[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20771] trunk/blender/source/gameengine: fix for bug #18898: GE perspective 3D View not working properly ( missing LENS)
Dalai Felinto
dfelinto at gmail.com
Wed Jun 10 00:56:46 CEST 2009
Revision: 20771
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20771
Author: dfelinto
Date: 2009-06-10 00:56:43 +0200 (Wed, 10 Jun 2009)
Log Message:
-----------
fix for bug #18898: GE perspective 3D View not working properly (missing LENS)
note: I'm not changing GamePlayer files. There is no such a thing as 3D view camera in gameplayer (override_camera).
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2009-06-09 21:29:59 UTC (rev 20770)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2009-06-09 22:56:43 UTC (rev 20771)
@@ -326,6 +326,7 @@
ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
+ ketsjiengine->SetCameraOverrideLens(v3d->lens);
}
// create a scene converter, create and convert the startingscene
Modified: trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2009-06-09 21:29:59 UTC (rev 20770)
+++ trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2009-06-09 22:56:43 UTC (rev 20771)
@@ -1078,6 +1078,11 @@
m_overrideCamFar = far;
}
+void KX_KetsjiEngine::SetCameraOverrideLens(float lens)
+{
+ m_overrideCamLens = lens;
+}
+
void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect& area, RAS_Rect& viewport)
{
// In this function we make sure the rasterizer settings are upto
@@ -1351,6 +1356,8 @@
KX_Camera* activecam = NULL;
RAS_CameraData camdata = RAS_CameraData();
+ if (override_camera) camdata.m_lens = m_overrideCamLens;
+
activecam = new KX_Camera(scene,KX_Scene::m_callbacks,camdata);
activecam->SetName("__default__cam__");
Modified: trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h 2009-06-09 21:29:59 UTC (rev 20770)
+++ trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h 2009-06-09 22:56:43 UTC (rev 20771)
@@ -129,6 +129,7 @@
MT_CmMatrix4x4 m_overrideCamViewMat;
float m_overrideCamNear;
float m_overrideCamFar;
+ float m_overrideCamLens;
bool m_stereo;
int m_curreye;
@@ -253,6 +254,7 @@
void SetCameraOverrideProjectionMatrix(const MT_CmMatrix4x4& mat);
void SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat);
void SetCameraOverrideClipping(float near, float far);
+ void SetCameraOverrideLens(float lens);
/**
* Sets display of all frames.
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