[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20119] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: BGE: repair soft body - include this in RC2 please

Benoit Bolsee benoit.bolsee at online.be
Sat May 9 18:59:25 CEST 2009


Revision: 20119
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20119
Author:   ben2610
Date:     2009-05-09 18:59:25 +0200 (Sat, 09 May 2009)

Log Message:
-----------
BGE: repair soft body - include this in RC2 please

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2009-05-09 16:29:00 UTC (rev 20118)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2009-05-09 16:59:25 UTC (rev 20119)
@@ -2121,7 +2121,8 @@
 				//tf.Add(gameobj->GetSGNode());
 				
 				gameobj->NodeUpdateGS(0);
-				gameobj->AddMeshUser();
+				//move to after finishing everything so that soft body deformer is included
+				//gameobj->AddMeshUser();
 		
 			}
 			else
@@ -2311,7 +2312,8 @@
 								//tf.Add(gameobj->GetSGNode());
 								
 								gameobj->NodeUpdateGS(0);
-								gameobj->AddMeshUser();
+								//move to after finishing everything so that soft body deformer is included
+								//gameobj->AddMeshUser();
 							}
 							else
 							{
@@ -2665,6 +2667,7 @@
 	{
 		KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
 		gameobj->ResetState();
+		gameobj->AddMeshUser();
 	}
 
 #endif //CONVERT_LOGIC





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