[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19358] trunk/blender/source/gameengine/ Rasterizer: removed edgecode from the game engines RAS_Polygon class since its not used

Campbell Barton ideasman42 at gmail.com
Sun Mar 22 18:03:55 CET 2009


Revision: 19358
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19358
Author:   campbellbarton
Date:     2009-03-22 18:03:55 +0100 (Sun, 22 Mar 2009)

Log Message:
-----------
removed edgecode from the game engines RAS_Polygon class since its not used

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp	2009-03-22 16:25:14 UTC (rev 19357)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp	2009-03-22 17:03:55 UTC (rev 19358)
@@ -39,7 +39,7 @@
 	m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0;
 	m_numvert = numvert;
 
-	m_edgecode = 255;
+//	m_edgecode = 255;
 	m_polyflags = 0;
 }
 
@@ -63,6 +63,7 @@
 	return m_offset[i];
 }
 
+/*
 int RAS_Polygon::GetEdgeCode()
 {
 	return m_edgecode;
@@ -71,7 +72,7 @@
 void RAS_Polygon::SetEdgeCode(int edgecode)
 {
 	m_edgecode = edgecode;
-}
+}*/
 
 	
 bool RAS_Polygon::IsVisible()

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h	2009-03-22 16:25:14 UTC (rev 19357)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h	2009-03-22 17:03:55 UTC (rev 19358)
@@ -46,9 +46,13 @@
 	unsigned short				m_numvert;
 
 	/* flags */
+#if 1
+	unsigned short			m_polyflags;
+#else
 	unsigned char				m_edgecode;
 	unsigned char				m_polyflags;
-
+#endif
+	
 public:
 	enum {
 		VISIBLE = 1,
@@ -65,8 +69,9 @@
 	int					GetVertexOffset(int i);
 	
 	// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
-	int					GetEdgeCode();
-	void				SetEdgeCode(int edgecode);
+	// - Not used yet!
+/*	int					GetEdgeCode();
+	void				SetEdgeCode(int edgecode); */
 	
 	bool				IsVisible();
 	void				SetVisible(bool visible);





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