[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21199] branches/blender2.5/blender/source /blender/editors/sculpt_paint/sculpt.c: 2.5/Sculpt:
Nicholas Bishop
nicholasbishop at gmail.com
Sat Jun 27 19:10:19 CEST 2009
Revision: 21199
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21199
Author: nicholasbishop
Date: 2009-06-27 19:10:19 +0200 (Sat, 27 Jun 2009)
Log Message:
-----------
2.5/Sculpt:
Removed a bunch of old code that was #ifdef'd out. Mostly relates to partial visibility and partial redraw. Both of these are important features, but need better design updated for 2.5.
Also removed the old (huge/ugly!) sculpt() function that is now handled by the stroke operator code.
Modified Paths:
--------------
branches/blender2.5/blender/source/blender/editors/sculpt_paint/sculpt.c
Modified: branches/blender2.5/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/sculpt_paint/sculpt.c 2009-06-27 16:35:42 UTC (rev 21198)
+++ branches/blender2.5/blender/source/blender/editors/sculpt_paint/sculpt.c 2009-06-27 17:10:19 UTC (rev 21199)
@@ -738,37 +738,6 @@
}
}
-/* Clears the depth buffer in each modified area. */
-#if 0
-static void sculpt_clear_damaged_areas(SculptSession *ss)
-{
- RectNode *rn= NULL;
-
- for(rn = ss->damaged_rects.first; rn; rn = rn->next) {
- rcti clp = rn->r;
- rcti *win = NULL; /*XXX: &curarea->winrct; */
-
- clp.xmin += win->xmin;
- clp.xmax += win->xmin;
- clp.ymin += win->ymin;
- clp.ymax += win->ymin;
-
- if(clp.xmin < win->xmax && clp.xmax > win->xmin &&
- clp.ymin < win->ymax && clp.ymax > win->ymin) {
- if(clp.xmin < win->xmin) clp.xmin = win->xmin;
- if(clp.ymin < win->ymin) clp.ymin = win->ymin;
- if(clp.xmax > win->xmax) clp.xmax = win->xmax;
- if(clp.ymax > win->ymax) clp.ymax = win->ymax;
-
- glScissor(clp.xmin + 1, clp.ymin + 1,
- clp.xmax - clp.xmin - 2,
- clp.ymax - clp.ymin - 2);
- }
-
- glClear(GL_DEPTH_BUFFER_BIT);
- }
-}
-#endif
static void do_brush_action(Sculpt *sd, StrokeCache *cache)
{
SculptSession *ss = sd->session;
@@ -987,25 +956,6 @@
}
}
-void sculptmode_selectbrush_menu(void)
-{
- /* XXX: I guess menus belong elsewhere too?
-
- Sculpt *sd= sculpt_data();
- int val;
-
- pupmenu_set_active(sd->brush_type);
-
- val= pupmenu("Select Brush%t|Draw|Smooth|Pinch|Inflate|Grab|Layer|Flatten");
-
- if(val>0) {
- sd->brush_type= val;
-
- allqueue(REDRAWVIEW3D, 1);
- allqueue(REDRAWBUTSEDIT, 1);
- }*/
-}
-
static void sculptmode_update_all_projverts(SculptSession *ss)
{
unsigned i;
@@ -1084,89 +1034,6 @@
}
}
-/* XXX: lots of drawing code (partial redraw), has to go elsewhere */
-#if 0
-void sculptmode_draw_wires(SculptSession *ss, int only_damaged)
-{
- Mesh *me = get_mesh(OBACT);
- int i;
-
- bglPolygonOffset(1.0);
- glDepthMask(0);
- BIF_ThemeColor((OBACT==OBACT)?TH_ACTIVE:TH_SELECT);
-
- for(i=0; i<me->totedge; i++) {
- MEdge *med= &me->medge[i];
-
- if((!only_damaged || (ss->projverts[med->v1].inside || ss->projverts[med->v2].inside)) &&
- (med->flag & ME_EDGEDRAW)) {
- glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, &med->v1);
- }
- }
-
- glDepthMask(1);
- bglPolygonOffset(0.0);
-}
-
-void sculptmode_draw_mesh(int only_damaged)
-{
- int i, j, dt, drawCurrentMat = 1, matnr= -1;
- SculptSession *ss = sculpt_session();
-
- sculpt_update_mesh_elements(ss, OBACT);
-
- persp(PERSP_VIEW);
- mymultmatrix(OBACT->obmat);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- /* XXX: GPU_set_object_materials(G.scene, OBACT, 0, NULL); */
- glEnable(GL_CULL_FACE);
-
- glShadeModel(GL_SMOOTH);
-
- glVertexPointer(3, GL_FLOAT, sizeof(MVert), &cache->mvert[0].co);
- glNormalPointer(GL_SHORT, sizeof(MVert), &cache->mvert[0].no);
-
- dt= MIN2(G.vd->drawtype, OBACT->dt);
- if(dt==OB_WIRE)
- glColorMask(0,0,0,0);
-
- for(i=0; i<ss->totface; ++i) {
- MFace *f= &ss->mface[i];
- char inside= 0;
- int new_matnr= f->mat_nr + 1;
-
- if(new_matnr != matnr)
- drawCurrentMat= GPU_enable_material(matnr = new_matnr, NULL);
-
- /* If only_damaged!=0, only draw faces that are partially
- inside the area(s) modified by the brush */
- if(only_damaged) {
- for(j=0; j<(f->v4?4:3); ++j) {
- if(ss->projverts[*((&f->v1)+j)].inside) {
- inside= 1;
- break;
- }
- }
- }
- else
- inside= 1;
-
- if(inside && drawCurrentMat)
- glDrawElements(f->v4?GL_QUADS:GL_TRIANGLES, f->v4?4:3, GL_UNSIGNED_INT, &f->v1);
- }
-
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glColorMask(1,1,1,1);
-
- if(dt==OB_WIRE || (OBACT->dtx & OB_DRAWWIRE))
- sculptmode_draw_wires(ss, only_damaged);
-
- glDisable(GL_DEPTH_TEST);
-}
-#endif
-
static int sculpt_mode_poll(bContext *C)
{
return G.f & G_SCULPTMODE;
@@ -1718,454 +1585,3 @@
WM_operatortype_append(SCULPT_OT_sculptmode_toggle);
WM_operatortype_append(SCULPT_OT_brush_curve_preset);
}
-
-void sculpt(Sculpt *sd)
-{
-#if 0
- SculptSession *ss= sd->session;
- Object *ob= NULL; /*XXX */
- Mesh *me;
- MultiresModifierData *mmd = NULL;
- /* lastSigMouse is for the rake, to store the last place the mouse movement was significant */
- short mouse[2], mvalo[2], lastSigMouse[2],firsttime=1, mousebut;
- short modifier_calculations= 0;
- BrushAction *a = MEM_callocN(sizeof(BrushAction), "brush action");
- short spacing= 32000;
- int scissor_box[4];
- float offsetRot;
- int smooth_stroke = 0, i;
- int anchored, rake = 0 /* XXX: rake = ? */;
-
- /* XXX: checking that sculpting is allowed
- if(!(G.f & G_SCULPTMODE) || G.obedit || !ob || ob->id.lib || !get_mesh(ob) || (get_mesh(ob)->totface == 0))
- return;
- if(!(ob->lay & G.vd->lay))
- error("Active object is not in this layer");
- if(ob_get_keyblock(ob)) {
- if(!(ob->shapeflag & OB_SHAPE_LOCK)) {
- error("Cannot sculpt on unlocked shape key");
- return;
- }
- }*/
-
- anchored = sd->brush->flag & BRUSH_ANCHORED;
- smooth_stroke = (sd->flags & SCULPT_INPUT_SMOOTH) && (sd->brush->sculpt_tool != SCULPT_TOOL_GRAB) && !anchored;
-
- if(smooth_stroke)
- sculpt_stroke_new(256);
-
- ss->damaged_rects.first = ss->damaged_rects.last = NULL;
- ss->damaged_verts.first = ss->damaged_verts.last = NULL;
- ss->vertexcosnos = NULL;
-
- mmd = sculpt_multires_active(ob);
-
- /* Check that vertex users are up-to-date */
- if(ob != active_ob || !ss->vertex_users || ss->vertex_users_size != cache->totvert) {
- sculpt_vertexusers_free(ss);
- calc_vertex_users(ss);
- if(ss->projverts)
- MEM_freeN(ss->projverts);
- ss->projverts = NULL;
- active_ob= ob;
- }
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
-
- /*XXX:
- persp(PERSP_VIEW);
- getmouseco_areawin(mvalo);*/
-
- /* Init texture
- FIXME: Shouldn't be doing this every time! */
- if(sd->tex_mode!=SCULPTREPT_3D)
- sculptmode_update_tex(sd);
-
- /*XXX: getmouseco_areawin(mouse); */
- mvalo[0]= mouse[0];
- mvalo[1]= mouse[1];
- lastSigMouse[0]=mouse[0];
- lastSigMouse[1]=mouse[1];
- mousebut = 0; /* XXX: L_MOUSE; */
-
- /* If modifier_calculations is true, then extra time must be spent
- updating the mesh. This takes a *lot* longer, so it's worth
- skipping if the modifier stack is empty. */
- modifier_calculations= sculpt_modifiers_active(ob);
-
- if(modifier_calculations)
- ss->vertexcosnos= mesh_get_mapped_verts_nors(NULL, ob); /* XXX: scene = ? */
- sculptmode_update_all_projverts(ss);
-
- /* Capture original copy */
- if(sd->flags & SCULPT_DRAW_FAST)
- glAccum(GL_LOAD, 1);
-
- /* Get original scissor box */
- glGetIntegerv(GL_SCISSOR_BOX, scissor_box);
-
- /* For raking, get the original angle*/
- offsetRot=sculpt_tex_angle(sd);
-
- me = get_mesh(ob);
-
- while (/*XXX:get_mbut() & mousebut*/0) {
- /* XXX: getmouseco_areawin(mouse); */
- /* If rake, and the mouse has moved over 10 pixels (euclidean) (prevents jitter) then get the new angle */
- if (rake && (pow(lastSigMouse[0]-mouse[0],2)+pow(lastSigMouse[1]-mouse[1],2))>100){
- /*Nasty looking, but just orig + new angle really*/
- set_tex_angle(sd, offsetRot+180.+to_deg(atan2((float)(mouse[1]-lastSigMouse[1]),(float)(mouse[0]-lastSigMouse[0]))));
- lastSigMouse[0]=mouse[0];
- lastSigMouse[1]=mouse[1];
- }
-
- if(firsttime || mouse[0]!=mvalo[0] || mouse[1]!=mvalo[1] ||
- sd->brush->flag & BRUSH_AIRBRUSH) {
- a->firsttime = firsttime;
- firsttime= 0;
-
- if(smooth_stroke)
- sculpt_stroke_add_point(ss->stroke, mouse[0], mouse[1]);
-
- spacing+= sqrt(pow(mvalo[0]-mouse[0],2)+pow(mvalo[1]-mouse[1],2));
-
- if(modifier_calculations && !ss->vertexcosnos)
- ss->vertexcosnos= mesh_get_mapped_verts_nors(NULL, ob); /*XXX scene = ? */
-
- if(sd->brush->sculpt_tool != SCULPT_TOOL_GRAB) {
- if(anchored) {
- /* Restore the mesh before continuing with anchored stroke */
- /*if(a->mesh_store) {
- for(i = 0; i < cache->totvert; ++i) {
- VecCopyf(cache->mvert[i].co, &a->mesh_store[i].x);
- cache->mvert[i].no[0] = a->orig_norms[i][0];
- cache->mvert[i].no[1] = a->orig_norms[i][1];
- cache->mvert[i].no[2] = a->orig_norms[i][2];
- }
- }*/
-
- //do_symmetrical_brush_actions(sd, a, mouse, NULL);
- }
- else {
- if(smooth_stroke) {
- sculpt_stroke_apply(sd, ss->stroke);
- }
- else if(sd->spacing==0 || spacing>sd->spacing) {
- //do_symmetrical_brush_actions(sd, a, mouse, NULL);
- spacing= 0;
- }
- }
- }
- else {
- //do_symmetrical_brush_actions(sd, a, mouse, mvalo);
- //unproject(ss, sd->pivot, mouse[0], mouse[1], a->depth);
- }
-
- if((!ss->multires && modifier_calculations) || ob_get_keyblock(ob)) {
- /* XXX: DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); */ }
-
- if(modifier_calculations || sd->brush->sculpt_tool == SCULPT_TOOL_GRAB || !(sd->flags & SCULPT_DRAW_FAST)) {
- calc_damaged_verts(ss, a);
- /*XXX: scrarea_do_windraw(curarea);
- screen_swapbuffers(); */
- } else { /* Optimized drawing */
- calc_damaged_verts(ss, a);
-
- /* Draw the stored image to the screen */
- glAccum(GL_RETURN, 1);
-
- sculpt_clear_damaged_areas(ss);
-
- /* Draw all the polygons that are inside the modified area(s) */
- glScissor(scissor_box[0], scissor_box[1], scissor_box[2], scissor_box[3]);
- /* XXX: sculptmode_draw_mesh(1); */
- glAccum(GL_LOAD, 1);
-
- projverts_clear_inside(ss);
-
- /* XXX: persp(PERSP_WIN); */
- glDisable(GL_DEPTH_TEST);
-
- /* Draw cursor */
- if(sd->flags & SCULPT_TOOL_DRAW)
- fdrawXORcirc((float)mouse[0],(float)mouse[1],sd->brush->size);
- /* XXX: if(smooth_stroke)
- sculpt_stroke_draw();
-
- myswapbuffers(); */
- }
-
- BLI_freelistN(&ss->damaged_rects);
- ss->damaged_rects.first = ss->damaged_rects.last = NULL;
-
- mvalo[0]= mouse[0];
- mvalo[1]= mouse[1];
-
- if(ss->vertexcosnos) {
- MEM_freeN(ss->vertexcosnos);
- ss->vertexcosnos= NULL;
- }
-
- }
- else { /*XXX:BIF_wait_for_statechange();*/ }
- }
-
- /* Set the rotation of the brush back to what it was before any rake */
- set_tex_angle(sd, offsetRot);
-
- if(smooth_stroke) {
- sculpt_stroke_apply_all(sd, ss->stroke);
- calc_damaged_verts(ss, a);
- BLI_freelistN(&ss->damaged_rects);
- }
-
- //if(a->layer_disps) MEM_freeN(a->layer_disps);
- //if(a->mesh_store) MEM_freeN(a->mesh_store);
@@ Diff output truncated at 10240 characters. @@
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