[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19392] branches/ge_dome: First commit of the dome code.

Dalai Felinto dfelinto at gmail.com
Tue Mar 24 06:43:21 CET 2009


Revision: 19392
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19392
Author:   dfelinto
Date:     2009-03-24 06:43:20 +0100 (Tue, 24 Mar 2009)

Log Message:
-----------
First commit of the dome code.

Three modes working:
Dome mode - 1 fisheye, 2 truncated, 3 panoramic

A brief explanation of the code pipeline:

BL_KetsjiEmbedStart.cpp or GPG_Application.cpp
  -> KX_KetsjiEngine.cpp::InitDome()
          -> KX_Dome.cpp::Constructor(initiallising class)
          -> KX_Dome.cpp::CreateMesh()
          -> Turn to Hemisphere (normalize the verts coordinates)
          -> KX_Dome.cpp::FlattenDome()

 Every frame:
  -> KX_KetsjiEngine.cpp::RenderDome() [a copy of KX_KetsjiEngine.cpp::Render()]
          -> KX_Dome.cpp::RenderDomeFrame() [a copy of KX_KetsjiEngine.cpp::RenderFrame()]
          -> KX_Dome.cpp::BindImages()
          -> KX_Dome.cpp::DrawDome()

Modified Paths:
--------------
    branches/ge_dome/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
    branches/ge_dome/source/blender/blenkernel/BKE_blender.h
    branches/ge_dome/source/blender/blenkernel/intern/scene.c
    branches/ge_dome/source/blender/blenloader/intern/readfile.c
    branches/ge_dome/source/blender/makesdna/DNA_scene_types.h
    branches/ge_dome/source/blender/src/buttons_scene.c
    branches/ge_dome/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
    branches/ge_dome/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
    branches/ge_dome/source/gameengine/Ketsji/KX_KetsjiEngine.h
    branches/ge_dome/source/gameengine/Rasterizer/RAS_IRasterizer.h
    branches/ge_dome/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

Added Paths:
-----------
    branches/ge_dome/source/gameengine/Ketsji/KX_Dome.cpp

Modified: branches/ge_dome/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
===================================================================
--- branches/ge_dome/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj	2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj	2009-03-24 05:43:20 UTC (rev 19392)
@@ -514,6 +514,10 @@
 				>
 			</File>
 			<File
+				RelativePath="..\..\..\source\gameengine\Ketsji\KX_Dome.cpp"
+				>
+			</File>
+			<File
 				RelativePath="..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp"
 				>
 			</File>
@@ -799,6 +803,10 @@
 				>
 			</File>
 			<File
+				RelativePath="..\..\..\source\gameengine\Ketsji\KX_Dome.h"
+				>
+			</File>
+			<File
 				RelativePath="..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h"
 				>
 			</File>

Modified: branches/ge_dome/source/blender/blenkernel/BKE_blender.h
===================================================================
--- branches/ge_dome/source/blender/blenkernel/BKE_blender.h	2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/blender/blenkernel/BKE_blender.h	2009-03-24 05:43:20 UTC (rev 19392)
@@ -41,7 +41,7 @@
 struct MemFile;
 
 #define BLENDER_VERSION			248
-#define BLENDER_SUBVERSION		2
+#define BLENDER_SUBVERSION		3
 
 #define BLENDER_MINVERSION		245
 #define BLENDER_MINSUBVERSION	15

Modified: branches/ge_dome/source/blender/blenkernel/intern/scene.c
===================================================================
--- branches/ge_dome/source/blender/blenkernel/intern/scene.c	2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/blender/blenkernel/intern/scene.c	2009-03-24 05:43:20 UTC (rev 19392)
@@ -230,6 +230,10 @@
 	sce->r.threads= 1;
 	
 	sce->r.stereomode = 1;  // no stereo
+	sce->r.domesize = 1.0f;
+	sce->r.domeres = 4;
+	sce->r.domemode = 1;
+	sce->r.domeangle = 180;
 
 	sce->r.simplify_subsurf= 6;
 	sce->r.simplify_particles= 1.0f;

Modified: branches/ge_dome/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/ge_dome/source/blender/blenloader/intern/readfile.c	2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/blender/blenloader/intern/readfile.c	2009-03-24 05:43:20 UTC (rev 19392)
@@ -8025,6 +8025,18 @@
 		}
 	}
 	
+	if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 3)) {
+		Scene *sce;
+
+		/*  Dome (Fisheye) default parameters  */
+		for (sce= main->scene.first; sce; sce= sce->id.next) {
+			sce->r.domesize = 1.0f;
+			sce->r.domeres = 4;
+			sce->r.domemode = 1;
+			sce->r.domeangle = 180;
+		}
+	}
+
 	/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
 	/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */
 

Modified: branches/ge_dome/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- branches/ge_dome/source/blender/makesdna/DNA_scene_types.h	2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/blender/makesdna/DNA_scene_types.h	2009-03-24 05:43:20 UTC (rev 19392)
@@ -314,6 +314,12 @@
 	/* jpeg2000 */
 	short jp2_preset, jp2_depth;
 	int rpad3;
+
+	/* Dome variables */
+	short domeres, domemode;
+	short domeangle, pad9;
+	float domesize;
+	float pad10;
 } RenderData;
 
 /* control render convert and shading engine */

Modified: branches/ge_dome/source/blender/src/buttons_scene.c
===================================================================
--- branches/ge_dome/source/blender/src/buttons_scene.c	2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/blender/src/buttons_scene.c	2009-03-24 05:43:20 UTC (rev 19392)
@@ -1772,13 +1772,13 @@
 static uiBlock *framing_render_menu(void *arg_unused)
 {
 	uiBlock *block;
-	short yco = 190, xco = 0;
+	short yco = 241, xco = 0;
 	int randomcolorindex = 1234;
 
 	block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSS, UI_HELV, curarea->win);
 
 	/* use this for a fake extra empy space around the buttons */
-	uiDefBut(block, LABEL, 0, "",			-5, -10, 295, 224, NULL, 0, 0, 0, 0, "");
+	uiDefBut(block, LABEL, 0, "",			-5, -10, 295, 275, NULL, 0, 0, 0, 0, "");
 
 	uiDefBut(block, LABEL, 0, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, "");
 	uiBlockBeginAlign(block);
@@ -1820,6 +1820,7 @@
 	 * RAS_STEREO_ANAGLYPH		5
 	 * RAS_STEREO_SIDEBYSIDE	6
 	 * RAS_STEREO_VINTERLACE	7
+	 * RAS_STEREO_DOME		8
 	 */
 	uiBlockBeginAlign(block);
 	uiDefButS(block, ROW, 0, "No Stereo", xco, yco-=30, 88, 19, &(G.scene->r.stereomode), 7.0, 1.0, 0, 0, "Disables stereo");
@@ -1831,6 +1832,16 @@
 	
 	uiBlockEndAlign(block);
 
+	uiBlockBeginAlign(block);
+	uiDefButS(block, ROW, 0, "Dome", xco-=180, yco-=30, 88, 19, &(G.scene->r.stereomode), 7.0, 8.0, 0, 0, "Enables Dome camera (fisheye)");
+	uiDefButS(block, NUM, 0, "Ang:",		xco+=90, yco, 88, 19, &G.scene->r.domeangle, 90.0, 250.0, 0, 0, "Angle (Aperture) of the Dome - it only works in mode 1");
+	uiDefButS(block, NUM, 0, "Mode:",		xco+=90, yco, 88, 19, &G.scene->r.domemode, 1.0, 3.0, 0, 0, "Dome mode - 1 fisheye, 2 truncated, 3 panoramic");//, 4 (tests), 5 offset, 6 warped");
+
+	uiDefButF(block, NUM, 0, "Size:",		xco-=180, yco-=21, 88, 19, &G.scene->r.domesize, 0.5, 3.5, 0, 0, "Size adjustemnts");
+	uiDefButS(block, NUM, 0, "Res:",		xco+=90, yco, 88, 19, &G.scene->r.domeres, 1.0, 8.0, 0, 0, "Resolution of the dome - 1 to 8");
+//	uiDefButF(block, NUM, 0, "Off:",		xco+=90, yco, 88, 19, &G.scene->r.domeoffset, 0.0, 0.999, 0, 0, "Offset - only works in mode 4");
+	uiBlockEndAlign(block);
+
 	uiBlockSetDirection(block, UI_TOP);
 
 	return block;

Modified: branches/ge_dome/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- branches/ge_dome/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp	2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp	2009-03-24 05:43:20 UTC (rev 19392)
@@ -372,6 +372,10 @@
 			initVideoTexture();
 #endif
 
+			//initialize Dome Settings
+			if(blscene->r.stereomode == RAS_IRasterizer::RAS_STEREO_DOME)
+				ketsjiengine->InitDome(blscene->r.domesize, blscene->r.domeres, blscene->r.domemode, blscene->r.domeangle);
+
 			if (sceneconverter)
 			{
 				// convert and add scene

Modified: branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_Application.cpp	2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_Application.cpp	2009-03-24 05:43:20 UTC (rev 19392)
@@ -692,6 +692,11 @@
 #ifdef WITH_FFMPEG
         initVideoTexture();
 #endif
+
+		//initialize Dome Settings
+		if(m_startScene->r.stereomode == RAS_IRasterizer::RAS_STEREO_DOME)
+			m_ketsjiengine->InitDome(m_startScene->r.domesize, m_startScene->r.domeres, m_startScene->r.domemode, m_startScene->r.domeangle);
+
 		// Set the GameLogic.globalDict from marshal'd data, so we can
 		// load new blend files and keep data in GameLogic.globalDict
 		loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);

Added: branches/ge_dome/source/gameengine/Ketsji/KX_Dome.cpp
===================================================================
--- branches/ge_dome/source/gameengine/Ketsji/KX_Dome.cpp	                        (rev 0)
+++ branches/ge_dome/source/gameengine/Ketsji/KX_Dome.cpp	2009-03-24 05:43:20 UTC (rev 19392)
@@ -0,0 +1,1766 @@
+/* $Id$
+-----------------------------------------------------------------------------
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+
+Contributor(s): Dalai Felinto
+
+This code is originally inspired on some of the ideas and codes from Paul Bourke.
+Developed as part of a Research and Development project for SAT - La Soci\xE9t\xE9 des arts technologiques.
+-----------------------------------------------------------------------------
+*/
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+#include <float.h>
+#include <math.h>
+
+
+#include <BIF_gl.h>
+
+#include "KX_PythonInit.h"
+#include "DNA_scene_types.h"
+#include "RAS_CameraData.h"
+#include "BLI_arithb.h"
+
+#include "KX_Dome.h"
+
+#include "GL/glew.h"
+#include "GPU_extensions.h"
+#include "GL/glu.h" //XXX temporary, I don't think Blender can use glu.h in its files!!!
+
+// constructor
+KX_Dome::KX_Dome (
+	RAS_ICanvas* canvas,
+    /// rasterizer
+    RAS_IRasterizer* rasterizer,
+    /// render tools
+    RAS_IRenderTools* rendertools,
+    /// engine
+    KX_KetsjiEngine* engine,
+	
+	float size, //size for adjustments
+	short res, //resolution
+	short mode, //mode - fisheye, truncated, warped, panoramic, ...
+	short angle
+//	float offset //offset distance of the camera
+
+):
+	m_canvas(canvas),
+	m_rasterizer(rasterizer),
+	m_rendertools(rendertools),
+	m_engine(engine),
+	m_clip(100.f),
+	m_drawingmode(engine->GetDrawType()),
+	m_size(size),
+	m_resolution(res),
+	m_mode(mode),
+	m_angle(angle)
+//	m_offset(offset)
+
+{
+	if (mode > DOME_NUM_MODES)
+		m_mode = DOME_FISHEYE;
+	
+	//setting the viewport size
+	GLuint	viewport[4]={0};
+	glGetIntegerv(GL_VIEWPORT,(GLint *)viewport);
+
+	SetViewPort(viewport);
+	CalculateImageSize(); //it could be called from m_dome->SetViewPort()
+
+	//4 == 180\xBA; 5 == 250\xBA; 6 == 360\xBA
+	m_numfaces = 5;
+//	if (m_angle > 250)
+//		m_angle = 250;
+
+	switch(m_mode){
+		case DOME_FISHEYE:
+			if (m_angle <= 180){
+				cubetop.resize(1);
+				cubebottom.resize(1);
+				cubeleft.resize(2);
+				cuberight.resize(2);
+
+				CreateMeshDome180(m_resolution);
+				m_numfaces = 4;
+			}else if (m_angle > 180 && m_angle <= 250){
+				cubetop.resize(2);
+				cubebottom.resize(2);

@@ Diff output truncated at 10240 characters. @@




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