[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20961] trunk/blender/source/gameengine/ BlenderRoutines/KX_BlenderRenderTools.cpp: Fix for bug: [#18619] Shadow face flag ignores object's scale
Dalai Felinto
dfelinto at gmail.com
Wed Jun 17 23:18:32 CEST 2009
Revision: 20961
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20961
Author: dfelinto
Date: 2009-06-17 23:18:32 +0200 (Wed, 17 Jun 2009)
Log Message:
-----------
Fix for bug: [#18619] Shadow face flag ignores object's scale
In time for the 2.49a ahoy :)
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp 2009-06-17 20:33:34 UTC (rev 20960)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp 2009-06-17 21:18:32 UTC (rev 20961)
@@ -261,6 +261,12 @@
// couldn't find something to cast the shadow on...
glMultMatrixd(oglmatrix);
}
+ else
+ { // we found the "ground", but the cast matrix doesn't take
+ // scaling in consideration, so we must apply the object scale
+ MT_Vector3 size = gameobj->GetSGNode()->GetLocalScale();
+ glScalef(size[0], size[1], size[2]);
+ }
} else
{
@@ -384,5 +390,4 @@
void KX_BlenderRenderTools::Render2DFilters(RAS_ICanvas* canvas)
{
m_filtermanager.RenderFilters(canvas);
-}
-
+}
\ No newline at end of file
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