[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21025] trunk/blender/source/blender/src/ buttons_logic.c: typo in logic buttons

Campbell Barton ideasman42 at gmail.com
Sat Jun 20 07:16:10 CEST 2009


Revision: 21025
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21025
Author:   campbellbarton
Date:     2009-06-20 07:16:09 +0200 (Sat, 20 Jun 2009)

Log Message:
-----------
typo in logic buttons

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_logic.c

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c	2009-06-20 04:03:13 UTC (rev 21024)
+++ trunk/blender/source/blender/src/buttons_logic.c	2009-06-20 05:16:09 UTC (rev 21025)
@@ -3213,7 +3213,7 @@
 				uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_X_AXIS, 0, "Lock X Axis", 
 					xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, 
 					"Disable simulation of linear motion along the X axis");
-				uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_X_ROT_AXIS, 0, "Lock X Rot Xxis", 
+				uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_X_ROT_AXIS, 0, "Lock X Rotation Axis", 
 					xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, 
 					"Disable simulation of angular motion along the X axis");
 				yco -= 20;
@@ -3221,7 +3221,7 @@
 				uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Y_AXIS, 0, "Lock Y Axis", 
 					xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, 
 					"Disable simulation of linear motion along the Y axis");
-				uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Y_ROT_AXIS, 0, "Lock Y Rot Axis", 
+				uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Y_ROT_AXIS, 0, "Lock Y Rotation Axis", 
 					xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, 
 					"Disable simulation of angular motion along the Y axis");
 
@@ -3230,7 +3230,7 @@
 				uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Z_AXIS, 0, "Lock Z Axis", 
 					xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, 
 					"Disable simulation of linear motion along the Z axis");
-				uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Z_ROT_AXIS, 0, "Lock Z Rot Axis", 
+				uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Z_ROT_AXIS, 0, "Lock Z Rotation Axis", 
 					xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0, 
 					"Disable simulation of angular motion along the Z axis");
 			}





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