[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20052] trunk/blender/source/gameengine: print BGE Py api warnings only once to avoid flooding the terminal and slowing the game down too much , resets on loading scenes/blendfiles and restarting the game engine.
Campbell Barton
ideasman42 at gmail.com
Mon May 4 10:55:54 CEST 2009
Revision: 20052
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20052
Author: campbellbarton
Date: 2009-05-04 10:55:54 +0200 (Mon, 04 May 2009)
Log Message:
-----------
print BGE Py api warnings only once to avoid flooding the terminal and slowing the game down too much, resets on loading scenes/blendfiles and restarting the game engine.
Modified Paths:
--------------
trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp 2009-05-04 08:17:18 UTC (rev 20051)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp 2009-05-04 08:55:54 UTC (rev 20052)
@@ -908,15 +908,16 @@
///////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////
/* deprecation warning management */
+
bool PyObjectPlus::m_ignore_deprecation_warnings(false);
void PyObjectPlus::SetDeprecationWarnings(bool ignoreDeprecationWarnings)
{
m_ignore_deprecation_warnings = ignoreDeprecationWarnings;
}
-void PyObjectPlus::ShowDeprecationWarning(const char* old_way,const char* new_way)
+void PyObjectPlus::ShowDeprecationWarning_func(const char* old_way,const char* new_way)
{
- if (!m_ignore_deprecation_warnings) {
+ {
printf("Method %s is deprecated, please use %s instead.\n", old_way, new_way);
// import sys; print '\t%s:%d' % (sys._getframe(0).f_code.co_filename, sys._getframe(0).f_lineno)
@@ -955,6 +956,30 @@
}
}
+void PyObjectPlus::ClearDeprecationWarning()
+{
+ WarnLink *wlink_next;
+ WarnLink *wlink = GetDeprecationWarningLinkFirst();
+
+ while(wlink)
+ {
+ wlink->warn_done= false; /* no need to NULL the link, its cleared before adding to the list next time round */
+ wlink_next= reinterpret_cast<WarnLink *>(wlink->link);
+ wlink->link= NULL;
+ wlink= wlink_next;
+ }
+ NullDeprecationWarning();
+}
+WarnLink* m_base_wlink_first= NULL;
+WarnLink* m_base_wlink_last= NULL;
+
+WarnLink* PyObjectPlus::GetDeprecationWarningLinkFirst(void) {return m_base_wlink_first;}
+WarnLink* PyObjectPlus::GetDeprecationWarningLinkLast(void) {return m_base_wlink_last;}
+void PyObjectPlus::SetDeprecationWarningFirst(WarnLink* wlink) {m_base_wlink_first= wlink;}
+void PyObjectPlus::SetDeprecationWarningLinkLast(WarnLink* wlink) {m_base_wlink_last= wlink;}
+void PyObjectPlus::NullDeprecationWarning() {m_base_wlink_first= m_base_wlink_last= NULL;}
+
+
#endif //NO_EXP_PYTHON_EMBEDDING
Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.h 2009-05-04 08:17:18 UTC (rev 20051)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.h 2009-05-04 08:55:54 UTC (rev 20052)
@@ -81,7 +81,37 @@
exit(-1);
};
+
+/* Use with ShowDeprecationWarning macro */
typedef struct {
+ bool warn_done;
+ void *link;
+} WarnLink;
+
+#define ShowDeprecationWarning(old_way, new_way) \
+{ \
+ static WarnLink wlink = {false, NULL}; \
+ if ((m_ignore_deprecation_warnings || wlink.warn_done)==0) \
+ { \
+ ShowDeprecationWarning_func(old_way, new_way); \
+ WarnLink *wlink_last= GetDeprecationWarningLinkLast(); \
+ ShowDeprecationWarning_func(old_way, new_way); \
+ wlink.warn_done = true; \
+ wlink.link = NULL; \
+ \
+ if(wlink_last) { \
+ wlink_last->link= (void *)&(wlink); \
+ SetDeprecationWarningLinkLast(&(wlink)); \
+ } else { \
+ SetDeprecationWarningFirst(&(wlink)); \
+ SetDeprecationWarningLinkLast(&(wlink)); \
+ } \
+ } \
+} \
+
+
+
+typedef struct {
PyObject_HEAD /* required python macro */
class PyObjectPlus *ref;
bool py_owns;
@@ -461,13 +491,21 @@
static bool m_ignore_deprecation_warnings;
+ static WarnLink* GetDeprecationWarningLinkFirst(void);
+ static WarnLink* GetDeprecationWarningLinkLast(void);
+ static void SetDeprecationWarningFirst(WarnLink* wlink);
+ static void SetDeprecationWarningLinkLast(WarnLink* wlink);
+ static void NullDeprecationWarning();
+
/** enable/disable display of deprecation warnings */
static void SetDeprecationWarnings(bool ignoreDeprecationWarnings);
/** Shows a deprecation warning */
- static void ShowDeprecationWarning(const char* method,const char* prop);
+ static void ShowDeprecationWarning_func(const char* method,const char* prop);
+ static void ClearDeprecationWarning();
};
+
PyObject *py_getattr_dict(PyObject *pydict, PyObject *tp_dict);
#endif // _adr_py_lib_h_
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2009-05-04 08:17:18 UTC (rev 20051)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2009-05-04 08:55:54 UTC (rev 20052)
@@ -1123,9 +1123,9 @@
gp_KetsjiScene = scene;
gUseVisibilityTemp=false;
-
-
+ PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
+
/* Use existing module where possible
* be careful not to init any runtime vars after this */
m = PyImport_ImportModule( "GameLogic" );
@@ -1697,6 +1697,8 @@
first_time = false;
+ PyObjectPlus::ClearDeprecationWarning();
+
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);
}
@@ -1710,6 +1712,7 @@
Py_Finalize();
bpy_import_main_set(NULL);
+ PyObjectPlus::ClearDeprecationWarning();
}
@@ -1736,6 +1739,8 @@
/* clear user defined modules that may contain data from the last run */
clearGameModules();
+ PyObjectPlus::NullDeprecationWarning();
+
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);
}
@@ -1781,6 +1786,7 @@
clearGameModules();
restorePySysPath(); /* get back the original sys.path and clear the backup */
bpy_import_main_set(NULL);
+ PyObjectPlus::ClearDeprecationWarning();
}
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