[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21763] branches/blender2.5/blender: 2. 5 - More work on Bone Groups

Joshua Leung aligorith at gmail.com
Tue Jul 21 14:38:02 CEST 2009


Revision: 21763
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21763
Author:   aligorith
Date:     2009-07-21 14:38:01 +0200 (Tue, 21 Jul 2009)

Log Message:
-----------
2.5 - More work on Bone Groups 

* Added a new UI Template for the 3-colour picker used to visualise + select the custom colours for a bone group.

* Finished wrapping the colour properties for Bone Groups in RNA. Although changing the colour-set used will change the displayed/cached colours, changing the colours via the colour wells will not change the colour set to 'custom' (as per 2.4x) yet. This needs a nice solution...

* Fixed context-related bugs with the Assign/Remove operators for bone groups. These were using context-iterators for selected posechannels, but that was only defined/valid for the 3d view (but not for the buttons window), hence a failure in that case. 

Modified Paths:
--------------
    branches/blender2.5/blender/release/ui/buttons_data_armature.py
    branches/blender2.5/blender/source/blender/editors/armature/poseobject.c
    branches/blender2.5/blender/source/blender/editors/include/UI_interface.h
    branches/blender2.5/blender/source/blender/editors/interface/interface_templates.c
    branches/blender2.5/blender/source/blender/makesrna/intern/rna_pose.c
    branches/blender2.5/blender/source/blender/makesrna/intern/rna_ui_api.c

Modified: branches/blender2.5/blender/release/ui/buttons_data_armature.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_data_armature.py	2009-07-21 12:19:46 UTC (rev 21762)
+++ branches/blender2.5/blender/release/ui/buttons_data_armature.py	2009-07-21 12:38:01 UTC (rev 21763)
@@ -101,8 +101,13 @@
 		
 		group = pose.active_bone_group
 		if group:
-			row = layout.row()
-			row.itemR(group, "name")
+			col = layout.column()
+			col.itemR(group, "name")
+			
+			split = layout.split(0.5)
+			split.itemR(group, "color_set")
+			if group.color_set:
+				split.template_triColorSet(group, "colors")
 		
 		row = layout.row(align=True)
 		

Modified: branches/blender2.5/blender/source/blender/editors/armature/poseobject.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/armature/poseobject.c	2009-07-21 12:19:46 UTC (rev 21762)
+++ branches/blender2.5/blender/source/blender/editors/armature/poseobject.c	2009-07-21 12:38:01 UTC (rev 21763)
@@ -1035,7 +1035,7 @@
 		ob= CTX_data_active_object(C);
 	
 	/* only continue if there's an object, and a pose there too */
-	if (ELEM(NULL, ob, ob->pose))
+	if (ELEM(NULL, ob, ob->pose)) 
 		return OPERATOR_CANCELLED;
 	pose= ob->pose;
 	
@@ -1065,7 +1065,7 @@
 	else {
 		/* just use the active group index, and call the exec callback for the calling operator */
 		RNA_int_set(op->ptr, "type", pose->active_group);
-		return op->type->exec;
+		return op->type->exec(C, op);
 	}
 }
 
@@ -1074,7 +1074,9 @@
 {
 	ScrArea *sa= CTX_wm_area(C);
 	Object *ob;
+	bArmature *arm;
 	bPose *pose;
+	bPoseChannel *pchan;
 	short done= 0;
 	
 	/* since this call may also be used from the buttons window, we need to check for where to get the object */
@@ -1086,18 +1088,29 @@
 	/* only continue if there's an object, and a pose there too */
 	if (ELEM(NULL, ob, ob->pose))
 		return OPERATOR_CANCELLED;
+	arm= ob->data;
 	pose= ob->pose;
 	
-	/* set the active group number to the one from operator props */
+	/* set the active group number to the one from operator props 
+	 * 	- if 0 after this, make a new group...
+	 */
 	pose->active_group= RNA_int_get(op->ptr, "type");
+	if (pose->active_group == 0)
+		pose_add_group(ob);
 	
 	/* add selected bones to group then */
-	CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans) 
-	{
-		pchan->agrp_index= pose->active_group;
-		done= 1;
+	// NOTE: unfortunately, we cannot use the context-iterators here, since they might not be defined...
+	// CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans) 
+	for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
+		/* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */
+		// NOTE: sync this view3d_context() in space_view3d.c
+		if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
+			if (pchan->bone->flag & (BONE_SELECTED|BONE_ACTIVE)) {
+				pchan->agrp_index= pose->active_group;
+				done= 1;
+			}
+		}
 	}
-	CTX_DATA_END;
 	
 	/* notifiers for updates */
 	WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
@@ -1133,7 +1146,9 @@
 {
 	ScrArea *sa= CTX_wm_area(C);
 	Object *ob;
+	bArmature *arm;
 	bPose *pose;
+	bPoseChannel *pchan;
 	short done= 0;
 	
 	/* since this call may also be used from the buttons window, we need to check for where to get the object */
@@ -1146,16 +1161,23 @@
 	if (ELEM(NULL, ob, ob->pose))
 		return OPERATOR_CANCELLED;
 	pose= ob->pose;
+	arm= ob->data;
 	
 	/* add selected bones to ungroup then */
-	CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans) 
-	{
-		if (pchan->agrp_index) {
-			pchan->agrp_index= 0;
-			done= 1;
+	// NOTE: unfortunately, we cannot use the context-iterators here, since they might not be defined...
+	// CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans) 
+	for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
+		/* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */
+		// NOTE: sync this view3d_context() in space_view3d.c
+		if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
+			if (pchan->bone->flag & (BONE_SELECTED|BONE_ACTIVE)) {
+				if (pchan->agrp_index) {
+					pchan->agrp_index= 0;
+					done= 1;
+				}
+			}
 		}
 	}
-	CTX_DATA_END;
 	
 	/* notifiers for updates */
 	WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob);
@@ -1228,55 +1250,6 @@
 	ot->flag= OPTYPE_REGISTER;
 }
 
-#if 0
-/* Ctrl-G in 3D-View while in PoseMode */
-void pgroup_operation_with_menu (Scene *scene)
-{
-	Object *ob= OBACT;
-	bArmature *arm= (ob) ? ob->data : NULL;
-	bPose *pose= (ob) ? ob->pose : NULL;
-	bPoseChannel *pchan= NULL;
-	int mode;
-	
-	/* sanity checks */
-	if (ELEM3(NULL, ob, pose, arm))
-		return;
-	
-	/* check that something is selected */
-	for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
-		if ((pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) 
-			break;
-	}
-	if (pchan == NULL)
-		return;
-	
-	/* get mode of action */
-	if (pchan)
-		mode= pupmenu("Bone Groups%t|Add Selected to Active Group%x1|Add Selected to Group%x2|%|Remove Selected From Groups%x3|Remove Active Group%x4");
-	else
-		mode= pupmenu("Bone Groups%t|Add New Group%x5|Remove Active Group%x4");
-		
-	/* handle mode */
-	switch (mode) {
-		case 1:
-			pose_assign_to_posegroup(scene, 1);
-			break;
-		case 2:
-			pose_assign_to_posegroup(scene, 0);
-			break;
-		case 5:
-			pose_add_posegroup(scene);
-			break;
-		case 3:
-			pose_remove_from_posegroups(scene);
-			break;
-		case 4:
-			pose_remove_posegroup(scene);
-			break;
-	}
-}
-#endif
-
 /* ********************************************** */
 
 static short pose_select_same_group (Object *ob)

Modified: branches/blender2.5/blender/source/blender/editors/include/UI_interface.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/include/UI_interface.h	2009-07-21 12:19:46 UTC (rev 21762)
+++ branches/blender2.5/blender/source/blender/editors/include/UI_interface.h	2009-07-21 12:38:01 UTC (rev 21763)
@@ -622,6 +622,7 @@
 void uiTemplatePreview(uiLayout *layout, struct ID *id, struct ID *parent);
 void uiTemplateColorRamp(uiLayout *layout, struct ColorBand *coba, int expand);
 void uiTemplateCurveMapping(uiLayout *layout, struct CurveMapping *cumap, int type);
+void uiTemplateTriColorSet(uiLayout *layout, struct PointerRNA *ptr, char *propname);
 void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, char *propname);
 void uiTemplateImageLayers(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
 void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);

Modified: branches/blender2.5/blender/source/blender/editors/interface/interface_templates.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/interface/interface_templates.c	2009-07-21 12:19:46 UTC (rev 21762)
+++ branches/blender2.5/blender/source/blender/editors/interface/interface_templates.c	2009-07-21 12:38:01 UTC (rev 21763)
@@ -1173,7 +1173,7 @@
 {
 	uiLayout *row, *col;
 	uiBlock *block;
-	Material *ma;
+	Material *ma= NULL;
 	ID *pid, *pparent;
 
 	if(id && !ELEM4(GS(id->name), ID_MA, ID_TE, ID_WO, ID_LA)) {
@@ -1265,6 +1265,34 @@
 	}
 }
 
+/********************* TriColor (ThemeWireColorSet) Template ************************/
+
+void uiTemplateTriColorSet(uiLayout *layout, PointerRNA *ptr, char *propname)
+{
+	uiLayout *row;
+	PropertyRNA *prop;
+	PointerRNA csPtr;
+	
+	if (!ptr->data)
+		return;
+	
+	prop= RNA_struct_find_property(ptr, propname);
+	if (!prop) {
+		printf("uiTemplateTriColorSet: property not found: %s\n", propname);
+		return;
+	}
+	
+	/* we lay out the data in a row as 3 color swatches */
+	row= uiLayoutRow(layout, 1);
+	
+	/* nselected, selected, active color swatches */
+	csPtr= RNA_property_pointer_get(ptr, prop);
+	
+	uiItemR(row, "", 0, &csPtr, "normal", 0, 0, 0);
+	uiItemR(row, "", 0, &csPtr, "selected", 0, 0, 0);
+	uiItemR(row, "", 0, &csPtr, "active", 0, 0, 0);
+}
+
 /********************* Layer Buttons Template ************************/
 
 // TODO:
@@ -1299,7 +1327,10 @@
 	groups= ((cols / 2) < 5) ? (1) : (cols / 2);
 	
 	/* layers are laid out going across rows, with the columns being divided into groups */
-	uSplit= uiLayoutSplit(layout, (1.0f/(float)groups));
+	if (groups > 1)
+		uSplit= uiLayoutSplit(layout, (1.0f/(float)groups));
+	else	
+		uSplit= layout;
 	
 	for (group= 0; group < groups; group++) {
 		uCol= uiLayoutColumn(uSplit, 1);

Modified: branches/blender2.5/blender/source/blender/makesrna/intern/rna_pose.c
===================================================================
--- branches/blender2.5/blender/source/blender/makesrna/intern/rna_pose.c	2009-07-21 12:19:46 UTC (rev 21762)
+++ branches/blender2.5/blender/source/blender/makesrna/intern/rna_pose.c	2009-07-21 12:38:01 UTC (rev 21763)
@@ -17,7 +17,7 @@
  * along with this program; if not, write to the Free Software Foundation,
  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
  *
- * Contributor(s): Blender Foundation (2008), Roland Hess
+ * Contributor(s): Blender Foundation (2008), Roland Hess, Joshua Leung
  *
  * ***** END GPL LICENSE BLOCK *****
  */
@@ -39,8 +39,12 @@
 
 #ifdef RNA_RUNTIME
 
+#include <string.h>
+
 #include "BLI_arithb.h"
 
+#include "DNA_userdef_types.h"
+
 #include "BKE_context.h"
 #include "BKE_depsgraph.h"
 #include "BKE_idprop.h"
@@ -54,6 +58,41 @@
 	DAG_object_flush_update(CTX_data_scene(C), ptr->id.data, OB_RECALC_DATA);
 }
 
+static void rna_BoneGroup_color_set_set(PointerRNA *ptr, int value)
+{
+	bActionGroup *grp= ptr->data;
+	
+	/* if valid value, set the new enum value, then copy the relevant colours? */
+	if ((value >= -1) && (value < 21))
+		grp->customCol= value;
+	else
+		return;
+	
+	/* only do color copying if using a custom color (i.e. not default colour)  */
+	if (grp->customCol) {
+		if (grp->customCol > 0) {
+			/* copy theme colors on-to group's custom color in case user tries to edit color */
+			bTheme *btheme= U.themes.first;
+			ThemeWireColor *col_set= &btheme->tarm[(grp->customCol - 1)];
+			
+			memcpy(&grp->cs, col_set, sizeof(ThemeWireColor));
+		}
+		else {
+			/* init custom colors with a generic multi-color rgb set, if not initialised already (for custom color set) */
+			if (grp->cs.solid[0] == 0) {

@@ Diff output truncated at 10240 characters. @@




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