[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20040] trunk/blender/source/blender/nodes /intern/SHD_nodes/SHD_math.c: Fix for bug #18659: glsl math material node, "tangent" option didn't work.
Brecht Van Lommel
brecht at blender.org
Sun May 3 15:17:37 CEST 2009
Revision: 20040
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20040
Author: blendix
Date: 2009-05-03 15:17:37 +0200 (Sun, 03 May 2009)
Log Message:
-----------
Fix for bug #18659: glsl math material node, "tangent" option didn't work.
Modified Paths:
--------------
trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_math.c
Modified: trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_math.c
===================================================================
--- trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_math.c 2009-05-03 13:00:59 UTC (rev 20039)
+++ trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_math.c 2009-05-03 13:17:37 UTC (rev 20040)
@@ -197,7 +197,7 @@
static int gpu_shader_math(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
{
static char *names[] = {"math_add", "math_subtract", "math_multiply",
- "math_divide", "math_sine", "math_cosine", "math_tangnet", "math_asin",
+ "math_divide", "math_sine", "math_cosine", "math_tangent", "math_asin",
"math_acos", "math_atan", "math_pow", "math_log", "math_min", "math_max",
"math_round", "math_less_than", "math_greater_than"};
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