[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20119] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: BGE: repair soft body - include this in RC2 please
Benoit Bolsee
benoit.bolsee at online.be
Sat May 9 18:59:25 CEST 2009
Revision: 20119
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20119
Author: ben2610
Date: 2009-05-09 18:59:25 +0200 (Sat, 09 May 2009)
Log Message:
-----------
BGE: repair soft body - include this in RC2 please
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-05-09 16:29:00 UTC (rev 20118)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-05-09 16:59:25 UTC (rev 20119)
@@ -2121,7 +2121,8 @@
//tf.Add(gameobj->GetSGNode());
gameobj->NodeUpdateGS(0);
- gameobj->AddMeshUser();
+ //move to after finishing everything so that soft body deformer is included
+ //gameobj->AddMeshUser();
}
else
@@ -2311,7 +2312,8 @@
//tf.Add(gameobj->GetSGNode());
gameobj->NodeUpdateGS(0);
- gameobj->AddMeshUser();
+ //move to after finishing everything so that soft body deformer is included
+ //gameobj->AddMeshUser();
}
else
{
@@ -2665,6 +2667,7 @@
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
gameobj->ResetState();
+ gameobj->AddMeshUser();
}
#endif //CONVERT_LOGIC
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