[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20025] trunk/blender/source/gameengine: BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
Campbell Barton
ideasman42 at gmail.com
Sat May 2 04:40:14 CEST 2009
Revision: 20025
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20025
Author: campbellbarton
Date: 2009-05-02 04:40:11 +0200 (Sat, 02 May 2009)
Log Message:
-----------
BGE Py API patch from Mitchell Stokes, adds extra attributes and docs
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.h
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
trunk/blender/source/gameengine/PyDoc/GameLogic.py
trunk/blender/source/gameengine/PyDoc/KX_GameActuator.py
trunk/blender/source/gameengine/PyDoc/KX_ParentActuator.py
trunk/blender/source/gameengine/PyDoc/KX_SceneActuator.py
trunk/blender/source/gameengine/PyDoc/SCA_ILogicBrick.py
Modified: trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp 2009-05-02 02:40:11 UTC (rev 20025)
@@ -1015,7 +1015,6 @@
KX_PYATTRIBUTE_BOOL_RW("continue", BL_ActionActuator, m_end_reset),
KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ActionActuator, m_blendframe, CheckBlendTime),
KX_PYATTRIBUTE_SHORT_RW_CHECK("type",0,100,false,BL_ActionActuator,m_playtype,CheckType),
- //KX_PYATTRIBUTE_TODO("channel"),
{ NULL } //Sentinel
};
Modified: trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp 2009-05-02 02:40:11 UTC (rev 20025)
@@ -254,7 +254,7 @@
PyAttributeDef SCA_ILogicBrick::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("owner", SCA_ILogicBrick, pyattr_get_owner),
KX_PYATTRIBUTE_INT_RW("executePriority",0,100000,false,SCA_ILogicBrick,m_Execute_Ueber_Priority),
- //KX_PYATTRIBUTE_TODO("name"),
+ KX_PYATTRIBUTE_STRING_RO("name", SCA_ILogicBrick, m_name),
{NULL} //Sentinel
};
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameActuator.cpp 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameActuator.cpp 2009-05-02 02:40:11 UTC (rev 20025)
@@ -253,7 +253,7 @@
PyAttributeDef KX_GameActuator::Attributes[] = {
KX_PYATTRIBUTE_STRING_RW("file",0,100,false,KX_GameActuator,m_filename),
- //KX_PYATTRIBUTE_TODO("mode"),
+ KX_PYATTRIBUTE_INT_RW("mode", KX_GAME_NODEF+1, KX_GAME_MAX-1, true, KX_GameActuator, m_mode),
{ NULL } //Sentinel
};
Modified: trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.cpp 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.cpp 2009-05-02 02:40:11 UTC (rev 20025)
@@ -178,7 +178,7 @@
PyAttributeDef KX_ParentActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("object", KX_ParentActuator, pyattr_get_object, pyattr_set_object),
- //KX_PYATTRIBUTE_TODO("mode"),
+ KX_PYATTRIBUTE_INT_RW("mode", KX_PARENT_NODEF+1, KX_PARENT_MAX-1, true, KX_ParentActuator, m_mode),
{ NULL } //Sentinel
};
Modified: trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.h 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.h 2009-05-02 02:40:11 UTC (rev 20025)
@@ -57,6 +57,7 @@
KX_PARENT_NODEF = 0,
KX_PARENT_SET,
KX_PARENT_REMOVE,
+ KX_PARENT_MAX
};
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2009-05-02 02:40:11 UTC (rev 20025)
@@ -49,6 +49,9 @@
#include "KX_KetsjiEngine.h"
#include "KX_RadarSensor.h"
#include "KX_RaySensor.h"
+#include "KX_SceneActuator.h"
+#include "KX_GameActuator.h"
+#include "KX_ParentActuator.h"
#include "KX_SCA_DynamicActuator.h"
#include "SCA_IInputDevice.h"
@@ -1359,6 +1362,28 @@
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
KX_MACRO_addTypesToDict(d, KX_ACT_CONSTRAINT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
+ /* Game Actuator Modes */
+ KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
+ KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
+ KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
+ KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
+ KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
+ KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
+
+ /* Scene Actuator Modes */
+ KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
+ KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
+ KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
+ KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
+ KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
+ KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
+ KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
+ KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
+
+ /* Parent Actuator Modes */
+ KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
+ KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
+
// Check for errors
if (PyErr_Occurred())
{
Modified: trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp 2009-05-02 02:40:11 UTC (rev 20025)
@@ -275,8 +275,8 @@
PyAttributeDef KX_SceneActuator::Attributes[] = {
KX_PYATTRIBUTE_STRING_RW("scene",0,32,true,KX_SceneActuator,m_nextSceneName),
KX_PYATTRIBUTE_RW_FUNCTION("camera",KX_SceneActuator,pyattr_get_camera,pyattr_set_camera),
- //KX_PYATTRIBUTE_TODO("useRestart"),
- //KX_PYATTRIBUTE_TODO("mode"),
+ KX_PYATTRIBUTE_BOOL_RW("useRestart", KX_SceneActuator, m_restart),
+ KX_PYATTRIBUTE_INT_RW("mode", KX_SCENE_NODEF+1, KX_SCENE_MAX-1, true, KX_SceneActuator, m_mode),
{ NULL } //Sentinel
};
Modified: trunk/blender/source/gameengine/PyDoc/GameLogic.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameLogic.py 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/PyDoc/GameLogic.py 2009-05-02 02:40:11 UTC (rev 20025)
@@ -187,6 +187,24 @@
@var KX_DYN_DISABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator}
@var KX_DYN_SET_MASS: See L{KX_SCA_DynamicActuator}
+ at group Game Actuator: KX_GAME_LOAD, KX_GAME_START, KX_GAME_RESTART, KX_GAME_QUIT, KX_GAME_SAVECFG, KX_GAME_LOADCFG
+ at var KX_Game_LOAD: See L{KX_GameActuator}
+ at var KX_Game_START: See L{KX_GameActuator}
+ at var KX_Game_RESTART: See L{KX_GameActuator}
+ at var KX_Game_QUIT: See L{KX_GameActuator}
+ at var KX_Game_SAVECFG: See L{KX_GameActuator}
+ at var KX_Game_LOADCFG: See L{KX_GameActuator}
+
+ at group Scene Actuator: KX_SCENE_RESTART, KX_SCENE_SET_SCENE, KX_SCENE_SET_CAMERA, KX_SCENE_ADD_FRONT_SCENE, KX_SCENE_ADD_BACK_SCENE, KX_SCENE_REMOVE_SCENE, KX_SCENE_SUSPEND, KX_SCENE_RESUME
+KX_SCENE_RESTART: See L{KX_SceneActuator}
+KX_SCENE_SET_SCENE: See L{KX_SceneActuator}
+KX_SCENE_SET_CAMERA: See L{KX_SceneActuator}
+KX_SCENE_ADD_FRONT_SCENE: See L{KX_SceneActuator}
+KX_SCENE_ADD_BACK_SCENE: See L{KX_SceneActuator}
+KX_SCENE_REMOVE_SCENE: See L{KX_SceneActuator}
+KX_SCENE_SUSPEND: See L{KX_SceneActuator}
+KX_SCENE_RESUME: See L{KX_SceneActuator}
+
@group Input Status: KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED
@var KX_INPUT_NONE: See L{SCA_MouseSensor}
@var KX_INPUT_JUST_ACTIVATED: See L{SCA_MouseSensor}
Modified: trunk/blender/source/gameengine/PyDoc/KX_GameActuator.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_GameActuator.py 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/PyDoc/KX_GameActuator.py 2009-05-02 02:40:11 UTC (rev 20025)
@@ -10,6 +10,8 @@
@ivar file: the new .blend file to load
@type file: string.
+ @ivar mode: The mode of this actuator
+ @type mode: int from 0 to 5 L{GameLogic.Game Actuator}
"""
def getFile():
"""
Modified: trunk/blender/source/gameengine/PyDoc/KX_ParentActuator.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_ParentActuator.py 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/PyDoc/KX_ParentActuator.py 2009-05-02 02:40:11 UTC (rev 20025)
@@ -7,6 +7,8 @@
The parent actuator can set or remove an objects parent object.
@ivar object: the object this actuator sets the parent too.
@type object: KX_GameObject or None
+ @ivar mode: The mode of this actuator
+ @type mode: int from 0 to 1 L{GameLogic.Parent Actuator}
"""
def setObject(object):
"""
Modified: trunk/blender/source/gameengine/PyDoc/KX_SceneActuator.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_SceneActuator.py 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/PyDoc/KX_SceneActuator.py 2009-05-02 02:40:11 UTC (rev 20025)
@@ -18,6 +18,8 @@
@ivar camera: the camera to change to.
When setting the attribute, you can use either a L{KX_Camera} or the name of the camera.
@type camera: L{KX_Camera} on read, string or L{KX_Camera} on write
+ @type mode: The mode of the actuator
+ @type mode: int from 0 to 5 L{GameLogic.Scene Actuator}
"""
def setUseRestart(flag):
"""
Modified: trunk/blender/source/gameengine/PyDoc/SCA_ILogicBrick.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/SCA_ILogicBrick.py 2009-05-01 21:50:18 UTC (rev 20024)
+++ trunk/blender/source/gameengine/PyDoc/SCA_ILogicBrick.py 2009-05-02 02:40:11 UTC (rev 20025)
@@ -11,6 +11,8 @@
@type executePriority: int
@ivar owner: The game object this logic brick is attached to (read only).
@type owner: L{KX_GameObject<KX_GameObject.KX_GameObject>} or None in exceptional cases.
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list