[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21025] trunk/blender/source/blender/src/ buttons_logic.c: typo in logic buttons
Campbell Barton
ideasman42 at gmail.com
Sat Jun 20 07:16:10 CEST 2009
Revision: 21025
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21025
Author: campbellbarton
Date: 2009-06-20 07:16:09 +0200 (Sat, 20 Jun 2009)
Log Message:
-----------
typo in logic buttons
Modified Paths:
--------------
trunk/blender/source/blender/src/buttons_logic.c
Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c 2009-06-20 04:03:13 UTC (rev 21024)
+++ trunk/blender/source/blender/src/buttons_logic.c 2009-06-20 05:16:09 UTC (rev 21025)
@@ -3213,7 +3213,7 @@
uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_X_AXIS, 0, "Lock X Axis",
xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0,
"Disable simulation of linear motion along the X axis");
- uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_X_ROT_AXIS, 0, "Lock X Rot Xxis",
+ uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_X_ROT_AXIS, 0, "Lock X Rotation Axis",
xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0,
"Disable simulation of angular motion along the X axis");
yco -= 20;
@@ -3221,7 +3221,7 @@
uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Y_AXIS, 0, "Lock Y Axis",
xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0,
"Disable simulation of linear motion along the Y axis");
- uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Y_ROT_AXIS, 0, "Lock Y Rot Axis",
+ uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Y_ROT_AXIS, 0, "Lock Y Rotation Axis",
xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0,
"Disable simulation of angular motion along the Y axis");
@@ -3230,7 +3230,7 @@
uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Z_AXIS, 0, "Lock Z Axis",
xco, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0,
"Disable simulation of linear motion along the Z axis");
- uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Z_ROT_AXIS, 0, "Lock Z Rot Axis",
+ uiDefButBitI(block, TOG, OB_LOCK_RIGID_BODY_Z_ROT_AXIS, 0, "Lock Z Rotation Axis",
xco+=180, yco, 180, 19, &ob->gameflag2, 0, 0, 0, 0,
"Disable simulation of angular motion along the Z axis");
}
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