[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19278] trunk/blender/release/scripts/ import_dxf.py: update v1.12 - 2009.03.14 by migius

Remigiusz Fiedler migius at 4d-vectors.de
Sat Mar 14 00:35:15 CET 2009


Revision: 19278
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19278
Author:   migius
Date:     2009-03-14 00:35:15 +0100 (Sat, 14 Mar 2009)

Log Message:
-----------
 update v1.12 - 2009.03.14 by migius
 d3 removed all set()functions (problem with osx/python<2.4 reported by Blinkozo)
 d3 code-cleaning
 d2 temp patch for noname BLOCKS (*X,*U,*D)

Modified Paths:
--------------
    trunk/blender/release/scripts/import_dxf.py

Modified: trunk/blender/release/scripts/import_dxf.py
===================================================================
--- trunk/blender/release/scripts/import_dxf.py	2009-03-13 19:27:00 UTC (rev 19277)
+++ trunk/blender/release/scripts/import_dxf.py	2009-03-13 23:35:15 UTC (rev 19278)
@@ -7,7 +7,7 @@
 Tooltip: 'Import for DXF geometry data (Drawing eXchange Format).'
 """
 __author__ = 'Kitsu(Ed Blake) & migius(Remigiusz Fiedler)'
-__version__ = '1.12 - 2008.11.16 by migius'
+__version__ = '1.12 - 2009.03.14 by migius'
 __url__ = ["http://blenderartists.org/forum/showthread.php?t=84319",
 	 "http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D"]
 __email__ = ["migius(at)4d-vectors.de","Kitsune_e(at)yahoo.com"]
@@ -15,7 +15,7 @@
 This script imports objects from DXF (2d/3d) into Blender.
 
 This script imports 2d and 3d geometery from DXF files.
-Supported DXF format versions: from (r2.5) r12 up to 2008.
+Supported DXF format versions: from (r2.5) r12 up to r2008.
 Enhanced features are:
 - configurable object filtering and geometry manipulation,
 - configurable material pre-processing,
@@ -32,7 +32,7 @@
 CIRCLE,
 ARC,
 3DFACE,
-2d-POLYLINE (=plane, incl. arc, variable-width, curve, spline),
+2d-POLYLINE (=in plane, incl. arc, variable-width, curve, spline),
 3d-POLYLINE (=non-plane),
 3d-POLYMESH,
 3d-POLYFACE,
@@ -57,7 +57,7 @@
 "model space" is default,
 "paper space" as option (= "layout views")
 
-Supported scene definition objescts produced with AVE_RENDER:
+Supported scene definition objects produced with AVE_RENDER:
 scene: selection of lights assigned to the camera,
 lights: DIRECT, OVERHEAD, SH_SPOT,
 (wip v1.13 import of AVE_RENDER material definitions)
@@ -88,7 +88,7 @@
 
 """
 History:
- v1.0 - 2007/2008 by migius
+ v1.0 - 2007/2008/2009 by migius
  planned tasks:
  -- (to see more, search for "--todo--" in script code)
  -- command-line-mode/batch-mode
@@ -111,6 +111,11 @@
  -- support ortho mode for VIEWs and VPORTs as cameras 
 
 
+ v1.12 - 2009.03.14 by migius
+ d3 removed all set()functions (problem with osx/python<2.4 reported by Blinkozo)
+ d3 code-cleaning
+ v1.12 - 2009.01.14 by migius
+ d2 temp patch for noname BLOCKS (*X,*U,*D)
  v1.12 - 2008.11.16 by migius
  d1 remove try_finally: cause not supported in python <2.5
  d1 add Bezier curves bevel radius support (default 1.0)
@@ -309,9 +314,17 @@
 #from dxfReader import get_name, get_layer
 from dxfReader import Object as dxfObject
 from dxfColorMap import color_map
-
 from math import *
 
+# osx-patch by Blinkozo
+#todo: avoid additional modules, prefer Blender-build-in test routines
+#import platform
+#if platform.python_version() < '2.4':
+#    from sets import Set as set
+#from sys import version_info
+#ver = '%s.%s' % version_info[0:2]
+# end osx-patch
+
 try:
 	import os
 	if os.name != 'mac':
@@ -950,7 +963,7 @@
 		if thic < settings.var['dist_min']: thic = settings.var['dist_min']
 
 		if points_as in [1,3,4,5]:
-			if True: # points_as in [1,5]: # as 'empty'
+			if points_as in [1,5]: # as 'empty'
 				c = 'Empty'
 			elif points_as == 3: # as 'thin sphere'
 				res = settings.var['thin_res']
@@ -1276,66 +1289,6 @@
 		pline = Curve.New(obname)   # create new curve data
 		#pline.setResolu(24) #--todo-----						
 
-		if False: #old self.spline:  # NURBSplines-----OK-----
-			#print 'deb:polyline2dCurve.draw self.spline!' #---------------
-			weight1 = 0.5
-			weight2 = 1.0
-			if self.curvQuadrati:
-				# Bezier-curve form simulated in NURBS-curve
-				# generate middlepoints except start/end-segments ---
-				#print 'deb:polyline2dCurve.draw extraQBspline!' #---------------
-				temp_points = []
-				point = d_points[0].loc
-				point.append(weight1)
-				temp_points.append(point)
-				for i in xrange(1,len(d_points)-2):
-					point1 = d_points[i].loc
-					point2 = d_points[i+1].loc
-					mpoint = list((Mathutils.Vector(point1) + Mathutils.Vector(point2)) * 0.5)
-					mpoint.append(weight2)
-					point1.append(weight1)
-					temp_points.append(point1)
-					temp_points.append(mpoint)
-				point2.append(weight1)
-				temp_points.append(point2)
-				point = d_points[-1].loc
-				point.append(weight1)
-				temp_points.append(point)
-				d_points = temp_points
-			else:
-				temp_points = []
-				for d in d_points:
-					d = d.loc
-					d.append(weight1)
-					temp_points.append(d)
-				d_points = temp_points
-
-			if not self.closed:
-				# generate extended startpoint and endpoint------
-				point1 = Mathutils.Vector(d_points[0][:3])
-				point2 = Mathutils.Vector(d_points[1][:3])
-				startpoint = list(point1 - point2 + point1)
-				startpoint.append(weight1)
-				point1 = Mathutils.Vector(d_points[-1][:3])
-				point2 = Mathutils.Vector(d_points[-2][:3])
-				endpoint = list(point1 - point2 + point1)
-				endpoint.append(weight1)
-				temp_points = []
-				temp_points.append(startpoint)
-				temp_points.extend(d_points)
-				d_points = temp_points
-				d_points.append(endpoint)
-
-			point = d_points[0]
-			curve = pline.appendNurb(point)
-			curve.setType(4) #NURBS curve
-			for point in d_points[1:]:
-				curve.append(point)
-			if self.closed:
-				curve.flagU = 1 # Set curve cyclic=close
-			else:
-				curve.flagU = 0 # Set curve not cyclic=open
-
 		if self.spline:  # NURBSplines-----OK-----
 			#print 'deb:polyline2dCurve.draw self.spline!' #---------------
 			nurbs_points = []
@@ -1358,21 +1311,6 @@
 			except AttributeError: pass
 			#print 'deb: dir(curve):', dir(curve) #----------------
 
-		elif  False: #orig self.curved:  #--Bezier-curves---OK-------
-			#print 'deb:polyline2dCurve.draw self.curved!' #---------------
-			curve = pline.appendNurb(BezTriple.New(d_points[0]))
-			for p in d_points[1:]:
-				curve.append(BezTriple.New(p))
-			for point in curve:
-				point.handleTypes = [AUTO, AUTO]
-				point.radius = 1.0
-			if self.closed:
-				curve.flagU = 1 # Set curve cyclic=close
-			else:
-				curve.flagU = 0 # Set curve not cyclic=open
-				curve[0].handleTypes = [FREE, ALIGN]   #remi--todo-----
-				curve[-1].handleTypes = [ALIGN, FREE]   #remi--todo-----
-
 		elif  self.curved:  #--SPLINE as Bezier-curves---wip------
 			#print 'deb:polyline2dCurve.draw self.curved!' #---------------
 			begtangent, endtangent = None, None
@@ -1424,68 +1362,48 @@
 			for i in xrange(len(d_points)):
 				point1 = d_points[i]
 				#point2 = d_points[i+1]
-				if False: #-----outdated!- standard calculation ----------------------------------
-					if point1.bulge and (i < len(d_points)-2 or self.closed):
-						verts, center = calcBulge(point1, point2, arc_res, triples=False)
-						if i == 0: curve = pline.appendNurb(BezTriple.New(verts[0]))
-						else: curve.append(BezTriple.New(verts[0]))
-						curve[-1].handleTypes = [VECT, VECT]  #--todo--calculation of bezier-tangents
-						curve[-1].radius = 1.0
-						for p in verts[1:]:
-							curve.append(BezTriple.New(p))
-							curve[-1].handleTypes = [AUTO, AUTO]
-							curve[-1].radius = 1.0
-					else:
-						if i == 0: curve = pline.appendNurb(BezTriple.New(point1.loc))
-						else: curve.append(BezTriple.New(point1.loc))
-						curve[-1].handleTypes = [VECT, VECT]   #--todo--calculation of bezier-tangents
-						curve[-1].radius = 1.0
+				#----- optimised Bezier-Handles calculation --------------------------------
+				#print 'deb:drawPlineCurve: i:', i #---------
+				if point1.bulge and not (i == len(d_points)-1 and point1.bulge and not self.closed):
+					if i == len(d_points)-1: point2 = d_points[0]
+					else: point2 = d_points[i+1]
 
-				elif True:   #----- optimised Bezier-Handles calculation --------------------------------
-					#print 'deb:drawPlineCurve: i:', i #---------
-					if point1.bulge and not (i == len(d_points)-1 and point1.bulge and not self.closed):
-						if i == len(d_points)-1: point2 = d_points[0]
-						else: point2 = d_points[i+1]
 
+					# calculate additional points for bulge
+					VectorTriples = calcBulge(point1, point2, arc_res, triples=True)
 
-						# calculate additional points for bulge
-						VectorTriples = calcBulge(point1, point2, arc_res, triples=True)
+					if prevHandleType == FREE:
+						#print 'deb:drawPlineCurve: VectorTriples[0]:', VectorTriples[0] #---------
+						VectorTriples[0][:3] = prevHandleVect
+						#print 'deb:drawPlineCurve: VectorTriples[0]:', VectorTriples[0] #---------
 
-						if prevHandleType == FREE:
-							#print 'deb:drawPlineCurve: VectorTriples[0]:', VectorTriples[0] #---------
-							VectorTriples[0][:3] = prevHandleVect
-							#print 'deb:drawPlineCurve: VectorTriples[0]:', VectorTriples[0] #---------
+					if i == 0: curve = pline.appendNurb(BezTriple.New(VectorTriples[0]))
+					else: curve.append(BezTriple.New(VectorTriples[0]))
+					curve[-1].handleTypes = [prevHandleType, FREE]
+					curve[-1].radius = 1.0
 
-						if i == 0: curve = pline.appendNurb(BezTriple.New(VectorTriples[0]))
-						else: curve.append(BezTriple.New(VectorTriples[0]))
-						curve[-1].handleTypes = [prevHandleType, FREE]
+					for p in VectorTriples[1:-1]:
+						curve.append(BezTriple.New(p))
+						curve[-1].handleTypes = [FREE, FREE]
 						curve[-1].radius = 1.0
 
-						for p in VectorTriples[1:-1]:
-							curve.append(BezTriple.New(p))
-							curve[-1].handleTypes = [FREE, FREE]
-							curve[-1].radius = 1.0
-
-						prevHandleVect = VectorTriples[-1][:3]
-						prevHandleType = FREE
-						#print 'deb:drawPlineCurve: prevHandleVect:', prevHandleVect #---------
+					prevHandleVect = VectorTriples[-1][:3]
+					prevHandleType = FREE
+					#print 'deb:drawPlineCurve: prevHandleVect:', prevHandleVect #---------
+				else:
+					#print 'deb:drawPlineCurve: else' #----------
+					if prevHandleType == FREE:
+						VectorTriples = prevHandleVect + list(point1) + list(point1)
+						#print 'deb:drawPlineCurve: VectorTriples:', VectorTriples #---------
+						curve.append(BezTriple.New(VectorTriples))
+						curve[-1].handleTypes = [FREE, VECT]
+						prevHandleType = VECT
+						curve[-1].radius = 1.0
 					else:
-						#print 'deb:drawPlineCurve: else' #----------
-						if prevHandleType == FREE:
-							VectorTriples = prevHandleVect + list(point1) + list(point1)
-							#print 'deb:drawPlineCurve: VectorTriples:', VectorTriples #---------
-							curve.append(BezTriple.New(VectorTriples))
-							curve[-1].handleTypes = [FREE, VECT]
-							prevHandleType = VECT
-							curve[-1].radius = 1.0
-						else:
-							if i == 0: curve = pline.appendNurb(BezTriple.New(point1.loc))

@@ Diff output truncated at 10240 characters. @@




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