[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19483] trunk/blender/source/gameengine: BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator.
Benoit Bolsee
benoit.bolsee at online.be
Tue Mar 31 23:03:15 CEST 2009
Revision: 19483
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19483
Author: ben2610
Date: 2009-03-31 23:03:15 +0200 (Tue, 31 Mar 2009)
Log Message:
-----------
BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.h
trunk/blender/source/gameengine/PyDoc/GameLogic.py
trunk/blender/source/gameengine/PyDoc/KX_SCA_ReplaceMeshActuator.py
trunk/blender/source/gameengine/PyDoc/KX_TrackToActuator.py
Added Paths:
-----------
trunk/blender/source/gameengine/PyDoc/KX_SCA_DynamicActuator.py
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2009-03-31 19:39:17 UTC (rev 19482)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2009-03-31 21:03:15 UTC (rev 19483)
@@ -49,6 +49,7 @@
#include "KX_KetsjiEngine.h"
#include "KX_RadarSensor.h"
#include "KX_RaySensor.h"
+#include "KX_SCA_DynamicActuator.h"
#include "SCA_IInputDevice.h"
#include "SCA_PropertySensor.h"
@@ -1079,6 +1080,13 @@
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
+ /* Dynamic actuator */
+ KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
+ KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
+ KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
+ KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
+ KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
+
// Check for errors
if (PyErr_Occurred())
{
Modified: trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp 2009-03-31 19:39:17 UTC (rev 19482)
+++ trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp 2009-03-31 21:03:15 UTC (rev 19483)
@@ -36,6 +36,7 @@
// Please look here for revision history.
#include "KX_SCA_DynamicActuator.h"
+#include "blendef.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -80,21 +81,34 @@
PyMethodDef KX_SCA_DynamicActuator::Methods[] = {
+ // ---> deprecated
KX_PYMETHODTABLE(KX_SCA_DynamicActuator, setOperation),
KX_PYMETHODTABLE(KX_SCA_DynamicActuator, getOperation),
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_SCA_DynamicActuator::Attributes[] = {
+ KX_PYATTRIBUTE_SHORT_RW("operation",0,4,false,KX_SCA_DynamicActuator,m_dyn_operation),
+ KX_PYATTRIBUTE_FLOAT_RW("mass",0.0,MAXFLOAT,KX_SCA_DynamicActuator,m_setmass),
{ NULL } //Sentinel
};
PyObject* KX_SCA_DynamicActuator::_getattr(const char *attr)
{
- _getattr_up(SCA_IActuator);
+ PyObject* object = _getattr_self(Attributes, this, attr);
+ if (object != NULL)
+ return object;
+ _getattr_up(SCA_IActuator);
}
+int KX_SCA_DynamicActuator::_setattr(const char *attr, PyObject* value)
+{
+ int ret = _setattr_self(Attributes, this, attr, value);
+ if (ret >= 0)
+ return ret;
+ return SCA_IActuator::_setattr(attr, value);
+}
/* 1. setOperation */
@@ -107,6 +121,7 @@
"\t 3 = disable rigid body\n"
"Change the dynamic status of the parent object.\n")
{
+ ShowDeprecationWarning("setOperation()", "the operation property");
int dyn_operation;
if (!PyArg_ParseTuple(args, "i", &dyn_operation))
@@ -126,6 +141,7 @@
"Returns the operation type of this actuator.\n"
)
{
+ ShowDeprecationWarning("getOperation()", "the operation property");
return PyInt_FromLong((long)m_dyn_operation);
}
Modified: trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h 2009-03-31 19:39:17 UTC (rev 19482)
+++ trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h 2009-03-31 21:03:15 UTC (rev 19483)
@@ -64,7 +64,18 @@
virtual bool
Update();
+ //Python Interface
+ enum DynamicOperation {
+ KX_DYN_RESTORE_DYNAMICS = 0,
+ KX_DYN_DISABLE_DYNAMICS,
+ KX_DYN_ENABLE_RIGID_BODY,
+ KX_DYN_DISABLE_RIGID_BODY,
+ KX_DYN_SET_MASS,
+ };
+
+
virtual PyObject* _getattr(const char *attr);
+ virtual int _setattr(const char *attr, PyObject *value);
/* 1. setOperation */
KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,setOperation);
Modified: trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp 2009-03-31 19:39:17 UTC (rev 19482)
+++ trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp 2009-03-31 21:03:15 UTC (rev 19483)
@@ -82,24 +82,63 @@
PyMethodDef KX_SCA_ReplaceMeshActuator::Methods[] = {
+ KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, instantReplaceMesh),
+ // Deprecated ----->
{"setMesh", (PyCFunction) KX_SCA_ReplaceMeshActuator::sPySetMesh, METH_O, (PY_METHODCHAR)SetMesh_doc},
-
- KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, instantReplaceMesh),
KX_PYMETHODTABLE(KX_SCA_ReplaceMeshActuator, getMesh),
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_SCA_ReplaceMeshActuator::Attributes[] = {
+ KX_PYATTRIBUTE_RW_FUNCTION("mesh", KX_SCA_ReplaceMeshActuator, pyattr_get_mesh, pyattr_set_mesh),
{ NULL } //Sentinel
};
PyObject* KX_SCA_ReplaceMeshActuator::_getattr(const char *attr)
{
- _getattr_up(SCA_IActuator);
+ PyObject* object = _getattr_self(Attributes, this, attr);
+ if (object != NULL)
+ return object;
+ _getattr_up(SCA_IActuator);
}
+int KX_SCA_ReplaceMeshActuator::_setattr(const char *attr, PyObject* value)
+{
+ int ret = _setattr_self(Attributes, this, attr, value);
+ if (ret >= 0)
+ return ret;
+ return SCA_IActuator::_setattr(attr, value);
+}
+PyObject* KX_SCA_ReplaceMeshActuator::pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self);
+ if (!actuator->m_mesh)
+ Py_RETURN_NONE;
+ return PyString_FromString(const_cast<char *>(actuator->m_mesh->GetName().ReadPtr()));
+}
+int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self);
+ if (value == Py_None) {
+ actuator->m_mesh = NULL;
+ } else {
+ char* meshname = PyString_AsString(value);
+ if (!meshname) {
+ PyErr_SetString(PyExc_ValueError, "Expected the name of a mesh or None");
+ return 1;
+ }
+ void* mesh = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname));
+ if (mesh==NULL) {
+ PyErr_SetString(PyExc_ValueError, "The mesh name given does not exist");
+ return 1;
+ }
+ actuator->m_mesh= (class RAS_MeshObject*)mesh;
+ }
+ return 0;
+}
+
/* 1. setMesh */
const char KX_SCA_ReplaceMeshActuator::SetMesh_doc[] =
"setMesh(name)\n"
@@ -108,6 +147,7 @@
PyObject* KX_SCA_ReplaceMeshActuator::PySetMesh(PyObject* self, PyObject* value)
{
+ ShowDeprecationWarning("setMesh()", "the mesh property");
if (value == Py_None) {
m_mesh = NULL;
} else {
@@ -133,6 +173,7 @@
"Returns the name of the mesh to be substituted.\n"
)
{
+ ShowDeprecationWarning("getMesh()", "the mesh property");
if (!m_mesh)
Py_RETURN_NONE;
Modified: trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h 2009-03-31 19:39:17 UTC (rev 19482)
+++ trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h 2009-03-31 21:03:15 UTC (rev 19483)
@@ -69,9 +69,14 @@
virtual bool
Update();
- virtual PyObject* _getattr(const char *attr);
void InstantReplaceMesh();
+ virtual PyObject* _getattr(const char *attr);
+ virtual int _setattr(const char *attr, PyObject* value);
+
+ static PyObject* pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+
/* 1. setMesh */
KX_PYMETHOD_DOC_O(KX_SCA_ReplaceMeshActuator,SetMesh);
KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,getMesh);
Modified: trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp 2009-03-31 19:39:17 UTC (rev 19482)
+++ trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp 2009-03-31 21:03:15 UTC (rev 19483)
@@ -402,7 +402,7 @@
// set the models tranformation properties
curobj->NodeSetLocalOrientation(mat);
curobj->NodeSetLocalPosition(localpos);
- curobj->UpdateTransform();
+ //curobj->UpdateTransform();
}
else
{
@@ -456,12 +456,11 @@
PyMethodDef KX_TrackToActuator::Methods[] = {
+ // ---> deprecated
{"setTime", (PyCFunction) KX_TrackToActuator::sPySetTime, METH_VARARGS, (PY_METHODCHAR)SetTime_doc},
{"getTime", (PyCFunction) KX_TrackToActuator::sPyGetTime, METH_VARARGS, (PY_METHODCHAR)GetTime_doc},
{"setUse3D", (PyCFunction) KX_TrackToActuator::sPySetUse3D, METH_VARARGS, (PY_METHODCHAR)SetUse3D_doc},
{"getUse3D", (PyCFunction) KX_TrackToActuator::sPyGetUse3D, METH_VARARGS, (PY_METHODCHAR)GetUse3D_doc},
-
- // ---> deprecated
{"setObject", (PyCFunction) KX_TrackToActuator::sPySetObject, METH_O, (PY_METHODCHAR)SetObject_doc},
{"getObject", (PyCFunction) KX_TrackToActuator::sPyGetObject, METH_VARARGS, (PY_METHODCHAR)GetObject_doc},
@@ -469,39 +468,55 @@
};
PyAttributeDef KX_TrackToActuator::Attributes[] = {
+ KX_PYATTRIBUTE_INT_RW("time",0,1000,true,KX_TrackToActuator,m_time),
+ KX_PYATTRIBUTE_BOOL_RW("user3D",KX_TrackToActuator,m_allow3D),
+ KX_PYATTRIBUTE_RW_FUNCTION("object", KX_TrackToActuator, pyattr_get_object, pyattr_set_object),
+
{ NULL } //Sentinel
};
-
-PyObject* KX_TrackToActuator::_getattr(const char *attr)
+PyObject* KX_TrackToActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
- if (!strcmp(attr, "object")) {
- if (!m_object) Py_RETURN_NONE;
- else return m_object->AddRef();
- }
-
- _getattr_up(SCA_IActuator);
+ KX_TrackToActuator* actuator = static_cast<KX_TrackToActuator*>(self);
+ if (!actuator->m_object)
+ Py_RETURN_NONE;
+ else
+ return actuator->m_object->AddRef();
}
-int KX_TrackToActuator::_setattr(const char *attr, PyObject* value)
+int KX_TrackToActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- if (!strcmp(attr, "object")) {
- KX_GameObject *gameobj;
+ KX_TrackToActuator* actuator = static_cast<KX_TrackToActuator*>(self);
+ KX_GameObject *gameobj;
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list