[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20768] branches/soc-2009-imbusy/source/ blender/gpu: Now generates vertex, normal, texture and color VBOs and vertex arrays.

Lukas Steiblys imbusy at imbusy.org
Tue Jun 9 20:57:39 CEST 2009


Revision: 20768
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20768
Author:   imbusy
Date:     2009-06-09 20:57:39 +0200 (Tue, 09 Jun 2009)

Log Message:
-----------
Now generates vertex, normal, texture and color VBOs and vertex arrays. Not yet tested.

Modified Paths:
--------------
    branches/soc-2009-imbusy/source/blender/gpu/gpu_buffers.h
    branches/soc-2009-imbusy/source/blender/gpu/intern/gpu_buffers.c

Modified: branches/soc-2009-imbusy/source/blender/gpu/gpu_buffers.h
===================================================================
--- branches/soc-2009-imbusy/source/blender/gpu/gpu_buffers.h	2009-06-09 18:50:02 UTC (rev 20767)
+++ branches/soc-2009-imbusy/source/blender/gpu/gpu_buffers.h	2009-06-09 18:57:39 UTC (rev 20768)
@@ -85,7 +85,7 @@
 
 GPUBuffer *GPU_buffer_vertex( struct DerivedMesh *dm, GPUDrawObject *object );
 GPUBuffer *GPU_buffer_normal( struct DerivedMesh *dm, GPUDrawObject *object );
+GPUBuffer *GPU_buffer_uv( struct DerivedMesh *dm, GPUDrawObject *object );
 GPUBuffer *GPU_buffer_color( struct DerivedMesh *dm, GPUDrawObject *object );
-GPUBuffer *GPU_buffer_uv( struct DerivedMesh *dm, GPUDrawObject *object );
 
 #endif

Modified: branches/soc-2009-imbusy/source/blender/gpu/intern/gpu_buffers.c
===================================================================
--- branches/soc-2009-imbusy/source/blender/gpu/intern/gpu_buffers.c	2009-06-09 18:50:02 UTC (rev 20767)
+++ branches/soc-2009-imbusy/source/blender/gpu/intern/gpu_buffers.c	2009-06-09 18:57:39 UTC (rev 20768)
@@ -37,7 +37,9 @@
 #include "gpu_buffers.h"
 #include "MEM_guardedalloc.h"
 #include "BKE_DerivedMesh.h"
+#include "BKE_utildefines.h"
 #include "DNA_meshdata_types.h"
+#include "BLI_arithb.h"
 
 /* -1 - undefined, 0 - vertex arrays, 1 - VBOs */
 int useVBOs = -1;
@@ -137,7 +139,9 @@
 		allocated = MEM_mallocN(sizeof(GPUBuffer), "GPU_buffer_alloc");
 		allocated->size = size;
 		if( useVBOs == 1 ) {
-			glGenBuffersARB( 1, &allocated->id );	/* the actual size is specified later when copying data. Theoretically could be different */
+			glGenBuffersARB( 1, &allocated->id );
+			glBindBufferARB( GL_ARRAY_BUFFER_ARB, allocated->id );
+			glBufferDataARB( GL_ARRAY_BUFFER_ARB, size, 0, GL_STATIC_DRAW_ARB );
 		}
 		else {
 			allocated->pointer = MEM_mallocN(size, "GPU_buffer_alloc_vertexarray");
@@ -186,8 +190,7 @@
 	int i;
 	int curmat, curverts;
 
-	object = MEM_mallocN(sizeof(GPUDrawObject),"GPU_drawobject_new");
-	memset(object,0,sizeof(GPUDrawObject));
+	object = MEM_callocN(sizeof(GPUDrawObject),"GPU_drawobject_new");
 
 	memset(numverts,0,sizeof(int)*256);
 
@@ -240,65 +243,226 @@
 	MEM_freeN(object);
 }
 
-GPUBuffer *GPU_buffer_vertex( DerivedMesh *dm, GPUDrawObject *object )
+GPUBuffer *GPU_buffer_setup( DerivedMesh *dm, GPUDrawObject *object, int size, void (*copy_f)(DerivedMesh *, float *, int *, int *) )
 {
 	GPUBuffer *buffer;
-	MVert *mvert;
-	MFace *mface;
 	float *varray;
-	int start;
 	int redir[256];
 	int *index;
 	int i;
+	GLboolean uploaded;
 
-	index = MEM_mallocN(sizeof(int)*object->nmaterials,"GPU_buffer_vertex");
-	for( i = 0; i < object->nmaterials; i++ )
-	{
+	index = MEM_mallocN(sizeof(int)*object->nmaterials,"GPU_buffer_setup");
+	for( i = 0; i < object->nmaterials; i++ ) {
 		index[i] = object->materials[i].start;
 		redir[object->materials[i].mat_nr] = i;
 	}
-	mvert = dm->getVertArray(dm);
-	mface = dm->getFaceArray(dm);
 
-	buffer = GPU_buffer_alloc(sizeof(float)*3*object->nelements,globalPool);
+	buffer = GPU_buffer_alloc(size,globalPool);
 
 	if( useVBOs ) {
-		printf("GPU_buffer_vertex VBO not implemented yet");
+		glBindBufferARB( GL_ARRAY_BUFFER_ARB, buffer->id );
+		glBufferDataARB( GL_ARRAY_BUFFER_ARB, buffer->size, 0, GL_STATIC_DRAW_ARB );	/* discard previous data, avoid stalling gpu */
+		varray = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB );
+		if( varray == 0 )
+			printf( "Failed to map buffer to client address space" );
+
+		uploaded = GL_FALSE;
+		while( !uploaded ) {
+			(*copy_f)( dm, varray, index, redir );
+			uploaded = glUnmapBufferARB( GL_ARRAY_BUFFER_ARB );	/* returns false if data got corruped during transfer */
+		}
 	}
 	else {
 		varray = buffer->pointer;
-		for( i=0; i < dm->getNumFaces(dm); i++ ) {
-			start = index[redir[mface[i].mat_nr]];
+		(*copy_f)( dm, varray, index, redir );
+	}
+
+	MEM_freeN(index);
+
+	return buffer;
+}
+
+void GPU_buffer_copy_vertex( DerivedMesh *dm, float *varray, int *index, int *redir )
+{
+	int start;
+	int i;
+
+	MVert *mvert;
+	MFace *mface;
+
+	mvert = dm->getVertArray(dm);
+	mface = dm->getFaceArray(dm);
+
+	for( i=0; i < dm->getNumFaces(dm); i++ ) {
+		start = index[redir[mface[i].mat_nr]];
+		if( mface[i].v4 )
+			index[redir[mface[i].mat_nr]] += 18;
+		else
+			index[redir[mface[i].mat_nr]] += 9;
+
+		/* v1 v2 v3 */
+		VECCOPY(&varray[start],mvert[mface[i].v1].co);
+		VECCOPY(&varray[start+3],mvert[mface[i].v2].co);
+		VECCOPY(&varray[start+6],mvert[mface[i].v3].co);
+
+		if( mface[i].v4 ) {
+			/* v3 v4 v1 */
+			VECCOPY(&varray[start+9],mvert[mface[i].v3].co);
+			VECCOPY(&varray[start+12],mvert[mface[i].v4].co);
+			VECCOPY(&varray[start+15],mvert[mface[i].v1].co);
+		}
+	}
+}
+
+GPUBuffer *GPU_buffer_vertex( DerivedMesh *dm, GPUDrawObject *object )
+{
+	return GPU_buffer_setup( dm, object, sizeof(float)*3*object->nelements, GPU_buffer_copy_vertex);
+}
+
+void GPU_buffer_copy_normal( DerivedMesh *dm, float *varray, int *index, int *redir )
+{
+	int i;
+	int start;
+	float norm[3];
+
+	MVert *mvert;
+	MFace *mface;
+
+	mvert = dm->getVertArray(dm);
+	mface = dm->getFaceArray(dm);
+
+	for( i=0; i < dm->getNumFaces(dm); i++ ) {
+		start = index[redir[mface[i].mat_nr]];
+		if( mface[i].v4 )
+			index[redir[mface[i].mat_nr]] += 18;
+		else
+			index[redir[mface[i].mat_nr]] += 9;
+
+		/* v1 v2 v3 */
+		if( mface->flag & ME_SMOOTH ) {
+			VECCOPY(&varray[start],mvert[mface[i].v1].no);
+			VECCOPY(&varray[start+3],mvert[mface[i].v2].no);
+			VECCOPY(&varray[start+6],mvert[mface[i].v3].no);
+		}
+		else {
 			if( mface[i].v4 )
-				index[redir[mface[i].mat_nr]] += 18;
+				CalcNormFloat4(mvert[mface[i].v1].co, mvert[mface[i].v2].co, mvert[mface[i].v3].co, mvert[mface[i].v4].co, norm);
 			else
-				index[redir[mface[i].mat_nr]] += 9;
+				CalcNormFloat(mvert[mface[i].v1].co, mvert[mface[i].v2].co, mvert[mface[i].v3].co, norm);
+			VECCOPY(&varray[start],norm);
+			VECCOPY(&varray[start+3],norm);
+			VECCOPY(&varray[start+6],norm);
+		}
 
-			varray[start] = mvert[mface[i].v1].co[0];
-			varray[start+1] = mvert[mface[i].v1].co[1];
-			varray[start+2] = mvert[mface[i].v1].co[2];
-			varray[start+3] = mvert[mface[i].v2].co[0];
-			varray[start+4] = mvert[mface[i].v2].co[1];
-			varray[start+5] = mvert[mface[i].v2].co[2];
-			varray[start+6] = mvert[mface[i].v3].co[0];
-			varray[start+7] = mvert[mface[i].v3].co[1];
-			varray[start+8] = mvert[mface[i].v3].co[2];
-
-			if( mface[i].v4 ) {
-				varray[start+9] = mvert[mface[i].v3].co[0];
-				varray[start+10] = mvert[mface[i].v3].co[1];
-				varray[start+11] = mvert[mface[i].v3].co[2];
-				varray[start+12] = mvert[mface[i].v4].co[0];
-				varray[start+13] = mvert[mface[i].v4].co[1];
-				varray[start+14] = mvert[mface[i].v4].co[2];
-				varray[start+15] = mvert[mface[i].v1].co[0];
-				varray[start+16] = mvert[mface[i].v1].co[1];
-				varray[start+17] = mvert[mface[i].v1].co[2];
+		if( mface[i].v4 ) {
+			/* v3 v4 v1 */
+			if( mface->flag & ME_SMOOTH ) {
+				VECCOPY(&varray[start],mvert[mface[i].v3].no);
+				VECCOPY(&varray[start+3],mvert[mface[i].v4].no);
+				VECCOPY(&varray[start+6],mvert[mface[i].v1].no);
 			}
+			else {
+				VECCOPY(&varray[start],norm);
+				VECCOPY(&varray[start+3],norm);
+				VECCOPY(&varray[start+6],norm);
+			}
 		}
 	}
+}
 
-	MEM_freeN(index);
+GPUBuffer *GPU_buffer_normal( struct DerivedMesh *dm, GPUDrawObject *object )
+{
+	return GPU_buffer_setup( dm, object, sizeof(float)*3*object->nelements, GPU_buffer_copy_normal);
+}
 
-	return buffer;
-}
\ No newline at end of file
+void GPU_buffer_copy_uv( DerivedMesh *dm, float *varray, int *index, int *redir )
+{
+	int start;
+	int i;
+
+	MTFace *mtface;
+	MFace *mface;
+
+	mface = dm->getFaceArray(dm);
+	mtface = DM_get_face_data_layer(dm, CD_MTFACE);
+
+	for( i=0; i < dm->getNumFaces(dm); i++ ) {
+		start = index[redir[mface[i].mat_nr]];
+		if( mface[i].v4 )
+			index[redir[mface[i].mat_nr]] += 12;
+		else
+			index[redir[mface[i].mat_nr]] += 6;
+
+		/* v1 v2 v3 */
+		VECCOPY2D(&varray[start],mtface[i].uv[0]);
+		VECCOPY2D(&varray[start+2],mtface[i].uv[1]);
+		VECCOPY2D(&varray[start+4],mtface[i].uv[2]);
+
+		if( mface[i].v4 ) {
+			/* v3 v4 v1 */
+			VECCOPY2D(&varray[start+6],mtface[i].uv[2]);
+			VECCOPY2D(&varray[start+8],mtface[i].uv[3]);
+			VECCOPY2D(&varray[start+10],mtface[i].uv[0]);
+		}
+	}
+}
+
+GPUBuffer *GPU_buffer_uv( struct DerivedMesh *dm, GPUDrawObject *object )
+{
+	return GPU_buffer_setup( dm, object, sizeof(float)*2*object->nelements, GPU_buffer_copy_uv);
+}
+
+void GPU_buffer_copy_color( DerivedMesh *dm, float *varray_, int *index, int *redir )
+{
+	int start;
+	int i;
+	
+	char *varray;
+	MFace *mface;
+	MCol *mcol;
+
+	varray = (char *)varray_;
+
+	mface = dm->getFaceArray(dm);
+	mcol = DM_get_face_data_layer(dm, CD_WEIGHT_MCOL);
+	if(!mcol)
+		mcol = DM_get_face_data_layer(dm, CD_MCOL);
+
+	for( i=0; i < dm->getNumFaces(dm); i++ ) {
+		start = index[redir[mface[i].mat_nr]];
+		if( mface[i].v4 )
+			index[redir[mface[i].mat_nr]] += 18;
+		else
+			index[redir[mface[i].mat_nr]] += 9;
+
+		/* v1 v2 v3 */
+		varray[start] = mcol[i*4].r;
+		varray[start+1] = mcol[i*4].g;
+		varray[start+2] = mcol[i*4].b;
+		varray[start+3] = mcol[i*4+1].r;
+		varray[start+4] = mcol[i*4+1].g;
+		varray[start+5] = mcol[i*4+1].b;
+		varray[start+6] = mcol[i*4+2].r;
+		varray[start+7] = mcol[i*4+2].g;
+		varray[start+8] = mcol[i*4+2].b;
+
+		if( mface[i].v4 ) {
+			/* v3 v4 v1 */
+			varray[start+9] = mcol[i*4+2].r;
+			varray[start+10] = mcol[i*4+2].g;
+			varray[start+11] = mcol[i*4+2].b;
+			varray[start+12] = mcol[i*4+3].r;
+			varray[start+13] = mcol[i*4+3].g;
+			varray[start+14] = mcol[i*4+3].b;
+			varray[start+15] = mcol[i*4].r;
+			varray[start+16] = mcol[i*4].g;
+			varray[start+17] = mcol[i*4].b;
+		}
+	}
+}
+
+GPUBuffer *GPU_buffer_color( struct DerivedMesh *dm, GPUDrawObject *object )
+{
+	return GPU_buffer_setup( dm, object, sizeof(char)*3*object->nelements, GPU_buffer_copy_color);
+}





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