[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20618] trunk/blender: BGE small fixes
Campbell Barton
ideasman42 at gmail.com
Thu Jun 4 09:42:04 CEST 2009
Revision: 20618
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20618
Author: campbellbarton
Date: 2009-06-04 09:42:03 +0200 (Thu, 04 Jun 2009)
Log Message:
-----------
BGE small fixes
- script template use new property syntax
- Python could set the axis/hat to a negative index and crash blender (nobody complained)
- Servo control UI had overlapping text
Modified Paths:
--------------
trunk/blender/release/scripts/scripttemplate_gamelogic.py
trunk/blender/source/blender/src/buttons_logic.c
trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
Modified: trunk/blender/release/scripts/scripttemplate_gamelogic.py
===================================================================
--- trunk/blender/release/scripts/scripttemplate_gamelogic.py 2009-06-03 23:56:04 UTC (rev 20617)
+++ trunk/blender/release/scripts/scripttemplate_gamelogic.py 2009-06-04 07:42:03 UTC (rev 20618)
@@ -1,7 +1,7 @@
#!BPY
"""
Name: 'GameLogic Example'
-Blender: 245
+Blender: 249
Group: 'ScriptTemplate'
Tooltip: 'Script template with examples of how to use game logic'
"""
@@ -82,10 +82,10 @@
actu_collide = cont.sensors['collision_sens']
for ob in actu_collide.objectHitList:
# Check to see the object has this property
- if hasattr(ob, 'life'):
- own.life += ob.life
- ob.life = 0
- print own.life
+ if ob.has_key('life'):
+ own['life'] += ob['life']
+ ob['life'] = 0
+ print own['life']
"""
main()
Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c 2009-06-03 23:56:04 UTC (rev 20617)
+++ trunk/blender/source/blender/src/buttons_logic.c 2009-06-04 07:42:03 UTC (rev 20618)
@@ -1864,7 +1864,7 @@
}
uiDefBut(block, LABEL, 0, "Servo", xco, yco-152, 45, 19, NULL, 0, 0, 0, 0, "Coefficients of the PID servo controller");
uiDefButF(block, NUMSLI, B_REDR, "P: ", xco+45, yco-152, wval*3, 19, oa->forcerot, 0.00, 200.0, 100, 0, "Proportional coefficient, typical value is 60x Integral coefficient");
- uiDefBut(block, LABEL, 0, "Slow", xco, yco-152, 45, 19, NULL, 0, 0, 0, 0, "Low value of I coefficient correspond to slow response");
+ uiDefBut(block, LABEL, 0, "Slow", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Low value of I coefficient correspond to slow response");
but = uiDefButF(block, NUMSLI, B_REDR, " I : ", xco+45, yco-171, wval*3, 19, oa->forcerot+1, 0.0, 3.0, 1, 0, "Integral coefficient, low value (0.01) for slow response, high value (0.5) for fast response");
uiButSetFunc(but, update_object_actuator_PID, oa, NULL);
uiDefBut(block, LABEL, 0, "Fast", xco+45+3*wval, yco-171, 45, 19, NULL, 0, 0, 0, 0, "High value of I coefficient correspond to fast response");
Modified: trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp 2009-06-03 23:56:04 UTC (rev 20617)
+++ trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp 2009-06-04 07:42:03 UTC (rev 20618)
@@ -392,6 +392,8 @@
}
m_axis = axis;
m_axisf = axisflag;
+
+ CheckAxis((void *)this, NULL); /* clamp values */
Py_RETURN_NONE;
}
@@ -533,6 +535,8 @@
}
m_hat = hat;
m_hatf = hatflag;
+
+ CheckHat((void *)this, NULL); /* clamp values */
Py_RETURN_NONE;
}
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