[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21695] branches/blender2.5/blender/ release/ui/buttons_physics_field.py: First version of fields panel.

Daniel Genrich daniel.genrich at gmx.net
Sun Jul 19 13:28:43 CEST 2009


Revision: 21695
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21695
Author:   genscher
Date:     2009-07-19 13:28:43 +0200 (Sun, 19 Jul 2009)

Log Message:
-----------
First version of fields panel. 
Please keep in mind: I am no python expert and may have some ugly layout-tricks in this file. GUI designed by nudelZ. 
Commit approved by William ;-)

Modified Paths:
--------------
    branches/blender2.5/blender/release/ui/buttons_physics_field.py

Modified: branches/blender2.5/blender/release/ui/buttons_physics_field.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_physics_field.py	2009-07-19 11:13:15 UTC (rev 21694)
+++ branches/blender2.5/blender/release/ui/buttons_physics_field.py	2009-07-19 11:28:43 UTC (rev 21695)
@@ -11,21 +11,141 @@
 		
 class PHYSICS_PT_field(PhysicButtonsPanel):
 	__idname__ = "PHYSICS_PT_field"
-	__label__ = "Field"
+	__label__ = "Force Fields"
+	__default_closed__ = True
 
 	def draw(self, context):
 		layout = self.layout
 		ob = context.object
 		field = ob.field
 
-		layout.itemR(field, "type")
+		#layout.active = field.enabled
+		
+		split = layout.split()
+		col = split.column(align=True)
+		col.itemL(text="Type:")
+		col.itemR(field, "type", text="")
+		colsub = split.column(align=True)
+							
+		if field.type == "GUIDE":
+			colsub = col.column()
+			colsub.itemL(text="blabla")
+			colsub.itemR(field, "guide_path_add")
+			
+		if field.type == "WIND":
+			col.itemR(field, "strength")
+			col.itemR(field, "noise")
+			col.itemR(field, "seed")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+		
+		if field.type == "VORTEX":
+			col.itemR(field, "strength")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
 
-		if field.type != "NONE":
-			layout.itemR(field, "strength")
+		if field.type in ("SPHERICAL", "CHARGE", "LENNARDJ"):
+			col.itemR(field, "strength")
+			colsub.itemL(text="")
+			colsub.itemR(field, "surface")
+			colsub.itemR(field, "planar")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			
+		if field.type == "MAGNET":
+			col.itemR(field, "strength")
+			colsub.itemL(text="")
+			colsub.itemR(field, "planar")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			
+		if field.type == "HARMONIC":
+			col.itemR(field, "strength")
+			col.itemR(field, "harmonic_damping", text="Damping")
+			colsub.itemL(text="")
+			colsub.itemR(field, "surface")
+			colsub.itemR(field, "planar")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			
+		if field.type == "TEXTURE":
+			col.itemR(field, "strength")
+			col.itemR(field, "texture", text="")
+			col.itemL(text="Texture Mode:")
+			col.itemR(field, "texture_mode", text="")
+			col.itemR(field, "texture_nabla")
+			colsub.itemL(text="")
+			colsub.itemR(field, "use_coordinates")
+			colsub.itemR(field, "root_coordinates")
+			colsub.itemR(field, "force_2d")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			colsub.itemL(text="")
+			
+		if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "WIND", "VORTEX", "TEXTURE", "MAGNET"):
+			col.itemL(text="Fall-Off:")
+			col.itemR(field, "falloff_type", text="")
+			col.itemR(field, "positive_z", text="Positive Z")
+			col.itemR(field, "use_min_distance", text="Use Minimum")
+			col.itemR(field, "use_max_distance", text="Use Maximum")
+			colsub.itemR(field, "falloff_power", text="Power")
+			colsub1 = colsub.column()
+			colsub1.active = field.use_min_distance
+			colsub1.itemR(field, "minimum_distance", text="Distance")
+			colsub2 = colsub.column()
+			colsub2.active = field.use_max_distance
+			colsub2.itemR(field, "maximum_distance", text="Distance")
+			
+			if field.falloff_type == "CONE":
+				col.itemL(text="")
+				col.itemL(text="Angular:")
+				col.itemR(field, "use_radial_min", text="Use Minimum")	
+				col.itemR(field, "use_radial_max", text="Use Maximum")
+				colsub.itemL(text="")		
+				colsub.itemR(field, "radial_falloff", text="Power")
+				colsub1 = colsub.column()
+				colsub1.active = field.use_radial_min
+				colsub1.itemR(field, "radial_minimum", text="Angle")
+				colsub2 = colsub.column()
+				colsub2.active = field.use_radial_max
+				colsub2.itemR(field, "radial_maximum", text="Angle")
+				
+			if field.falloff_type == "TUBE":
+				col.itemL(text="")
+				col.itemL(text="Radial:")
+				col.itemR(field, "use_radial_min", text="Use Minimum")	
+				col.itemR(field, "use_radial_max", text="Use Maximum")
+				colsub.itemL(text="")
+				colsub.itemR(field, "radial_falloff", text="Power")
+				colsub1 = colsub.column()
+				colsub1.active = field.use_radial_min
+				colsub1.itemR(field, "radial_minimum", text="Distance")
+				colsub2 = colsub.column()
+				colsub2.active = field.use_radial_max
+				colsub2.itemR(field, "radial_maximum", text="Distance")
+				
+		#if ob.type in "CURVE":
+			#if field.type == "GUIDE":
+				#colsub = col.column(align=True)
+			
+		#if field.type != "NONE":
+			#layout.itemR(field, "strength")
 
-		if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "LENNARDj"):
-			if ob.type in ("MESH", "SURFACE", "FONT", "CURVE"):
-				layout.itemR(field, "surface")
+		#if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "LENNARDj"):
+			#if ob.type in ("MESH", "SURFACE", "FONT", "CURVE"):
+				#layout.itemR(field, "surface")
 
 class PHYSICS_PT_collision(PhysicButtonsPanel):
 	__idname__ = "PHYSICS_PT_collision"
@@ -50,17 +170,30 @@
 		split = layout.split()
 		
 		col = split.column()
-		col.itemL(text="Damping:")
-		col.itemR(settings, "damping_factor", text="Factor");
-		col.itemR(settings, "random_damping", text="Random");
+		col.itemL(text="Particle:")
+		col.itemR(settings, "permeability", slider=True)
+		col.itemL(text="Particle Damping:")
+		colsub = col.column(align=True)
+		colsub.itemR(settings, "damping_factor", text="Factor", slider=True)
+		colsub.itemR(settings, "random_damping", text="Random", slider=True)
 		
+		col.itemL(text="Soft Body and Cloth:")
+		colsub = col.column(align=True)
+		colsub.itemR(settings, "outer_thickness", text="Outer", slider=True)
+		colsub.itemR(settings, "inner_thickness", text="Inner", slider=True)
+		
+		col.itemL(text="Force Fields:")
+		layout.itemR(md, "absorption", text="Absorption")
+		
 		col = split.column()
-		col.itemL(text="Friction:")
-		col.itemR(settings, "friction_factor", text="Factor");
-		col.itemR(settings, "random_friction", text="Random");
+		col.itemL(text="")
+		col.itemR(settings, "kill_particles")
+		col.itemL(text="Particle Friction:")
+		colsub = col.column(align=True)
+		colsub.itemR(settings, "friction_factor", text="Factor", slider=True)
+		colsub.itemR(settings, "random_friction", text="Random", slider=True)
+		col.itemL(text="Soft Body Damping:")
+		col.itemR(settings, "damping", text="Factor", slider=True)
 		
-		layout.itemR(settings, "permeability");
-		layout.itemR(settings, "kill_particles");
-
 bpy.types.register(PHYSICS_PT_field)
-bpy.types.register(PHYSICS_PT_collision)
+bpy.types.register(PHYSICS_PT_collision)
\ No newline at end of file





More information about the Bf-blender-cvs mailing list