[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21874] branches/blender2.5/blender: 2. 5 - Restored most of the remaining Armature/Pose Operators
Joshua Leung
aligorith at gmail.com
Sat Jul 25 07:11:31 CEST 2009
Revision: 21874
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21874
Author: aligorith
Date: 2009-07-25 07:11:28 +0200 (Sat, 25 Jul 2009)
Log Message:
-----------
2.5 - Restored most of the remaining Armature/Pose Operators
* Armature:
- added: fill, merge, separate
- renamed: duplicate, align
* Pose:
- added: apply pose
* Armature Edit menu has been converted to use operators/layout now
Modified Paths:
--------------
branches/blender2.5/blender/release/ui/space_view3d_toolbar.py
branches/blender2.5/blender/source/blender/editors/armature/armature_intern.h
branches/blender2.5/blender/source/blender/editors/armature/armature_ops.c
branches/blender2.5/blender/source/blender/editors/armature/editarmature.c
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c
Modified: branches/blender2.5/blender/release/ui/space_view3d_toolbar.py
===================================================================
--- branches/blender2.5/blender/release/ui/space_view3d_toolbar.py 2009-07-25 04:52:44 UTC (rev 21873)
+++ branches/blender2.5/blender/release/ui/space_view3d_toolbar.py 2009-07-25 05:11:28 UTC (rev 21874)
@@ -199,7 +199,7 @@
col = layout.column(align=True)
col.itemO("armature.bone_primitive_add", text="Add")
- col.itemO("armature.duplicate_selected", text="Duplicate")
+ col.itemO("armature.duplicate", text="Duplicate")
col.itemO("armature.delete", text="Delete")
layout.itemL(text="Modeling:")
Modified: branches/blender2.5/blender/source/blender/editors/armature/armature_intern.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/armature/armature_intern.h 2009-07-25 04:52:44 UTC (rev 21873)
+++ branches/blender2.5/blender/source/blender/editors/armature/armature_intern.h 2009-07-25 05:11:28 UTC (rev 21874)
@@ -34,7 +34,7 @@
/* editarmature.c operators */
void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot);
-void ARMATURE_OT_bones_align(struct wmOperatorType *ot);
+void ARMATURE_OT_align(struct wmOperatorType *ot);
void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
void ARMATURE_OT_switch_direction(struct wmOperatorType *ot);
@@ -51,10 +51,14 @@
void ARMATURE_OT_select_linked(struct wmOperatorType *ot);
void ARMATURE_OT_delete(struct wmOperatorType *ot);
-void ARMATURE_OT_duplicate_selected(struct wmOperatorType *ot);
+void ARMATURE_OT_duplicate(struct wmOperatorType *ot);
void ARMATURE_OT_extrude(struct wmOperatorType *ot);
void ARMATURE_OT_click_extrude(struct wmOperatorType *ot);
+void ARMATURE_OT_fill(struct wmOperatorType *ot);
+void ARMATURE_OT_merge(struct wmOperatorType *ot);
+void ARMATURE_OT_separate(struct wmOperatorType *ot);
+
void ARMATURE_OT_autoside_names(struct wmOperatorType *ot);
void ARMATURE_OT_flip_names(struct wmOperatorType *ot);
@@ -63,6 +67,8 @@
void POSE_OT_hide(struct wmOperatorType *ot);
void POSE_OT_reveal(struct wmOperatorType *ot);
+void POSE_OT_apply(struct wmOperatorType *ot);
+
void POSE_OT_rot_clear(struct wmOperatorType *ot);
void POSE_OT_loc_clear(struct wmOperatorType *ot);
void POSE_OT_scale_clear(struct wmOperatorType *ot);
Modified: branches/blender2.5/blender/source/blender/editors/armature/armature_ops.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/armature/armature_ops.c 2009-07-25 04:52:44 UTC (rev 21873)
+++ branches/blender2.5/blender/source/blender/editors/armature/armature_ops.c 2009-07-25 05:11:28 UTC (rev 21874)
@@ -110,7 +110,7 @@
/* EDIT ARMATURE */
WM_operatortype_append(ARMATURE_OT_bone_primitive_add);
- WM_operatortype_append(ARMATURE_OT_bones_align);
+ WM_operatortype_append(ARMATURE_OT_align);
WM_operatortype_append(ARMATURE_OT_calculate_roll);
WM_operatortype_append(ARMATURE_OT_switch_direction);
WM_operatortype_append(ARMATURE_OT_subdivs);
@@ -126,10 +126,14 @@
WM_operatortype_append(ARMATURE_OT_select_linked);
WM_operatortype_append(ARMATURE_OT_delete);
- WM_operatortype_append(ARMATURE_OT_duplicate_selected);
+ WM_operatortype_append(ARMATURE_OT_duplicate);
WM_operatortype_append(ARMATURE_OT_extrude);
WM_operatortype_append(ARMATURE_OT_click_extrude);
+ WM_operatortype_append(ARMATURE_OT_fill);
+ WM_operatortype_append(ARMATURE_OT_merge);
+ WM_operatortype_append(ARMATURE_OT_separate);
+
WM_operatortype_append(ARMATURE_OT_autoside_names);
WM_operatortype_append(ARMATURE_OT_flip_names);
@@ -146,6 +150,8 @@
WM_operatortype_append(POSE_OT_hide);
WM_operatortype_append(POSE_OT_reveal);
+ WM_operatortype_append(POSE_OT_apply);
+
WM_operatortype_append(POSE_OT_rot_clear);
WM_operatortype_append(POSE_OT_loc_clear);
WM_operatortype_append(POSE_OT_scale_clear);
@@ -173,7 +179,6 @@
WM_operatortype_append(POSE_OT_autoside_names);
WM_operatortype_append(POSE_OT_flip_names);
-
/* POSELIB */
WM_operatortype_append(POSELIB_OT_browse_interactive);
@@ -195,7 +200,7 @@
/* only set in editmode armature, by space_view3d listener */
// WM_keymap_add_item(keymap, "ARMATURE_OT_hide", HKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "ARMATURE_OT_bones_align", AKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
+ WM_keymap_add_item(keymap, "ARMATURE_OT_align", AKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_calculate_roll", NKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_switch_direction", FKEY, KM_PRESS, KM_ALT, 0);
@@ -225,13 +230,18 @@
RNA_boolean_set(kmi->ptr, "extend", 1);
WM_keymap_add_item(keymap, "ARMATURE_OT_select_linked", LKEY, KM_PRESS, 0, 0);
+
WM_keymap_add_item(keymap, "ARMATURE_OT_delete", XKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "ARMATURE_OT_duplicate_selected", DKEY, KM_PRESS, KM_SHIFT, 0);
+ WM_keymap_add_item(keymap, "ARMATURE_OT_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ARMATURE_OT_extrude", EKEY, KM_PRESS, 0, 0);
kmi= WM_keymap_add_item(keymap, "ARMATURE_OT_extrude", EKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "forked", 1);
WM_keymap_add_item(keymap, "ARMATURE_OT_click_extrude", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "ARMATURE_OT_fill", FKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "ARMATURE_OT_merge", MKEY, KM_PRESS, KM_ALT, 0);
+ WM_keymap_add_item(keymap, "ARMATURE_OT_separate", PKEY, KM_PRESS, /*KM_CTRL|KM_ALT*/0, 0);
+
/* Armature -> Etch-A-Ton ------------------------ */
WM_keymap_add_item(keymap, "SKETCH_OT_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "SKETCH_OT_finish_stroke", SELECTMOUSE, KM_PRESS, 0, 0);
@@ -246,6 +256,9 @@
kmi= WM_keymap_add_item(keymap, "POSE_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "unselected", 1);
WM_keymap_add_item(keymap, "POSE_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
+
+ WM_keymap_add_item(keymap, "POSE_OT_apply", AKEY, KM_PRESS, KM_CTRL, 0);
+
/*clear pose*/
WM_keymap_add_item(keymap, "POSE_OT_rot_clear", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "POSE_OT_loc_clear", GKEY, KM_PRESS, KM_ALT, 0);
Modified: branches/blender2.5/blender/source/blender/editors/armature/editarmature.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/armature/editarmature.c 2009-07-25 04:52:44 UTC (rev 21873)
+++ branches/blender2.5/blender/source/blender/editors/armature/editarmature.c 2009-07-25 05:11:28 UTC (rev 21874)
@@ -100,9 +100,6 @@
/* ************* XXX *************** */
static int okee() {return 0;}
static int pupmenu() {return 0;}
-static void waitcursor() {};
-static void error() {};
-static void error_libdata() {}
static void BIF_undo_push() {}
static void adduplicate() {}
/* ************* XXX *************** */
@@ -430,25 +427,7 @@
ED_armature_edit_free(ob);
}
-/* helper for apply_armature_pose2bones - fixes parenting of objects that are bone-parented to armature */
-static void applyarmature_fix_boneparents (Scene *scene, Object *armob)
-{
- Object workob, *ob;
-
- /* go through all objects in database */
- for (ob= G.main->object.first; ob; ob= ob->id.next) {
- /* if parent is bone in this armature, apply corrections */
- if ((ob->parent == armob) && (ob->partype == PARBONE)) {
- /* apply current transform from parent (not yet destroyed),
- * then calculate new parent inverse matrix
- */
- ED_object_apply_obmat(ob);
-
- what_does_parent(scene, ob, &workob);
- Mat4Invert(ob->parentinv, workob.obmat);
- }
- }
-}
+/* ---------------------- */
static EditBone *editbone_name_exists (ListBase *edbo, char *name)
{
@@ -490,28 +469,52 @@
}
}
+/* helper for apply_armature_pose2bones - fixes parenting of objects that are bone-parented to armature */
+static void applyarmature_fix_boneparents (Scene *scene, Object *armob)
+{
+ Object workob, *ob;
+
+ /* go through all objects in database */
+ for (ob= G.main->object.first; ob; ob= ob->id.next) {
+ /* if parent is bone in this armature, apply corrections */
+ if ((ob->parent == armob) && (ob->partype == PARBONE)) {
+ /* apply current transform from parent (not yet destroyed),
+ * then calculate new parent inverse matrix
+ */
+ ED_object_apply_obmat(ob);
+
+ what_does_parent(scene, ob, &workob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ }
+ }
+}
+
/* set the current pose as the restpose */
-void apply_armature_pose2bones(Scene *scene, Object *obedit)
+static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op)
{
- bArmature *arm= obedit->data;
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C); // must be active object, not edit-object
+ bArmature *arm= get_armature(ob);
bPose *pose;
bPoseChannel *pchan;
EditBone *curbone;
/* don't check if editmode (should be done by caller) */
- if (object_data_is_libdata(obedit)) {
- error_libdata();
- return;
+ if (ob->type!=OB_ARMATURE)
+ return OPERATOR_CANCELLED;
+ if (object_data_is_libdata(ob)) {
+ BKE_report(op->reports, RPT_ERROR, "Cannot apply pose to lib-linked armature."); //error_libdata();
+ return OPERATOR_CANCELLED;
}
/* helpful warnings... */
// TODO: add warnings to be careful about actions, applying deforms first, etc.
/* Get editbones of active armature to alter */
- ED_armature_to_edit(obedit);
+ ED_armature_to_edit(ob);
/* get pose of active object and move it out of posemode */
- pose= obedit->pose;
+ pose= ob->pose;
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
curbone= editbone_name_exists(arm->edbo, pchan->name);
@@ -530,7 +533,7 @@
/* obtain new auto y-rotation */
VecSubf(delta, curbone->tail, curbone->head);
- vec_roll_to_mat3(delta, 0.0, premat);
+ vec_roll_to_mat3(delta, 0.0f, premat);
Mat3Inv(imat, premat);
/* get pchan 'visual' matrix */
@@ -545,27 +548,47 @@
}
/* clear transform values for pchan */
- pchan->loc[0]= pchan->loc[1]= pchan->loc[2]= 0;
- pchan->quat[1]= pchan->quat[2]= pchan->quat[3]= 0;
- pchan->quat[0]= pchan->size[0]= pchan->size[1]= pchan->size[2]= 1;
+ pchan->loc[0]= pchan->loc[1]= pchan->loc[2]= 0.0f;
+ pchan->eul[0]= pchan->eul[1]= pchan->eul[2]= 0.0f;
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list