[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20126] branches/blender2.5/blender/ release/ui: 2.5 Buttons:
Thomas Dinges
dingto at gmx.de
Sun May 10 14:12:06 CEST 2009
Revision: 20126
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20126
Author: dingto
Date: 2009-05-10 14:12:05 +0200 (Sun, 10 May 2009)
Log Message:
-----------
2.5 Buttons:
*Added initial material buttons (Material Color, Ray Transparency, Ray Mirror, Subsurface Scattering)
Only works for default material atm.
*some layout tweaks to the lamp panels.
Modified Paths:
--------------
branches/blender2.5/blender/release/ui/buttons_data_lamp.py
Added Paths:
-----------
branches/blender2.5/blender/release/ui/buttons_material.py
Modified: branches/blender2.5/blender/release/ui/buttons_data_lamp.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_data_lamp.py 2009-05-10 08:53:47 UTC (rev 20125)
+++ branches/blender2.5/blender/release/ui/buttons_data_lamp.py 2009-05-10 12:12:05 UTC (rev 20126)
@@ -33,6 +33,20 @@
sub.itemR(lamp, "distance")
sub = layout.sub(1)
+ sub.column()
+ sub.itemR(lamp, "color")
+
+ layout.split(number=2)
+
+ sub = layout.sub(0)
+ sub.column()
+ sub.itemL(text="Illumination:")
+ sub.itemR(lamp, "layer")
+ sub.itemR(lamp, "negative")
+ sub.itemR(lamp, "specular")
+ sub.itemR(lamp, "diffuse")
+
+ sub = layout.sub(1)
if (lamp.type in ('LOCAL', 'SPOT')):
sub.column()
sub.itemR(lamp, "falloff_type")
@@ -51,20 +65,6 @@
if (lamp.shape == 'RECTANGLE'):
sub.itemR(lamp, "size", text="Size X")
sub.itemR(lamp, "size_y")
-
- layout.split(number=2)
-
- sub = layout.sub(0)
- sub.column()
- sub.itemL(text="Illumination:")
- sub.itemR(lamp, "layer")
- sub.itemR(lamp, "negative")
- sub.itemR(lamp, "specular")
- sub.itemR(lamp, "diffuse")
-
- sub = layout.sub(1)
- sub.column()
- sub.itemR(lamp, "color")
class DATA_PT_sunsky(DataButtonsPanel):
__idname__ = "DATA_PT_sunsky"
@@ -95,17 +95,17 @@
if (lamp.sky):
sub = layout.sub(0)
sub.column()
+ sub.itemR(lamp, "sky_blend_type", text="Blend Type")
+ sub.itemR(lamp, "sky_blend")
+ sub.itemR(lamp, "sky_color_space", text="Color Space")
+ sub.itemR(lamp, "sky_exposure")
+ sub.column()
sub.itemR(lamp, "horizon_brightness", text="Hor Bright")
sub.itemR(lamp, "spread", text="Hor Spread")
sub.itemR(lamp, "sun_brightness", text="Sun Bright")
sub.itemR(lamp, "sun_size")
sub.itemR(lamp, "backscattered_light", text="Back Light")
- sub.column()
- sub.itemR(lamp, "sky_blend_type", text="Blend Type")
- sub.itemR(lamp, "sky_blend")
- sub.itemR(lamp, "sky_color_space", text="Color Space")
- sub.itemR(lamp, "sky_exposure")
-
+
if (lamp.atmosphere):
sub = layout.sub(1)
sub.column()
@@ -133,6 +133,20 @@
layout.row()
layout.itemR(lamp, "shadow_method", expand=True)
+ if (lamp.shadow_method in ('BUFFER_SHADOW', 'RAY_SHADOW')):
+
+ layout.split(number=2)
+
+ sub = layout.sub(0)
+ sub.column()
+ sub.itemL(text="Options:")
+ sub.itemR(lamp, "only_shadow")
+ sub.itemR(lamp, "shadow_layer")
+
+ sub = layout.sub(1)
+ sub.column()
+ sub.itemR(lamp, "shadow_color")
+
if (lamp.shadow_method == 'RAY_SHADOW'):
layout.column()
@@ -157,15 +171,16 @@
layout.itemR(lamp, "jitter")
if (lamp.shadow_method == 'BUFFER_SHADOW'):
- layout.row()
- layout.itemR(lamp, "shadow_buffer_type")
+ layout.column()
+ layout.itemL(text="Buffer Type:")
+ layout.itemR(lamp, "shadow_buffer_type", expand=True)
if (lamp.shadow_buffer_type in ('REGULAR', 'HALFWAY')):
layout.column_flow()
layout.itemL(text="Sample Buffers:")
- layout.itemR(lamp, "shadow_sample_buffers", text="")
+ layout.itemR(lamp, "shadow_sample_buffers", expand=True)
layout.itemL(text="Filter Type:")
- layout.itemR(lamp, "shadow_filter_type", text="")
+ layout.itemR(lamp, "shadow_filter_type", expand=True)
layout.column_flow()
layout.itemR(lamp, "shadow_buffer_size", text="Size")
layout.itemR(lamp, "shadow_buffer_samples", text="Samples")
@@ -175,7 +190,7 @@
if (lamp.shadow_buffer_type == 'IRREGULAR'):
layout.row()
layout.itemR(lamp, "shadow_buffer_bias", text="Bias")
-
+
layout.row()
layout.itemR(lamp, "auto_clip_start", text="Autoclip Start")
if not (lamp.auto_clip_start):
@@ -184,21 +199,7 @@
layout.itemR(lamp, "auto_clip_end", text="Autoclip End")
if not (lamp.auto_clip_end):
layout.itemR(lamp, "shadow_buffer_clip_end", text=" Clip End")
-
- if (lamp.shadow_method in ('BUFFER_SHADOW', 'RAY_SHADOW')):
-
- layout.split(number=2)
-
- sub = layout.sub(0)
- sub.column()
- sub.itemL(text="Display:")
- sub.itemR(lamp, "only_shadow")
- sub.itemR(lamp, "shadow_layer")
-
- sub = layout.sub(1)
- sub.column()
- sub.itemR(lamp, "shadow_color")
-
+
class DATA_PT_spot(DataButtonsPanel):
__idname__ = "DATA_PT_spot"
__label__ = "Spot"
Added: branches/blender2.5/blender/release/ui/buttons_material.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_material.py (rev 0)
+++ branches/blender2.5/blender/release/ui/buttons_material.py 2009-05-10 12:12:05 UTC (rev 20126)
@@ -0,0 +1,130 @@
+
+import bpy
+
+class MaterialButtonsPanel(bpy.types.Panel):
+ __space_type__ = "BUTTONS_WINDOW"
+ __region_type__ = "WINDOW"
+ __context__ = "material"
+
+class MATERIAL_PT_material(MaterialButtonsPanel):
+ __idname__= "MATERIAL_PT_material"
+ __label__ = "Material"
+
+ def draw(self, context):
+ mat = context.main.materials[0]
+ layout = self.layout
+
+ if not mat:
+ return
+
+ layout.row()
+ layout.itemR(mat, "diffuse_color")
+ layout.itemR(mat, "specular_color")
+ layout.itemR(mat, "mirror_color")
+
+ layout.row()
+ layout.itemR(mat, "color_model")
+ layout.itemR(mat, "alpha")
+
+class MATERIAL_PT_sss(MaterialButtonsPanel):
+ __idname__= "MATERIAL_PT_sss"
+ __label__ = "Subsurface Scattering"
+
+ def draw(self, context):
+ sss = context.main.materials[0].subsurface_scattering
+ layout = self.layout
+
+ if not sss:
+ return
+
+ layout.row()
+ layout.itemR(sss, "enabled", text="Enable")
+
+ layout.column_flow()
+ layout.itemR(sss, "error_tolerance")
+ layout.itemR(sss, "ior")
+ layout.itemR(sss, "scale")
+
+ layout.row()
+ layout.itemR(sss, "color")
+ layout.itemR(sss, "radius")
+
+ layout.column_flow()
+ layout.itemR(sss, "color_factor")
+ layout.itemR(sss, "texture_factor")
+ layout.itemR(sss, "front")
+ layout.itemR(sss, "back")
+
+class MATERIAL_PT_raymir(MaterialButtonsPanel):
+ __idname__= "MATERIAL_PT_raymir"
+ __label__ = "Ray Mirror"
+
+ def draw(self, context):
+ raym = context.main.materials[0].raytrace_mirror
+ layout = self.layout
+
+ if not raym:
+ return
+
+ layout.row()
+ layout.itemR(raym, "enabled", text="Enable")
+
+ layout.split(number=2)
+
+ sub = layout.sub(0)
+ sub.column_flow()
+ sub.itemR(raym, "reflect", text="RayMir")
+ sub.itemR(raym, "fresnel")
+ sub.itemR(raym, "fresnel_fac", text="Fac")
+
+ sub = layout.sub(1)
+ sub.column_flow()
+ sub.itemR(raym, "gloss")
+ sub.itemR(raym, "gloss_threshold")
+ sub.itemR(raym, "gloss_samples")
+ sub.itemR(raym, "gloss_anisotropic")
+
+ layout.column_flow()
+ layout.itemR(raym, "distance", text="Max Dist")
+ layout.itemR(raym, "depth")
+ layout.itemR(raym, "fade_to")
+
+class MATERIAL_PT_raytransp(MaterialButtonsPanel):
+ __idname__= "MATERIAL_PT_raytransp"
+ __label__= "Ray Transparency"
+
+ def draw(self, context):
+ rayt = context.main.materials[0].raytrace_transparency
+ layout = self.layout
+
+ if not rayt:
+ return
+
+ layout.row()
+ layout.itemR(rayt, "enabled", text="Enable")
+
+ layout.split(number=2)
+
+ sub = layout.sub(0)
+ sub.column()
+ sub.itemR(rayt, "ior")
+ sub.itemR(rayt, "fresnel")
+ sub.itemR(rayt, "fresnel_fac", text="Fac")
+
+ sub = layout.sub(1)
+ sub.column()
+ sub.itemR(rayt, "gloss")
+ sub.itemR(rayt, "gloss_threshold")
+ sub.itemR(rayt, "gloss_samples")
+
+ layout.column_flow()
+ layout.itemR(rayt, "filter")
+ layout.itemR(rayt, "limit")
+ layout.itemR(rayt, "falloff")
+ layout.itemR(rayt, "specular_opacity")
+ layout.itemR(rayt, "depth")
+
+bpy.types.register(MATERIAL_PT_material)
+bpy.types.register(MATERIAL_PT_raymir)
+bpy.types.register(MATERIAL_PT_raytransp)
+bpy.types.register(MATERIAL_PT_sss)
\ No newline at end of file
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