[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21097] branches/blender2.5/blender: 2.5: Image Editor

Brecht Van Lommel brecht at blender.org
Tue Jun 23 02:45:41 CEST 2009


Revision: 21097
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21097
Author:   blendix
Date:     2009-06-23 02:45:41 +0200 (Tue, 23 Jun 2009)

Log Message:
-----------
2.5: Image Editor

* Menu and header more complete now.
* Clean up Game Properties panel and moved View Properties panel
  to python.
* Fix some drawing issues when combining tiles, repeat and aspect,
  some also from 2.4x, these options didn't work together 100%.

Modified Paths:
--------------
    branches/blender2.5/blender/release/ui/space_image.py
    branches/blender2.5/blender/source/blender/editors/include/UI_icons.h
    branches/blender2.5/blender/source/blender/editors/include/UI_interface.h
    branches/blender2.5/blender/source/blender/editors/space_image/image_buttons.c
    branches/blender2.5/blender/source/blender/editors/space_image/image_draw.c
    branches/blender2.5/blender/source/blender/editors/space_image/space_image.c
    branches/blender2.5/blender/source/blender/editors/transform/transform_generics.c
    branches/blender2.5/blender/source/blender/makesrna/intern/rna_image.c
    branches/blender2.5/blender/source/blender/makesrna/intern/rna_space.c
    branches/blender2.5/blender/source/blender/makesrna/intern/rna_ui_api.c

Modified: branches/blender2.5/blender/release/ui/space_image.py
===================================================================
--- branches/blender2.5/blender/release/ui/space_image.py	2009-06-23 00:41:55 UTC (rev 21096)
+++ branches/blender2.5/blender/release/ui/space_image.py	2009-06-23 00:45:41 UTC (rev 21097)
@@ -9,6 +9,7 @@
 		layout = self.layout
 		sima = context.space_data
 		uv = sima.uv_editor
+		settings = context.scene.tool_settings
 
 		show_uvedit = sima.show_uvedit
 
@@ -17,8 +18,8 @@
 		layout.itemS()
 
 		layout.itemR(sima, "update_automatically")
-		# XXX if show_uvedit:
-		# XXX	layout.itemR(uv, "local_view") # "UV Local View", Numpad /
+		if show_uvedit:
+			layout.itemR(settings, "uv_local_view") # Numpad /
 
 		layout.itemS()
 
@@ -156,7 +157,7 @@
 		layout = self.layout
 		sima = context.space_data
 		uv = sima.uv_editor
-		scene = context.scene
+		settings = context.scene.tool_settings
 
 		layout.itemR(uv, "snap_to_pixels")
 		layout.itemR(uv, "constrain_to_image_bounds")
@@ -183,8 +184,8 @@
 
 		layout.itemS()
 
-		# XXX layout.itemR(scene, "proportional_editing")
-		layout.item_menu_enumR(scene, "proportional_editing_falloff")
+		layout.itemR(settings, "proportional_editing")
+		layout.item_menu_enumR(settings, "proportional_editing_falloff")
 
 		layout.itemS()
 
@@ -196,7 +197,9 @@
 	def draw(self, context):
 		sima = context.space_data
 		ima = sima.image
+		iuser = sima.image_user
 		layout = self.layout
+		settings = context.scene.tool_settings
 
 		show_render = sima.show_render
 		show_paint = sima.show_paint
@@ -250,75 +253,26 @@
 
 		# uv editing
 		if show_uvedit:
-			pass
-		
-		"""
-		/* uv editing */
-		if(show_uvedit) {
-			/* pivot */
-			uiDefIconTextButS(block, ICONTEXTROW, B_NOP, ICON_ROTATE,
-					"Pivot: %t|Bounding Box Center %x0|Median Point %x3|2D Cursor %x1",
-					xco,yco,XIC+10,YIC, &ar->v2d.around, 0, 3.0, 0, 0,
-					"Rotation/Scaling Pivot (Hotkeys: Comma, Shift Comma, Period)");
-			xco+= XIC + 18;
-			
-			/* selection modes */
-			uiDefIconButBitS(block, TOG, UV_SYNC_SELECTION, B_REDR, ICON_EDIT, xco,yco,XIC,YIC, &scene->toolsettings->uv_flag, 0, 0, 0, 0, "Sync UV and Mesh Selection");
-			xco+= XIC+8;
+			uvedit = sima.uv_editor
 
-			if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
-				uiBlockBeginAlign(block);
-				
-				uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_REDR, ICON_VERTEXSEL,
-					xco,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
-				uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_REDR, ICON_EDGESEL,
-					xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
-				uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_REDR, ICON_FACESEL,
-					xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
+			layout.itemS()
 
-				uiBlockEndAlign(block);
-			}
-			else {
-				uiBlockBeginAlign(block);
+			layout.itemR(uvedit, "pivot", text="")
+			layout.itemR(settings, "uv_sync_selection", text="")
 
-				uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL,
-					xco,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_VERTEX, 0, 0, "Vertex select mode");
-				uiDefIconButS(block, ROW, B_REDR, ICON_EDGESEL,
-					xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_EDGE, 0, 0, "Edge select mode");
-				uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL,
-					xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_FACE, 0, 0, "Face select mode");
-				uiDefIconButS(block, ROW, B_REDR, ICON_LINKEDSEL,
-					xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_ISLAND, 0, 0, "Island select mode");
+			if settings.uv_sync_selection:
+				layout.itemR(settings, "mesh_selection_mode", text="", expand=True)
+			else:
+				layout.itemR(settings, "uv_selection_mode", text="", expand=True)
+				layout.itemR(uvedit, "sticky_selection_mode", text="")
+			pass
 
-				uiBlockEndAlign(block);
+			row = layout.row(align=True)
+			row.itemR(settings, "snap", text="")
+			if settings.snap:
+				row.itemR(settings, "snap_mode", text="")
 
-				/* would use these if const's could go in strings 
-				 * SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */
-				but = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC,
-						"Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2",
-						xco+=XIC+10,yco,XIC+10,YIC, &(sima->sticky), 0, 3.0, 0, 0,
-						"Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)");
-			}
-
-			xco+= XIC + 16;
-			
-			/* snap options, identical to options in 3d view header */
-			uiBlockBeginAlign(block);
-
-			if (scene->snap_flag & SCE_SNAP) {
-				uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab).");
-				xco+= XIC;
-				uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2",xco,yco,70,YIC, &scene->snap_target, 0, 0, 0, 0, "Snap Target Mode.");
-				xco+= 70;
-			}
-			else {
-				uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEAR,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab).");	
-				xco+= XIC;
-			}
-
-			uiBlockEndAlign(block);
-			xco+= 8;
-
+			"""
 			/* uv layers */
 			{
 				Object *obedit= CTX_data_edit_object(C);
@@ -329,29 +283,11 @@
 
 				but = uiDefButI(block, MENU, B_NOP, menustr ,xco,yco,85,YIC, &act, 0, 0, 0, 0, "Active UV Layer for editing.");
 				// uiButSetFunc(but, do_image_buttons_set_uvlayer_callback, &act, NULL);
-				
-				xco+= 85;
-			}
+			"""
 
-			xco+= 8;
-		}
-		"""
-
 		if ima:
-			"""
-			RenderResult *rr;
-		
-			/* render layers and passes */
-			rr= BKE_image_get_renderresult(scene, ima);
-			if(rr) {
-				uiBlockBeginAlign(block);
-#if 0
-				uiblock_layer_pass_buttons(block, rr, &sima->iuser, B_REDR, xco, 0, 160);
-#endif
-				uiBlockEndAlign(block);
-				xco+= 166;
-			}
-			"""
+			# layers
+			layout.template_image_layers(ima, iuser)
 
 			# painting
 			layout.itemR(sima, "image_painting", text="")
@@ -373,6 +309,10 @@
 	__region_type__ = "UI"
 	__label__ = "Game Properties"
 
+	def poll(self, context):
+		sima = context.space_data
+		return (sima and sima.image)
+
 	def draw(self, context):
 		sima = context.space_data
 		layout = self.layout
@@ -382,447 +322,84 @@
 		if ima:
 			split = layout.split()
 
-			col = split.column(align=True)
-			col.itemR(ima, "animated")
+			col = split.column()
 
-			subcol = col.column()
+			subcol = col.column(align=True)
+			subcol.itemR(ima, "clamp_x")
+			subcol.itemR(ima, "clamp_y")
+
+			col.itemR(ima, "mapping", expand=True)
+			col.itemR(ima, "tiles")
+
+			col = split.column()
+
+			subcol = col.column(align=True)
+			subcol.itemR(ima, "animated")
+
+			subcol = subcol.column()
 			subcol.itemR(ima, "animation_start", text="Start")
 			subcol.itemR(ima, "animation_end", text="End")
 			subcol.itemR(ima, "animation_speed", text="Speed")
 			subcol.active = ima.animated
 
-			col = split.column()
-			col.itemR(ima, "tiles")
-
 			subrow = col.row(align=True)
 			subrow.itemR(ima, "tiles_x", text="X")
 			subrow.itemR(ima, "tiles_y", text="Y")
-			subrow.active = ima.tiles
+			subrow.active = ima.tiles or ima.animated
 
-			col.itemS()
-			col.itemR(ima, "clamp_x")
-			col.itemR(ima, "clamp_y")
-
-			col.itemR(ima, "mapping", expand=True)
-
-bpy.types.register(IMAGE_MT_view)
-bpy.types.register(IMAGE_MT_select)
-bpy.types.register(IMAGE_MT_image)
-bpy.types.register(IMAGE_MT_uvs_showhide)
-bpy.types.register(IMAGE_MT_uvs_transform)
-bpy.types.register(IMAGE_MT_uvs_mirror)
-bpy.types.register(IMAGE_MT_uvs_weldalign)
-bpy.types.register(IMAGE_MT_uvs)
-bpy.types.register(IMAGE_HT_header)
-bpy.types.register(IMAGE_PT_game_properties)
-
-
-import bpy
-
-class IMAGE_MT_view(bpy.types.Menu):
+class IMAGE_PT_view_properties(bpy.types.Panel):
 	__space_type__ = "IMAGE_EDITOR"
-	__label__ = "View"
+	__region_type__ = "UI"
+	__label__ = "View Properties"
 
 	def draw(self, context):
-		layout = self.layout
 		sima = context.space_data
-		uv = sima.uv_editor
-
-		show_uvedit = sima.show_uvedit
-
-		layout.itemO("IMAGE_OT_properties") # icon
-
-		layout.itemS()
-
-		layout.itemR(sima, "update_automatically")
-		# XXX if show_uvedit:
-		# XXX	layout.itemR(uv, "local_view") # "UV Local View", Numpad /
-
-		layout.itemS()
-
-		layout.itemO("IMAGE_OT_view_zoom_in")
-		layout.itemO("IMAGE_OT_view_zoom_out")
-
-		layout.itemS()
-
-		ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]];
-
-		for a, b in ratios:
-			text = "Zoom %d:%d" % (a, b)
-			layout.item_floatO("IMAGE_OT_view_zoom_ratio", "ratio", a/b, text=text)
-
-		layout.itemS()
-
-		if show_uvedit:
-			layout.itemO("IMAGE_OT_view_selected")
-
-		layout.itemO("IMAGE_OT_view_all")
-		layout.itemO("SCREEN_OT_screen_full_area")
-
-class IMAGE_MT_select(bpy.types.Menu):
-	__space_type__ = "IMAGE_EDITOR"
-	__label__ = "Select"
-
-	def draw(self, context):
 		layout = self.layout
 
-		layout.itemO("UV_OT_select_border")
-		layout.item_booleanO("UV_OT_select_border", "pinned", True)
-
-		layout.itemS()
-		
-		layout.itemO("UV_OT_select_all_toggle")
-		layout.itemO("UV_OT_select_invert")
-		layout.itemO("UV_OT_unlink_selection")
-		
-		layout.itemS()
-
-		layout.itemO("UV_OT_select_pinned")
-		layout.itemO("UV_OT_select_linked")
-
-class IMAGE_MT_image(bpy.types.Menu):
-	__space_type__ = "IMAGE_EDITOR"
-	__label__ = "Image"
-
-	def draw(self, context):
-		layout = self.layout
-		sima = context.space_data
 		ima = sima.image
+		show_uvedit = sima.show_uvedit
+		uvedit = sima.uv_editor
 
-		layout.itemO("IMAGE_OT_new")
-		layout.itemO("IMAGE_OT_open")
+		split = layout.split()
 
-		show_render = sima.show_render
-
+		col = split.column()
 		if ima:
-			if show_render:
-				layout.itemO("IMAGE_OT_replace")
-				layout.itemO("IMAGE_OT_reload")
+			col.itemR(ima, "display_aspect")
 
-			layout.itemO("IMAGE_OT_save")
-			layout.itemO("IMAGE_OT_save_as")
+		col = split.column()
+		col.itemR(sima, "draw_repeated", text="Repeat")
+		if show_uvedit:
+			col.itemR(uvedit, "normalized_coordinates")
 
-			if ima.source == "SEQUENCE":
-				layout.itemO("IMAGE_OT_save_sequence")
+		if show_uvedit:
+			col = layout.column()
+			row = col.row()
+			row.itemR(uvedit, "edge_draw_type", expand=True)
+			row = col.row()
+			row.itemR(uvedit, "draw_smooth_edges", text="Smooth")
+			row.itemR(uvedit, "draw_modified_edges", text="Modified")
 
-			if not show_render:
-				layout.itemS()
+			row = col.row()
+			row.itemR(uvedit, "draw_stretch", text="Stretch")

@@ Diff output truncated at 10240 characters. @@




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