[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20951] trunk/blender/ChangeLog: removing change log, last updated 2003.

Campbell Barton ideasman42 at gmail.com
Wed Jun 17 09:38:07 CEST 2009

Revision: 20951
Author:   campbellbarton
Date:     2009-06-17 09:38:07 +0200 (Wed, 17 Jun 2009)

Log Message:
removing change log, last updated 2003.

Removed Paths:

Deleted: trunk/blender/ChangeLog
--- trunk/blender/ChangeLog	2009-06-17 06:54:35 UTC (rev 20950)
+++ trunk/blender/ChangeLog	2009-06-17 07:38:07 UTC (rev 20951)
@@ -1,114 +0,0 @@
-Fri Feb 21 10:37:54 CST 2003 mein at cs.umn.edu
-	Added Goofsters alt-m menu for merging verts in edit mode.
-Fri Feb 21 10:37:54 CST 2003 mein at cs.umn.edu
-	Added MacOSX plugin stuff
-Thu Apr 24 00:48:43 CST 2003 cwant at ualberta.ca
-	Added auto-skinning support. When parenting a mesh to an
-	armature the user is confronted with a menu about creating
-	weight groups. They can either create empty groups,
-	create groups that are populated based on a closest bone
-	algorithm, or create no groups.
-Mon Apr 28 04:04:44 CET 2003 phaseIV at zonnet.nl
-	Added Quicktime image and movie import for textures.
-	Added Quicktime movie export for rendering.
-	Note: the selected export codec isn't saved in the blendfile.
-	Enable with the WITH_QUICKTIME compile flag.
-Mon Apr 28 12:32:12 CET 2003 phaseIV at zonnet.nl
-	Added (Win32) text clipboard support and a rightmouse menu to
-	the text editor. Added the possibility to export text from
-	the editor to a 3D Font object with alt-m. (up to 1000 chars)
-	Added rename/delete popups to the file and imageselectors.
-	Redesigned the userpreference window layout. (unfinished atm.)
-Mon Apr 28 23:17:04 CET 2003 phaseIV at zonnet.nl
-	Added a 3D font loader that uses the Freetype2 library to
-	parse the vector data. Freetype2 supports many font formats
-	including Type1, TrueType and OpenType fonts.
-	Enable with the WITH_FREETYPE2 compile flag.
-Initial Change Log for Blender 2.26 Sun Feb  9 10:53:10 UTC 2003
-New features of Blender 2.26:
-- Mousewheel support for all windows. Two user settings are added in the
-   top window for mousewheel usage. The zoom direction [WZoom] and the
-   number of lines that get scrolled [WLines] can be set here.
-   The mousewheel also works to increase/decrease the size of the circle
-   while selecting or doing proportional scaling. 
-- A "fake user" button next to the material popup has been added, to keep
-   the data when it has been unlinked from an object. (Basically a shortcut
-   for pressing Shift+F4 and F)
-- Added support for manipulating Ipo bezier handles through the action
-   window. Selecting action keys and pressing VKEY, HKEY, or shift-HKEY
-   modifies the handles of the keys in the same way it does in the IPO
-   window.
-- CKEY in the action window scrolls the window so that the current frame
-   is in the center.
-- Extra selection support for the action window, including:
-     - border select initiated in the channel names border selects the
-       channels and constraint channels.
-     - right click or border select initiated in the horizontal scroll
-       causes blender to select all keys for the selected frames.
-     - right click or border select in the vertical scroll causes blender
-       to select all keys for the channel or constraint channels that are
-       to the left of the selection.
-- X-ray bones support for showing armature bones in shaded mode (disabled
-   depth test). The new x-ray button is added in the edit buttons when the
-   armature is selected.
-- TKEY in the action window changes the Ipo type (constant/linear/bezier)
-   for the Ipo curves owned by the selected channels
-- Simple shaded+wire and solid+wire drawmodes. It basically draws the
-   wireframe after drawing the model in solid/shaded/textured mode.
-   The user can set this per object using the "Wire" button in the edit
-   buttons window.
-- A headerbutton for drawing linenumbers in the texteditor.
-- Ctrl keystrokes for cut/copy/paste/undo/redo in the texteditor.
-- NTSC render preset (Image size - 720x480, Aspect ratio - 10x11, 30 fps)
-- Make switching to bottom, back, and left view (shift+pad7, shift+pad1
-   and shift+pad1) work when in camera view.
-- Full screen by default under Unix.
-- Icons in the imageselect window get drawn properly.
-- A small modification is made that prevents closing the renderwindow on
-   Mac OSX, so the GUI won't becoming irresponsive.
-Still Not working:
-Plugins in MacOSX
-Older Python API
-New build system using configure (this is partially working but
-        needs some work)

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