[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19392] branches/ge_dome: First commit of the dome code.
Dalai Felinto
dfelinto at gmail.com
Tue Mar 24 06:43:21 CET 2009
Revision: 19392
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19392
Author: dfelinto
Date: 2009-03-24 06:43:20 +0100 (Tue, 24 Mar 2009)
Log Message:
-----------
First commit of the dome code.
Three modes working:
Dome mode - 1 fisheye, 2 truncated, 3 panoramic
A brief explanation of the code pipeline:
BL_KetsjiEmbedStart.cpp or GPG_Application.cpp
-> KX_KetsjiEngine.cpp::InitDome()
-> KX_Dome.cpp::Constructor(initiallising class)
-> KX_Dome.cpp::CreateMesh()
-> Turn to Hemisphere (normalize the verts coordinates)
-> KX_Dome.cpp::FlattenDome()
Every frame:
-> KX_KetsjiEngine.cpp::RenderDome() [a copy of KX_KetsjiEngine.cpp::Render()]
-> KX_Dome.cpp::RenderDomeFrame() [a copy of KX_KetsjiEngine.cpp::RenderFrame()]
-> KX_Dome.cpp::BindImages()
-> KX_Dome.cpp::DrawDome()
Modified Paths:
--------------
branches/ge_dome/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
branches/ge_dome/source/blender/blenkernel/BKE_blender.h
branches/ge_dome/source/blender/blenkernel/intern/scene.c
branches/ge_dome/source/blender/blenloader/intern/readfile.c
branches/ge_dome/source/blender/makesdna/DNA_scene_types.h
branches/ge_dome/source/blender/src/buttons_scene.c
branches/ge_dome/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
branches/ge_dome/source/gameengine/Ketsji/KX_KetsjiEngine.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_IRasterizer.h
branches/ge_dome/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
Added Paths:
-----------
branches/ge_dome/source/gameengine/Ketsji/KX_Dome.cpp
Modified: branches/ge_dome/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
===================================================================
--- branches/ge_dome/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj 2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj 2009-03-24 05:43:20 UTC (rev 19392)
@@ -514,6 +514,10 @@
>
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_Dome.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp"
>
</File>
@@ -799,6 +803,10 @@
>
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_Dome.h"
+ >
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h"
>
</File>
Modified: branches/ge_dome/source/blender/blenkernel/BKE_blender.h
===================================================================
--- branches/ge_dome/source/blender/blenkernel/BKE_blender.h 2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/blender/blenkernel/BKE_blender.h 2009-03-24 05:43:20 UTC (rev 19392)
@@ -41,7 +41,7 @@
struct MemFile;
#define BLENDER_VERSION 248
-#define BLENDER_SUBVERSION 2
+#define BLENDER_SUBVERSION 3
#define BLENDER_MINVERSION 245
#define BLENDER_MINSUBVERSION 15
Modified: branches/ge_dome/source/blender/blenkernel/intern/scene.c
===================================================================
--- branches/ge_dome/source/blender/blenkernel/intern/scene.c 2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/blender/blenkernel/intern/scene.c 2009-03-24 05:43:20 UTC (rev 19392)
@@ -230,6 +230,10 @@
sce->r.threads= 1;
sce->r.stereomode = 1; // no stereo
+ sce->r.domesize = 1.0f;
+ sce->r.domeres = 4;
+ sce->r.domemode = 1;
+ sce->r.domeangle = 180;
sce->r.simplify_subsurf= 6;
sce->r.simplify_particles= 1.0f;
Modified: branches/ge_dome/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/ge_dome/source/blender/blenloader/intern/readfile.c 2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/blender/blenloader/intern/readfile.c 2009-03-24 05:43:20 UTC (rev 19392)
@@ -8025,6 +8025,18 @@
}
}
+ if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 3)) {
+ Scene *sce;
+
+ /* Dome (Fisheye) default parameters */
+ for (sce= main->scene.first; sce; sce= sce->id.next) {
+ sce->r.domesize = 1.0f;
+ sce->r.domeres = 4;
+ sce->r.domemode = 1;
+ sce->r.domeangle = 180;
+ }
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */
Modified: branches/ge_dome/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- branches/ge_dome/source/blender/makesdna/DNA_scene_types.h 2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/blender/makesdna/DNA_scene_types.h 2009-03-24 05:43:20 UTC (rev 19392)
@@ -314,6 +314,12 @@
/* jpeg2000 */
short jp2_preset, jp2_depth;
int rpad3;
+
+ /* Dome variables */
+ short domeres, domemode;
+ short domeangle, pad9;
+ float domesize;
+ float pad10;
} RenderData;
/* control render convert and shading engine */
Modified: branches/ge_dome/source/blender/src/buttons_scene.c
===================================================================
--- branches/ge_dome/source/blender/src/buttons_scene.c 2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/blender/src/buttons_scene.c 2009-03-24 05:43:20 UTC (rev 19392)
@@ -1772,13 +1772,13 @@
static uiBlock *framing_render_menu(void *arg_unused)
{
uiBlock *block;
- short yco = 190, xco = 0;
+ short yco = 241, xco = 0;
int randomcolorindex = 1234;
block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
- uiDefBut(block, LABEL, 0, "", -5, -10, 295, 224, NULL, 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "", -5, -10, 295, 275, NULL, 0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
@@ -1820,6 +1820,7 @@
* RAS_STEREO_ANAGLYPH 5
* RAS_STEREO_SIDEBYSIDE 6
* RAS_STEREO_VINTERLACE 7
+ * RAS_STEREO_DOME 8
*/
uiBlockBeginAlign(block);
uiDefButS(block, ROW, 0, "No Stereo", xco, yco-=30, 88, 19, &(G.scene->r.stereomode), 7.0, 1.0, 0, 0, "Disables stereo");
@@ -1831,6 +1832,16 @@
uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW, 0, "Dome", xco-=180, yco-=30, 88, 19, &(G.scene->r.stereomode), 7.0, 8.0, 0, 0, "Enables Dome camera (fisheye)");
+ uiDefButS(block, NUM, 0, "Ang:", xco+=90, yco, 88, 19, &G.scene->r.domeangle, 90.0, 250.0, 0, 0, "Angle (Aperture) of the Dome - it only works in mode 1");
+ uiDefButS(block, NUM, 0, "Mode:", xco+=90, yco, 88, 19, &G.scene->r.domemode, 1.0, 3.0, 0, 0, "Dome mode - 1 fisheye, 2 truncated, 3 panoramic");//, 4 (tests), 5 offset, 6 warped");
+
+ uiDefButF(block, NUM, 0, "Size:", xco-=180, yco-=21, 88, 19, &G.scene->r.domesize, 0.5, 3.5, 0, 0, "Size adjustemnts");
+ uiDefButS(block, NUM, 0, "Res:", xco+=90, yco, 88, 19, &G.scene->r.domeres, 1.0, 8.0, 0, 0, "Resolution of the dome - 1 to 8");
+// uiDefButF(block, NUM, 0, "Off:", xco+=90, yco, 88, 19, &G.scene->r.domeoffset, 0.0, 0.999, 0, 0, "Offset - only works in mode 4");
+ uiBlockEndAlign(block);
+
uiBlockSetDirection(block, UI_TOP);
return block;
Modified: branches/ge_dome/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- branches/ge_dome/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2009-03-24 05:43:20 UTC (rev 19392)
@@ -372,6 +372,10 @@
initVideoTexture();
#endif
+ //initialize Dome Settings
+ if(blscene->r.stereomode == RAS_IRasterizer::RAS_STEREO_DOME)
+ ketsjiengine->InitDome(blscene->r.domesize, blscene->r.domeres, blscene->r.domemode, blscene->r.domeangle);
+
if (sceneconverter)
{
// convert and add scene
Modified: branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2009-03-24 03:53:20 UTC (rev 19391)
+++ branches/ge_dome/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2009-03-24 05:43:20 UTC (rev 19392)
@@ -692,6 +692,11 @@
#ifdef WITH_FFMPEG
initVideoTexture();
#endif
+
+ //initialize Dome Settings
+ if(m_startScene->r.stereomode == RAS_IRasterizer::RAS_STEREO_DOME)
+ m_ketsjiengine->InitDome(m_startScene->r.domesize, m_startScene->r.domeres, m_startScene->r.domemode, m_startScene->r.domeangle);
+
// Set the GameLogic.globalDict from marshal'd data, so we can
// load new blend files and keep data in GameLogic.globalDict
loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);
Added: branches/ge_dome/source/gameengine/Ketsji/KX_Dome.cpp
===================================================================
--- branches/ge_dome/source/gameengine/Ketsji/KX_Dome.cpp (rev 0)
+++ branches/ge_dome/source/gameengine/Ketsji/KX_Dome.cpp 2009-03-24 05:43:20 UTC (rev 19392)
@@ -0,0 +1,1766 @@
+/* $Id$
+-----------------------------------------------------------------------------
+
+This program is free software; you can redistribute it and/or modify it under
+the terms of the GNU Lesser General Public License as published by the Free Software
+Foundation; either version 2 of the License, or (at your option) any later
+version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT
+ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along with
+this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+Place - Suite 330, Boston, MA 02111-1307, USA, or go to
+http://www.gnu.org/copyleft/lesser.txt.
+
+Contributor(s): Dalai Felinto
+
+This code is originally inspired on some of the ideas and codes from Paul Bourke.
+Developed as part of a Research and Development project for SAT - La Soci\xE9t\xE9 des arts technologiques.
+-----------------------------------------------------------------------------
+*/
+
+#include <PyObjectPlus.h>
+#include <structmember.h>
+#include <float.h>
+#include <math.h>
+
+
+#include <BIF_gl.h>
+
+#include "KX_PythonInit.h"
+#include "DNA_scene_types.h"
+#include "RAS_CameraData.h"
+#include "BLI_arithb.h"
+
+#include "KX_Dome.h"
+
+#include "GL/glew.h"
+#include "GPU_extensions.h"
+#include "GL/glu.h" //XXX temporary, I don't think Blender can use glu.h in its files!!!
+
+// constructor
+KX_Dome::KX_Dome (
+ RAS_ICanvas* canvas,
+ /// rasterizer
+ RAS_IRasterizer* rasterizer,
+ /// render tools
+ RAS_IRenderTools* rendertools,
+ /// engine
+ KX_KetsjiEngine* engine,
+
+ float size, //size for adjustments
+ short res, //resolution
+ short mode, //mode - fisheye, truncated, warped, panoramic, ...
+ short angle
+// float offset //offset distance of the camera
+
+):
+ m_canvas(canvas),
+ m_rasterizer(rasterizer),
+ m_rendertools(rendertools),
+ m_engine(engine),
+ m_clip(100.f),
+ m_drawingmode(engine->GetDrawType()),
+ m_size(size),
+ m_resolution(res),
+ m_mode(mode),
+ m_angle(angle)
+// m_offset(offset)
+
+{
+ if (mode > DOME_NUM_MODES)
+ m_mode = DOME_FISHEYE;
+
+ //setting the viewport size
+ GLuint viewport[4]={0};
+ glGetIntegerv(GL_VIEWPORT,(GLint *)viewport);
+
+ SetViewPort(viewport);
+ CalculateImageSize(); //it could be called from m_dome->SetViewPort()
+
+ //4 == 180\xBA; 5 == 250\xBA; 6 == 360\xBA
+ m_numfaces = 5;
+// if (m_angle > 250)
+// m_angle = 250;
+
+ switch(m_mode){
+ case DOME_FISHEYE:
+ if (m_angle <= 180){
+ cubetop.resize(1);
+ cubebottom.resize(1);
+ cubeleft.resize(2);
+ cuberight.resize(2);
+
+ CreateMeshDome180(m_resolution);
+ m_numfaces = 4;
+ }else if (m_angle > 180 && m_angle <= 250){
+ cubetop.resize(2);
+ cubebottom.resize(2);
@@ Diff output truncated at 10240 characters. @@
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