[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20869] trunk/blender/source/gameengine/ Physics/Bullet/CcdPhysicsController.cpp: changing the scale of a sleeping object wasnt working with bullet.
Campbell Barton
ideasman42 at gmail.com
Sun Jun 14 08:03:13 CEST 2009
Revision: 20869
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20869
Author: campbellbarton
Date: 2009-06-14 08:03:12 +0200 (Sun, 14 Jun 2009)
Log Message:
-----------
changing the scale of a sleeping object wasnt working with bullet.
Example is a cube that lands on a plane, sleeps after some time, a script changes the scale.
It would still use the scale when the object first went to sleep.
reported on blenderartist.
http://blenderartists.org/forum/showthread.php?t=158617
Modified Paths:
--------------
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 2009-06-13 22:31:14 UTC (rev 20868)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 2009-06-14 06:03:12 UTC (rev 20869)
@@ -979,6 +979,7 @@
if (m_object && m_object->getCollisionShape())
{
+ m_object->activate(true); // without this, sleeping objects scale wont be applied in bullet if python changes the scale - Campbell.
m_object->getCollisionShape()->setLocalScaling(m_cci.m_scaling);
//printf("no inertia recalc for fixed objects with mass=0\n");
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