(2.5)
-Major_Dia = Draw.Create(1.5)
-Minor_Dia = Draw.Create(1.25)
-Pitch = Draw.Create(0.125)
-Crest_Percent = Draw.Create(1.25)
-Root_Percent = Draw.Create(1.25)
-
-Hex_Nut_Height = Draw.Create(1.0)
-Hex_Nut_Flat_Distance = Draw.Create(2.25)
-
-Preset_Menu = Draw.Create(0.25)
-Preset_Length = Draw.Create(1.5)
-
-
-##########################################################################################
-##########################################################################################
-##                    Miscellaneous Utilities
-##########################################################################################
-##########################################################################################
-
-
-def Rot_Mesh(verts,matrix):
-        ret = []
-        for v in verts:
-            vec = Vector(v) * matrix
-            ret.append([vec.x,vec.y,vec.z])
-        return ret
-
-def Copy_Faces(faces,offset):        
-    ret = []
-    for f in faces:
-        fsub = []
-        for i in range(len(f)):
-            fsub.append(f[i]+ offset)
-        ret.append(fsub)
-    return ret
-
-def Move_Verts_Up_Z(VERTS,DISTANCE):        
-    ret = []
-    for v in VERTS:
-        ret.append([v[0],v[1],v[2]+DISTANCE])
-    return ret
-
-
-def SpinDup(VERTS,FACES,DEGREE,DIVISIONS,AXIS):
-    verts=[]
-    faces=[]
-    
-    if DIVISIONS == 0:
-       DIVISIONS = 1  
-  
-    step = DEGREE/DIVISIONS # set step so pieces * step = degrees in arc
-    
-    for i in range(int(DIVISIONS)):
-        rotmat = Mathutils.RotationMatrix(step*i, 4, AXIS) # 4x4 rotation matrix, 30d about the x axis.
-        Rot = Rot_Mesh(VERTS,rotmat)
-        faces.extend(Copy_Faces(FACES,len(verts)))    
-        #print faces
-        verts.extend(Rot)
-    return verts,faces
-
-
-def Mirror_Verts(VERTS,AXIS):
-    ret = []
-    for v in VERTS:
-        ret.append([0-v[0],v[1],v[2]]) 
-    return ret
-
-
-def Mirror_Verts_Faces(VERTS,FACES,AXIS,FLIP_POINT =0):
-    ret_vert = []
-    ret_face = []
-    offset = len(VERTS)    
-    if AXIS == 'y':
-        for v in VERTS:
-            Delta = v[0] - FLIP_POINT
-            ret_vert.append([FLIP_POINT-Delta,v[1],v[2]]) 
-    if AXIS == 'x':
-        for v in VERTS:
-            Delta = v[1] - FLIP_POINT
-            ret_vert.append([v[0],FLIP_POINT-Delta,v[2]]) 
-    if AXIS == 'z':
-        for v in VERTS:
-            Delta = v[2] - FLIP_POINT
-            ret_vert.append([v[0],v[1],FLIP_POINT-Delta]) 
-            
-    for f in FACES:
-        fsub = []
-        for i in range(len(f)):
-            fsub.append(f[i]+ offset)
-        fsub.reverse() # filp the order to make norm point out
-        ret_face.append(fsub)
-            
-    return ret_vert,ret_face
-
-def Lath(tool_V1,tool_V2,verts,faces):
-    
-    #verts = []
-    #faces = []f
-       
-    #verts.append([7.0,6.0,0.0])
-    #verts.append([7.0+10,6.0-10,0.0])
-    #faces.append([3,4])
-        
-    vec1 = Vector(verts[-1])
-    vec2 = Vector(verts[-2])
-    
-    VecOut1,VecR2 = LineIntersect(vec1, vec2,Vector(tool_V1), Vector(tool_V2))
-    
-    vec1 = Vector(verts[-2])
-    vec2 = Vector(verts[-3])
-    
-    VecOut2,VecR2 = LineIntersect(vec1, vec2,Vector(tool_V1), Vector(tool_V2))
-    
-    if VecOut1 != None:
-        if VecOut1 == VecOut2:
-            #print "got it"
-            faces.append([len(verts),len(verts)+1])
-            verts.append([VecOut1.x,VecOut1.y,VecOut1.z])
-            verts.append([VecOut2.x,VecOut2.y,VecOut2.z])
-            #print verts[-1]
-            #print verts[-2]
-    
-    return verts,faces
-
-
-def Build_Face_List_Quads(OFFSET,COLUM,ROW,FLIP = 0):
-    Ret =[]
-    RowStart = 0;
-    for j in range(ROW):
-        for i in range(COLUM):
-            Res1 = RowStart + i;
-            Res2 = RowStart + i + (COLUM +1)
-            Res3 = RowStart + i + (COLUM +1) +1
-            Res4 = RowStart+i+1
-            if FLIP:
-                Ret.append([OFFSET+Res1,OFFSET+Res2,OFFSET+Res3,OFFSET+Res4])
-            else:
-                Ret.append([OFFSET+Res4,OFFSET+Res3,OFFSET+Res2,OFFSET+Res1])
-        RowStart += COLUM+1
-    return Ret
-
-
-
-def Fill_Ring_Face(OFFSET,NUM,FACE_DOWN = 0):
-    Ret =[]
-    Face = [1,2,0]
-    TempFace = [0,0,0]
-    A = 0
-    B = 1
-    C = 2
-    if NUM < 3:
-        return None
-    for i in range(NUM-2):
-        if (i%2):
-            TempFace[0] = Face[C];
-            TempFace[1] = Face[C] + 1;
-            TempFace[2] = Face[B];
-            if FACE_DOWN:
-                Ret.append([OFFSET+Face[2],OFFSET+Face[1],OFFSET+Face[0]])
-            else:
-                Ret.append([OFFSET+Face[0],OFFSET+Face[1],OFFSET+Face[2]])
-        else:
-            TempFace[0] =Face[C];
-            if Face[C] == 0:
-                TempFace[1] = NUM-1; 
-            else:
-                TempFace[1] = Face[C] - 1;
-            TempFace[2] = Face[B];
-            if FACE_DOWN:
-                Ret.append([OFFSET+Face[0],OFFSET+Face[1],OFFSET+Face[2]])
-            else:
-                Ret.append([OFFSET+Face[2],OFFSET+Face[1],OFFSET+Face[0]])
-        
-        Face[0] = TempFace[0]
-        Face[1] = TempFace[1]
-        Face[2] = TempFace[2]
-    return Ret
-    
-
-def Flat_To_Radius(FLAT):
-    h = (float(FLAT)/2)/cos(radians(30))
-    #print h
-    return h
-
-
-
-##########################################################################################
-##########################################################################################
-##                    Error Checking
-##########################################################################################
-##########################################################################################
-
-
-def Error_Check():
-
-    #global Phillips_Bit_Depth 
-    #global Philips_Bit_Dia 
-
-    #global Allen_Bit_Depth 
-    #global Allen_Bit_Flat_Distance 
-

@@ Diff output truncated at 10240 characters. @@




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