[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20554] trunk/blender/source/gameengine: BGE Blendfile path bug (use for loading and saving the GameLogic. globalDict)
Campbell Barton
ideasman42 at gmail.com
Mon Jun 1 14:36:22 CEST 2009
Revision: 20554
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20554
Author: campbellbarton
Date: 2009-06-01 14:36:22 +0200 (Mon, 01 Jun 2009)
Log Message:
-----------
BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict)
the original blendfile path wasn't reset when loading new blendfiles.
blenderplayer was ok, but running the BGE from blender would set the blendfile original path and never reset it on loading other blend files.
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2009-06-01 12:10:30 UTC (rev 20553)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2009-06-01 12:36:22 UTC (rev 20554)
@@ -118,6 +118,7 @@
BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
BLI_strncpy(oldsce, G.sce, sizeof(oldsce));
+ resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
setGamePythonPath(G.sce);
// Acquire Python's GIL (global interpreter lock)
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2009-06-01 12:10:30 UTC (rev 20553)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2009-06-01 12:36:22 UTC (rev 20554)
@@ -2093,3 +2093,10 @@
BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
}
+// we need this so while blender is open (not blenderplayer)
+// loading new blendfiles will reset this on starting the
+// engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
+void resetGamePythonPath()
+{
+ gp_GamePythonPathOrig[0] == '\0';
+}
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h 2009-06-01 12:10:30 UTC (rev 20553)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h 2009-06-01 12:36:22 UTC (rev 20554)
@@ -53,6 +53,7 @@
void exitGamePythonScripting();
void setGamePythonPath(char *path);
+void resetGamePythonPath();
void pathGamePythonConfig( char *path );
int saveGamePythonConfig( char **marshal_buffer);
int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
More information about the Bf-blender-cvs
mailing list