[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20061] branches/blender2.5/blender/ release/ui: 2.5 Buttons:
Thomas Dinges
dingto at gmx.de
Mon May 4 20:45:58 CEST 2009
Revision: 20061
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20061
Author: dingto
Date: 2009-05-04 20:45:58 +0200 (Mon, 04 May 2009)
Log Message:
-----------
2.5 Buttons:
* Tweaked the scene buttons to be more consistent with the Layout Guidelines. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UIlayoutGuide
* Modifier panel is now also visible on non mesh objects, like curves, text etc.
Modified Paths:
--------------
branches/blender2.5/blender/release/ui/buttons_data.py
branches/blender2.5/blender/release/ui/buttons_scene.py
Modified: branches/blender2.5/blender/release/ui/buttons_data.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_data.py 2009-05-04 16:03:54 UTC (rev 20060)
+++ branches/blender2.5/blender/release/ui/buttons_data.py 2009-05-04 18:45:58 UTC (rev 20061)
@@ -12,7 +12,7 @@
def poll(self, context):
ob = context.active_object
- return (ob and ob.type == "MESH")
+ return (ob and ob.type in ("MESH", "CURVE", "SURFACE", "TEXT", "LATTICE"))
def draw(self, context):
ob = context.active_object
Modified: branches/blender2.5/blender/release/ui/buttons_scene.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_scene.py 2009-05-04 16:03:54 UTC (rev 20060)
+++ branches/blender2.5/blender/release/ui/buttons_scene.py 2009-05-04 18:45:58 UTC (rev 20061)
@@ -14,22 +14,25 @@
layout = self.layout
rd = scene.render_data
-
- layout.column_flow()
- layout.itemR(rd, "render_shadows", text="Shadows")
- layout.itemR(rd, "render_sss", text="SSS")
- layout.itemR(rd, "render_envmaps", text="EnvMap")
- layout.itemR(rd, "render_radiosity", text="Radio")
- layout.row()
- layout.itemR(rd, "render_raytracing", text="Ray Tracing")
- layout.itemR(rd, "octree_resolution")
-
- layout.row()
- layout.itemR(rd, "alpha_mode")
- layout.row()
- layout.itemR(rd, "free_image_textures")
-
+ layout.split(number=2)
+
+ sub = layout.sub(0)
+ sub.column_flow()
+ sub.itemR(rd, "render_shadows", text="Shadows")
+ sub.itemR(rd, "render_sss", text="SSS")
+ sub.itemR(rd, "render_envmaps", text="EnvMap")
+ sub.itemR(rd, "render_radiosity", text="Radio")
+
+ sub = layout.sub(1)
+ subsub = sub.box()
+ subsub.column_flow()
+ subsub.itemR(rd, "render_raytracing", text="Ray Tracing")
+ if (rd.render_raytracing):
+ subsub.itemR(rd, "octree_resolution", text="Octree")
+ sub.row()
+ sub.itemR(rd, "alpha_mode")
+
class RENDER_PT_image(RenderButtonsPanel):
__label__ = "Image"
@@ -44,22 +47,17 @@
layout.itemR(rd, "resolution_y", text="SizeY")
layout.itemR(rd, "pixel_aspect_x", text="AspX")
layout.itemR(rd, "pixel_aspect_y", text="AspY")
-
- layout.row()
- layout.itemR(rd, "quality")
- layout.itemR(rd, "color_mode")
-
- layout.row()
- layout.itemR(rd, "image_type")
-
- layout.row()
- layout.itemR(rd, "placeholders")
- layout.itemR(rd, "no_overwrite")
- layout.itemR(rd, "file_extensions")
-
- layout.row()
- layout.itemR(rd, "crop_to_border")
+ sub = layout.box()
+ sub.row()
+ sub.itemR(rd, "image_type")
+ sub.row()
+ sub.itemR(rd, "file_extensions")
+ sub.itemR(rd, "color_mode")
+ if rd.image_type in ("AVIJPEG", "JPEG"):
+ sub.row()
+ sub.itemR(rd, "quality")
+
class RENDER_PT_antialiasing(RenderButtonsPanel):
__label__ = "Anti-Aliasing"
@@ -71,17 +69,19 @@
layout.row()
layout.itemR(rd, "antialiasing", text="Enable")
- layout.itemR(rd, "filter_size")
- layout.row()
- layout.itemR(rd, "pixel_filter")
- layout.itemR(rd, "antialiasing_samples", text="Samples")
-
-
- layout.row()
- layout.itemR(rd, "save_buffers")
- if (rd.save_buffers):
- layout.itemR(rd, "full_sample")
+ if (rd.antialiasing):
+ layout.row()
+ layout.itemL(text="Samples:")
+ layout.itemR(rd, "antialiasing_samples", expand=True)
+ layout.row()
+ layout.itemR(rd, "pixel_filter")
+ layout.itemR(rd, "filter_size")
+ layout.row()
+ layout.itemR(rd, "save_buffers")
+ if (rd.save_buffers):
+ layout.itemR(rd, "full_sample")
+
class RENDER_PT_render(RenderButtonsPanel):
__label__ = "Render"
@@ -97,11 +97,11 @@
layout.row()
layout.itemR(scene, "start_frame", text="Start")
- layout.itemR(scene, "end_frame", text="End")
+ layout.itemR(rd, "fps")
layout.itemR(scene, "current_frame", text="Frame")
layout.row()
- layout.itemR(rd, "fps")
+ layout.itemR(scene, "end_frame", text="End")
layout.itemR(rd, "fps_base",text="/")
layout.itemR(scene, "frame_step", text="Step")
@@ -117,24 +117,44 @@
layout.itemR(rd, "dither_intensity")
layout.itemR(rd, "parts_x")
layout.itemR(rd, "parts_y")
-
- layout.row()
- layout.itemR(rd, "threads_mode")
- if (rd.threads_mode == 'THREADS_FIXED'):
- layout.itemR(rd, "threads")
- layout.row()
- layout.itemR(rd, "fields", text="Fields")
- layout.itemR(rd, "field_order", text="Order")
- layout.itemR(rd, "fields_still", text="Still")
+ layout.split(number=2)
+
+ sub = layout.sub(0)
+ subsub = sub.box()
+ subsub.column_flow()
+ subsub.itemL(text="Threads Mode:")
+ subsub.itemR(rd, "threads_mode", expand=True)
+ if rd.threads_mode == 'THREADS_FIXED':
+ subsub.itemR(rd, "threads")
+
+ subsub = sub.box()
+ subsub.column_flow()
+ subsub.itemL(text="Distributed Rendering:")
+ subsub.itemR(rd, "placeholders")
+ subsub.itemR(rd, "no_overwrite")
+ subsub = sub.box()
+ subsub.column_flow()
+ subsub.itemR(rd, "fields", text="Fields")
+ if (rd.fields):
+ subsub.itemR(rd, "fields_still", text="Still")
+ subsub.itemR(rd, "field_order", text="Order")
+
+ sub = layout.sub(1)
+ subsub = sub.box()
+ subsub.column_flow()
+ subsub.itemL(text="Extra:")
+ subsub.itemR(rd, "panorama")
+ subsub.itemR(rd, "backbuf")
+ subsub.itemR(rd, "free_image_textures")
+
+ subsub = sub.box()
+ subsub.column_flow()
+ subsub.itemL(text="Border:")
+ subsub.itemR(rd, "border", text="Border Render")
+ if (rd.border):
+ subsub.itemR(rd, "crop_to_border")
- layout.row()
- layout.itemL(text="Extra:")
- layout.row()
- layout.itemR(rd, "border", text="Border Render")
- layout.itemR(rd, "panorama")
- layout.itemR(rd, "backbuf")
-
bpy.types.register(RENDER_PT_render)
bpy.types.register(RENDER_PT_antialiasing)
bpy.types.register(RENDER_PT_shading)
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