[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20122] trunk/blender/source/gameengine/ Ketsji/KX_Dome.cpp: BGE Dome: Allowing FOV different from 180?\194? \186 for Truncated Domes
Dalai Felinto
dfelinto at gmail.com
Sat May 9 23:04:05 CEST 2009
Revision: 20122
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20122
Author: dfelinto
Date: 2009-05-09 23:04:03 +0200 (Sat, 09 May 2009)
Log Message:
-----------
BGE Dome: Allowing FOV different from 180?\194?\186 for Truncated Domes
*) a small note:
In the end it turned out that we have upright and downright domes out there.
So I may rearrange the order of the gui later:
(1 = fisheye, 2 = truncated up, 3 = truncated down, 4 = envmap, 5 = spherical panoramic)
I don't plan to do a doVersion() for that, so if you are using it already keep in mind that the modes may change before 249 final release.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp 2009-05-09 18:18:04 UTC (rev 20121)
+++ trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp 2009-05-09 21:04:03 UTC (rev 20122)
@@ -125,15 +125,24 @@
m_numfaces = 6;
break;
default: //DOME_TRUNCATED_DOWN and DOME_TRUNCATED_UP
- cubetop.resize(1);
- cubebottom.resize(1);
- cubeleft.resize(2);
- cuberight.resize(2);
+ if (m_angle <= 180){
+ cubetop.resize(1);
+ cubebottom.resize(1);
+ cubeleft.resize(2);
+ cuberight.resize(2);
- m_angle = 180;
- CreateMeshDome180();
- m_numfaces = 4;
- break;
+ CreateMeshDome180();
+ m_numfaces = 4;
+ }else if (m_angle > 180){
+ cubetop.resize(2);
+ cubebottom.resize(2);
+ cubeleft.resize(2);
+ cubefront.resize(2);
+ cuberight.resize(2);
+
+ CreateMeshDome250();
+ m_numfaces = 5;
+ } break;
}
m_numimages =(warp.usemesh?m_numfaces+1:m_numfaces);
@@ -1485,9 +1494,9 @@
MT_Scalar c = cos(deg45);
MT_Scalar s = sin(deg45);
- if ((m_mode == DOME_FISHEYE && m_angle <= 180)
+ if (m_angle <= 180 && (m_mode == DOME_FISHEYE
|| m_mode == DOME_TRUNCATED_UP
- || m_mode == DOME_TRUNCATED_DOWN){
+ || m_mode == DOME_TRUNCATED_DOWN)){
m_locRot[0] = MT_Matrix3x3( // 90\xBA - Top
c, -s, 0.0,
@@ -1509,7 +1518,9 @@
0.0, 1.0, 0.0,
s, 0.0, c);
- } else if ((m_mode == DOME_FISHEYE && m_angle > 180) || m_mode == DOME_ENVMAP){
+ } else if (m_mode == DOME_ENVMAP || (m_angle > 180 && (m_mode == DOME_FISHEYE
+ || m_mode == DOME_TRUNCATED_UP
+ || m_mode == DOME_TRUNCATED_DOWN))){
m_locRot[0] = MT_Matrix3x3( // 90\xBA - Top
1.0, 0.0, 0.0,
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