[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21736] branches/blender2.5/blender: fix for recent stereo changes+tweaks
Dalai Felinto
dfelinto at gmail.com
Tue Jul 21 00:36:56 CEST 2009
Revision: 21736
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21736
Author: dfelinto
Date: 2009-07-21 00:36:56 +0200 (Tue, 21 Jul 2009)
Log Message:
-----------
fix for recent stereo changes+tweaks
(it's the 3rd commit in a row. But as they say, the 3rd is always a charm ;)
I still think we have a little mess with the DEFINE parameters in BGE (as in RAS_IRasterizer::StereoMode).
We used to have them duplicated and hardcoded in 2.4xx, but I think we can do it in another way now.
(I didn't change gameplayer, but I can do it once we have it linking and building properly)
Modified Paths:
--------------
branches/blender2.5/blender/release/ui/space_logic.py
branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c
branches/blender2.5/blender/source/blender/makesdna/DNA_scene_types.h
branches/blender2.5/blender/source/blender/makesrna/intern/rna_scene.c
branches/blender2.5/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
Modified: branches/blender2.5/blender/release/ui/space_logic.py
===================================================================
--- branches/blender2.5/blender/release/ui/space_logic.py 2009-07-20 21:31:32 UTC (rev 21735)
+++ branches/blender2.5/blender/release/ui/space_logic.py 2009-07-20 22:36:56 UTC (rev 21736)
@@ -95,16 +95,16 @@
if stereo_mode == 'STEREO':
col = layout.column(align=True)
row = col.row()
+ row.item_enumR(gs, "stereo_mode", "ANAGLYPH")
row.item_enumR(gs, "stereo_mode", "QUADBUFFERED")
- row.item_enumR(gs, "stereo_mode", "ABOVEBELOW")
row = col.row()
row.item_enumR(gs, "stereo_mode", "INTERLACED")
- row.item_enumR(gs, "stereo_mode", "ANAGLYPH")
+ row.item_enumR(gs, "stereo_mode", "VINTERLACE")
row = col.row()
row.item_enumR(gs, "stereo_mode", "SIDEBYSIDE")
- row.item_enumR(gs, "stereo_mode", "VINTERLACE")
+ row.item_enumR(gs, "stereo_mode", "ABOVEBELOW")
# row = layout.column_flow()
# row.itemR(gs, "stereo_mode")
Modified: branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c 2009-07-20 21:31:32 UTC (rev 21735)
+++ branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c 2009-07-20 22:36:56 UTC (rev 21736)
@@ -9214,6 +9214,7 @@
/* TODO: should be moved into one of the version blocks once this branch moves to trunk and we can
bump the version (or sub-version.) */
{
+ World *wo;
Object *ob;
Material *ma;
Scene *sce;
@@ -9347,7 +9348,7 @@
sce->gm.stereomode = STEREO_ANAGLYPH;
}
else
- sce->gm.stereoflag = STEREO_ENABLE;
+ sce->gm.stereoflag = STEREO_ENABLED;
//Framing
sce->gm.framing = sce->framing;
@@ -9357,16 +9358,17 @@
sce->gm.depth= sce->r.depth;
//Physic (previously stored in world)
- if (0){
-// if (sce->world){ // XXX I think we need to run lib_link_all() before do_version()
- sce->gm.gravity = sce->world->gravity;
- sce->gm.physicsEngine= sce->world->physicsEngine;
- sce->gm.mode = sce->world->mode;
- sce->gm.occlusionRes = sce->world->occlusionRes;
- sce->gm.ticrate = sce->world->ticrate;
- sce->gm.maxlogicstep = sce->world->maxlogicstep;
- sce->gm.physubstep = sce->world->physubstep;
- sce->gm.maxphystep = sce->world->maxphystep;
+ //temporarily getting the correct world address
+ wo = newlibadr(fd, sce->id.lib, sce->world);
+ if (wo){
+ sce->gm.gravity = wo->gravity;
+ sce->gm.physicsEngine= wo->physicsEngine;
+ sce->gm.mode = wo->mode;
+ sce->gm.occlusionRes = wo->occlusionRes;
+ sce->gm.ticrate = wo->ticrate;
+ sce->gm.maxlogicstep = wo->maxlogicstep;
+ sce->gm.physubstep = wo->physubstep;
+ sce->gm.maxphystep = wo->maxphystep;
}
else{
sce->gm.gravity =9.8f;
Modified: branches/blender2.5/blender/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- branches/blender2.5/blender/source/blender/makesdna/DNA_scene_types.h 2009-07-20 21:31:32 UTC (rev 21735)
+++ branches/blender2.5/blender/source/blender/makesdna/DNA_scene_types.h 2009-07-20 22:36:56 UTC (rev 21736)
@@ -403,7 +403,7 @@
float pad12;
} GameData;
#define STEREO_NOSTEREO 1
-#define STEREO_ENABLE 2
+#define STEREO_ENABLED 2
#define STEREO_DOME 3
//#define STEREO_NOSTEREO 1
Modified: branches/blender2.5/blender/source/blender/makesrna/intern/rna_scene.c
===================================================================
--- branches/blender2.5/blender/source/blender/makesrna/intern/rna_scene.c 2009-07-20 21:31:32 UTC (rev 21735)
+++ branches/blender2.5/blender/source/blender/makesrna/intern/rna_scene.c 2009-07-20 22:36:56 UTC (rev 21736)
@@ -586,7 +586,7 @@
static EnumPropertyItem stereo_items[] ={
{STEREO_NOSTEREO, "NO_STEREO", 0, "No Stereo", ""},
- {STEREO_ENABLE, "STEREO", 0, "Stereo", ""},
+ {STEREO_ENABLED, "STEREO", 0, "Stereo", ""},
{STEREO_DOME, "DOME", 0, "Dome", ""},
{0, NULL, 0, NULL, NULL}};
Modified: branches/blender2.5/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2009-07-20 21:31:32 UTC (rev 21735)
+++ branches/blender2.5/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2009-07-20 22:36:56 UTC (rev 21736)
@@ -332,8 +332,10 @@
ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
// Quad buffered needs a special window.
- if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
- rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
+ if(blscene->gm.stereoflag == STEREO_ENABLED){
+ if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+ rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
+ }
}
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
@@ -672,8 +674,10 @@
}
// Quad buffered needs a special window.
- if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
- rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
+ if(blscene->gm.stereoflag == STEREO_ENABLED){
+ if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+ rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
+ }
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
{
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