[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19432] trunk/blender/source/gameengine/ Converter/KX_ConvertActuators.cpp: game engine compile fix for MSVC, game engine team might want to check.

Andrea Weikert elubie at gmx.net
Sat Mar 28 12:09:54 CET 2009


Revision: 19432
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19432
Author:   elubie
Date:     2009-03-28 12:09:53 +0100 (Sat, 28 Mar 2009)

Log Message:
-----------
game engine compile fix for MSVC, game engine team might want to check.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp	2009-03-28 10:52:51 UTC (rev 19431)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp	2009-03-28 11:09:53 UTC (rev 19432)
@@ -585,25 +585,16 @@
 								originalval = converter->FindGameObject(editobact->ob);
 							}
 						}
-						MT_Vector3 linvelvec (
-							KX_BLENDERTRUNC(editobact->linVelocity[0]),
-							KX_BLENDERTRUNC(editobact->linVelocity[1]),
-							KX_BLENDERTRUNC(editobact->linVelocity[2]));
 						
-						MT_Vector3 angvelvec (
-							KX_BLENDERTRUNC(editobact->angVelocity[0]),
-							KX_BLENDERTRUNC(editobact->angVelocity[1]),
-							KX_BLENDERTRUNC(editobact->angVelocity[2]));
-						
 						KX_SCA_AddObjectActuator* tmpaddact = 
 							new KX_SCA_AddObjectActuator(
 								gameobj, 
 								originalval,
 								editobact->time,
 								scene,
-								linvelvec.getValue(),
+								editobact->linVelocity,
 								(editobact->localflag & ACT_EDOB_LOCAL_LINV)!=0,
-								angvelvec.getValue(),
+								editobact->angVelocity,
 								(editobact->localflag & ACT_EDOB_LOCAL_ANGV)!=0
 								);
 								





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