[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21039] branches/soc-2009-kazanbas: Merge from 2.5 r20991 through r21037

Arystanbek Dyussenov arystan.d at gmail.com
Sat Jun 20 18:49:01 CEST 2009


Revision: 21039
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21039
Author:   kazanbas
Date:     2009-06-20 18:48:58 +0200 (Sat, 20 Jun 2009)

Log Message:
-----------
Merge from 2.5 r20991 through r21037

Modified Paths:
--------------
    branches/soc-2009-kazanbas/release/datafiles/blenderbuttons
    branches/soc-2009-kazanbas/release/ui/buttons_data_bone.py
    branches/soc-2009-kazanbas/release/ui/buttons_data_modifier.py
    branches/soc-2009-kazanbas/release/ui/buttons_objects.py
    branches/soc-2009-kazanbas/source/blender/blenfont/intern/blf_font.c
    branches/soc-2009-kazanbas/source/blender/blenkernel/BKE_action.h
    branches/soc-2009-kazanbas/source/blender/blenkernel/BKE_context.h
    branches/soc-2009-kazanbas/source/blender/blenkernel/BKE_depsgraph.h
    branches/soc-2009-kazanbas/source/blender/blenkernel/depsgraph_private.h
    branches/soc-2009-kazanbas/source/blender/blenkernel/intern/action.c
    branches/soc-2009-kazanbas/source/blender/blenkernel/intern/context.c
    branches/soc-2009-kazanbas/source/blender/blenkernel/intern/depsgraph.c
    branches/soc-2009-kazanbas/source/blender/blenkernel/intern/ipo.c
    branches/soc-2009-kazanbas/source/blender/blenlib/intern/BLI_dynstr.c
    branches/soc-2009-kazanbas/source/blender/editors/interface/interface_panel.c
    branches/soc-2009-kazanbas/source/blender/editors/interface/interface_widgets.c
    branches/soc-2009-kazanbas/source/blender/editors/screen/screen_context.c
    branches/soc-2009-kazanbas/source/blender/editors/sculpt_paint/sculpt.c
    branches/soc-2009-kazanbas/source/blender/editors/space_buttons/buttons_context.c
    branches/soc-2009-kazanbas/source/blender/editors/space_image/space_image.c
    branches/soc-2009-kazanbas/source/blender/editors/space_node/space_node.c
    branches/soc-2009-kazanbas/source/blender/editors/space_text/space_text.c
    branches/soc-2009-kazanbas/source/blender/editors/space_view3d/space_view3d.c
    branches/soc-2009-kazanbas/source/blender/makesrna/RNA_access.h
    branches/soc-2009-kazanbas/source/blender/makesrna/RNA_define.h
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/makesrna.c
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_ID.c
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_access.c
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_armature.c
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_define.c
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_internal.h
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_internal_types.h
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_mesh.c
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_object.c
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_rna.c
    branches/soc-2009-kazanbas/source/blender/makesrna/intern/rna_space.c
    branches/soc-2009-kazanbas/source/blender/python/generic/Mathutils.c
    branches/soc-2009-kazanbas/source/blender/python/generic/Mathutils.h
    branches/soc-2009-kazanbas/source/blender/python/generic/euler.c
    branches/soc-2009-kazanbas/source/blender/python/generic/euler.h
    branches/soc-2009-kazanbas/source/blender/python/generic/matrix.c
    branches/soc-2009-kazanbas/source/blender/python/generic/matrix.h
    branches/soc-2009-kazanbas/source/blender/python/generic/quat.c
    branches/soc-2009-kazanbas/source/blender/python/generic/quat.h
    branches/soc-2009-kazanbas/source/blender/python/generic/vector.c
    branches/soc-2009-kazanbas/source/blender/python/generic/vector.h
    branches/soc-2009-kazanbas/source/blender/python/intern/bpy_rna.c
    branches/soc-2009-kazanbas/source/blender/python/intern/bpy_ui.c
    branches/soc-2009-kazanbas/source/creator/creator.c
    branches/soc-2009-kazanbas/source/gameengine/Converter/BL_ActionActuator.cpp
    branches/soc-2009-kazanbas/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
    branches/soc-2009-kazanbas/source/gameengine/Expressions/ListValue.cpp
    branches/soc-2009-kazanbas/source/gameengine/Expressions/SConscript
    branches/soc-2009-kazanbas/source/gameengine/GamePlayer/ghost/CMakeLists.txt
    branches/soc-2009-kazanbas/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
    branches/soc-2009-kazanbas/source/gameengine/GamePlayer/ghost/Makefile
    branches/soc-2009-kazanbas/source/gameengine/GamePlayer/ghost/SConscript

Added Paths:
-----------
    branches/soc-2009-kazanbas/release/io/export_ply.py
    branches/soc-2009-kazanbas/release/ui/space_logic.py

Removed Paths:
-------------
    branches/soc-2009-kazanbas/release/scripts/ply_export.py

Modified: branches/soc-2009-kazanbas/release/datafiles/blenderbuttons
===================================================================
(Binary files differ)

Copied: branches/soc-2009-kazanbas/release/io/export_ply.py (from rev 21037, branches/blender2.5/blender/release/io/export_ply.py)
===================================================================
--- branches/soc-2009-kazanbas/release/io/export_ply.py	                        (rev 0)
+++ branches/soc-2009-kazanbas/release/io/export_ply.py	2009-06-20 16:48:58 UTC (rev 21039)
@@ -0,0 +1,286 @@
+import bpy
+
+__author__ = "Bruce Merry"
+__version__ = "0.93"
+__bpydoc__ = """\
+This script exports Stanford PLY files from Blender. It supports normals, 
+colours, and texture coordinates per face or per vertex.
+Only one mesh can be exported at a time.
+"""
+
+# Copyright (C) 2004, 2005: Bruce Merry, bmerry at cs.uct.ac.za
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+# Vector rounding se we can use as keys
+#
+# Updated on Aug 11, 2008 by Campbell Barton
+#    - added 'comment' prefix to comments - Needed to comply with the PLY spec.
+#
+# Updated on Jan 1, 2007 by Gabe Ghearing
+#    - fixed normals so they are correctly smooth/flat
+#    - fixed crash when the model doesn't have uv coords or vertex colors
+#    - fixed crash when the model has vertex colors but doesn't have uv coords
+#    - changed float32 to float and uint8 to uchar for compatibility
+# Errata/Notes as of Jan 1, 2007
+#    - script exports texture coords if they exist even if TexFace isn't selected (not a big deal to me)
+#    - ST(R) should probably be renamed UV(T) like in most PLY files (importer needs to be updated to take either)
+#
+# Updated on Jan 3, 2007 by Gabe Ghearing
+#    - fixed "sticky" vertex UV exporting
+#    - added pupmenu to enable/disable exporting normals, uv coords, and colors
+# Errata/Notes as of Jan 3, 2007
+#    - ST(R) coords should probably be renamed UV(T) like in most PLY files (importer needs to be updated to take either)
+#    - edges should be exported since PLY files support them
+#    - code is getting spaghettish, it should be refactored...
+#
+
+
+def rvec3d(v):	return round(v[0], 6), round(v[1], 6), round(v[2], 6)
+def rvec2d(v):	return round(v[0], 6), round(v[1], 6)
+
+def write(filename, scene, ob, \
+		EXPORT_APPLY_MODIFIERS= True,\
+		EXPORT_NORMALS= True,\
+		EXPORT_UV= True,\
+		EXPORT_COLORS= True\
+	):
+	
+	if not filename.lower().endswith('.ply'):
+		filename += '.ply'
+	
+	if not ob:
+		raise Exception("Error, Select 1 active object")
+		return
+	
+	file = open(filename, 'wb')
+	
+	
+	#EXPORT_EDGES = Draw.Create(0)
+	"""
+	is_editmode = Blender.Window.EditMode()
+	if is_editmode:
+		Blender.Window.EditMode(0, '', 0)
+	
+	Window.WaitCursor(1)
+	"""
+	
+	#mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, False, scn) # XXX
+	if EXPORT_APPLY_MODIFIERS:
+		mesh = ob.create_render_mesh(scene)
+	else:
+		mesh = ob.data
+	
+	if not mesh:
+		raise ("Error, could not get mesh data from active object")
+		return
+	
+	# mesh.transform(ob.matrixWorld) # XXX
+	
+	faceUV = len(mesh.uv_layers) > 0
+	vertexUV = len(mesh.sticky) > 0
+	vertexColors = len(mesh.vcol_layers) > 0
+	
+	if (not faceUV) and (not vertexUV):	EXPORT_UV = False
+	if not vertexColors:					EXPORT_COLORS = False
+	
+	if not EXPORT_UV:						faceUV = vertexUV = False
+	if not EXPORT_COLORS:					vertexColors = False
+		
+	if faceUV:
+		active_uv_layer = None
+		for lay in mesh.uv_layers:
+			if lay.active:
+				active_uv_layer= lay.data
+				break
+		if not active_uv_layer:
+			EXPORT_UV = False
+			faceUV = None
+	
+	if vertexColors:
+		active_col_layer = None
+		for lay in mesh.vcol_layers:
+			if lay.active:
+				active_col_layer= lay.data
+		if not active_col_layer:
+			EXPORT_COLORS = False
+			vertexColors = None
+	
+	# incase
+	color = uvcoord = uvcoord_key = normal = normal_key = None
+	
+	mesh_verts = mesh.verts # save a lookup
+	ply_verts = [] # list of dictionaries
+	# vdict = {} # (index, normal, uv) -> new index
+	vdict = [{} for i in xrange(len(mesh_verts))]
+	ply_faces = [[] for f in xrange(len(mesh.faces))]
+	vert_count = 0
+	for i, f in enumerate(mesh.faces):
+		
+		
+		smooth = f.smooth
+		# XXX need face normals
+		"""
+		if not smooth:
+			normal = tuple(f.no)
+			normal_key = rvec3d(normal)
+		"""
+		if faceUV:
+			uv = active_uv_layer[i]
+			uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4 # XXX - crufty :/
+		if vertexColors:
+			col = active_col_layer[i]
+			col = col.color1, col.color2, col.color3, col.color4
+		
+		f_verts= list(f.verts)
+		if not f_verts[3]: f_verts.pop() # XXX face length should be 3/4, not always 4
+		
+		pf= ply_faces[i]
+		for j, vidx in enumerate(f_verts):
+			v = mesh_verts[vidx]
+			"""
+			if smooth:
+				normal=		tuple(v.no)
+				normal_key = rvec3d(normal)
+			"""
+			normal_key = None # XXX
+			
+			if faceUV:
+				uvcoord=	uv[j][0], 1.0-uv[j][1]
+				uvcoord_key = rvec2d(uvcoord)
+			elif vertexUV:
+				uvcoord=	v.uvco[0], 1.0-v.uvco[1]
+				uvcoord_key = rvec2d(uvcoord)
+			
+			if vertexColors:
+				color=		col[j]
+				color= int(color[0]*255.0), int(color[1]*255.0), int(color[2]*255.0)
+			
+			
+			key = normal_key, uvcoord_key, color
+			
+			vdict_local = vdict[vidx]
+			pf_vidx = vdict_local.get(key) # Will be None initially
+			
+			if pf_vidx == None: # same as vdict_local.has_key(key)
+				pf_vidx = vdict_local[key] = vert_count;
+				ply_verts.append((vidx, normal, uvcoord, color))
+				vert_count += 1
+			
+			pf.append(pf_vidx)
+	
+	file.write('ply\n')
+	file.write('format ascii 1.0\n')
+	version = "2.5" # Blender.Get('version')
+	file.write('comment Created by Blender3D %s - www.blender.org, source file: %s\n' % (version, bpy.data.filename.split('/')[-1].split('\\')[-1] ))
+	
+	file.write('element vertex %d\n' % len(ply_verts))
+	
+	file.write('property float x\n')
+	file.write('property float y\n')
+	file.write('property float z\n')
+	
+	# XXX 
+	"""
+	if EXPORT_NORMALS:
+		file.write('property float nx\n')
+		file.write('property float ny\n')
+		file.write('property float nz\n')
+	"""
+	if EXPORT_UV:
+		file.write('property float s\n')
+		file.write('property float t\n')
+	if EXPORT_COLORS:
+		file.write('property uchar red\n')
+		file.write('property uchar green\n')
+		file.write('property uchar blue\n')
+	
+	file.write('element face %d\n' % len(mesh.faces))
+	file.write('property list uchar uint vertex_indices\n')
+	file.write('end_header\n')
+
+	for i, v in enumerate(ply_verts):
+		file.write('%.6f %.6f %.6f ' % tuple(mesh_verts[v[0]].co)) # co
+		"""
+		if EXPORT_NORMALS:
+			file.write('%.6f %.6f %.6f ' % v[1]) # no
+		"""
+		if EXPORT_UV:			file.write('%.6f %.6f ' % v[2]) # uv
+		if EXPORT_COLORS:		file.write('%u %u %u' % v[3]) # col
+		file.write('\n')
+	
+	for pf in ply_faces:
+		if len(pf)==3:		file.write('3 %d %d %d\n' % tuple(pf))
+		else:				file.write('4 %d %d %d %d\n' % tuple(pf))
+	
+	file.close()
+	print("writing", filename, "done")
+	
+	if EXPORT_APPLY_MODIFIERS:
+		bpy.data.remove_mesh(mesh)
+	
+	# XXX
+	"""
+	if is_editmode:
+		Blender.Window.EditMode(1, '', 0)
+	"""
+
+class EXPORT_OT_ply(bpy.types.Operator):
+	'''
+	Operator documentatuon text, will be used for the operator tooltip and python docs.
+	'''
+	__label__ = "Export PLY"
+	
+	# List of operator properties, the attributes will be assigned
+	# to the class instance from the operator settings before calling.
+	
+	__props__ = [
+		bpy.props.StringProperty(attr="filename", name="File Name", description="File name used for exporting the PLY file", maxlen= 1024, default= ""),
+		bpy.props.BoolProperty(attr="use_modifiers", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True),
+		bpy.props.BoolProperty(attr="use_normals", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True),
+		bpy.props.BoolProperty(attr="use_uvs", name="Export UVs", description="Exort the active UV layer", default= True),
+		bpy.props.BoolProperty(attr="use_colors", name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
+	]
+	
+	def poll(self, context):
+		print("Poll")
+		return context.active_object != None
+	
+	def execute(self, context):
+		# print("Selected: " + context.active_object.name)
+
+		if not self.filename:
+			raise Exception("filename not set")
+			
+		write(self.filename, context.scene, context.active_object,\
+			EXPORT_APPLY_MODIFIERS = self.use_modifiers,
+			EXPORT_NORMALS = self.use_normals,
+			EXPORT_UV = self.use_uvs,
+			EXPORT_COLORS = self.use_colors,
+		)
+
+		return ('FINISHED',)
+	
+	def invoke(self, context, event):	
+		wm = context.manager
+		wm.add_fileselect(self.__operator__)
+		return ('RUNNING_MODAL',)
+
+
+bpy.ops.add(EXPORT_OT_ply)
+
+if __name__ == "__main__":
+	bpy.ops.EXPORT_OT_ply(filename="/tmp/test.ply")
+
+

Deleted: branches/soc-2009-kazanbas/release/scripts/ply_export.py
===================================================================
--- branches/soc-2009-kazanbas/release/scripts/ply_export.py	2009-06-20 16:32:52 UTC (rev 21038)
+++ branches/soc-2009-kazanbas/release/scripts/ply_export.py	2009-06-20 16:48:58 UTC (rev 21039)
@@ -1,228 +0,0 @@
-#!BPY
-
-"""
-Name: 'Stanford PLY (*.ply)...'
-Blender: 241
-Group: 'Export'
-Tooltip: 'Export active object to Stanford PLY format'
-"""
-
-import bpy
-import Blender
-from Blender import Mesh, Scene, Window, sys, Image, Draw
-import BPyMesh
-
-__author__ = "Bruce Merry"
-__version__ = "0.93"
-__bpydoc__ = """\
-This script exports Stanford PLY files from Blender. It supports normals, 
-colours, and texture coordinates per face or per vertex.
-Only one mesh can be exported at a time.
-"""
-
-# Copyright (C) 2004, 2005: Bruce Merry, bmerry at cs.uct.ac.za
-#
-# This program is free software; you can redistribute it and/or

@@ Diff output truncated at 10240 characters. @@




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