[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21628] branches/blender2.5/blender: Another fluid + (little) cloth gui and settings update

Daniel Genrich daniel.genrich at gmx.net
Thu Jul 16 16:31:32 CEST 2009


Revision: 21628
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21628
Author:   genscher
Date:     2009-07-16 16:31:32 +0200 (Thu, 16 Jul 2009)

Log Message:
-----------
Another fluid + (little) cloth gui and settings update

Modified Paths:
--------------
    branches/blender2.5/blender/release/ui/buttons_physic_cloth.py
    branches/blender2.5/blender/release/ui/buttons_physics_fluid.py
    branches/blender2.5/blender/source/blender/blenkernel/intern/fluidsim.c

Modified: branches/blender2.5/blender/release/ui/buttons_physic_cloth.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_physic_cloth.py	2009-07-16 13:19:43 UTC (rev 21627)
+++ branches/blender2.5/blender/release/ui/buttons_physic_cloth.py	2009-07-16 14:31:32 UTC (rev 21628)
@@ -40,25 +40,28 @@
 
 			split = layout.split()
 			
-			col = split.column(align=True)
+			col = split.column()
 			col.itemR(cloth, "quality", slider=True)
-			col.itemR(cloth, "gravity")
+			col.itemL(text="Gravity:")
+			col.itemR(cloth, "gravity", text="")
 
 			col.itemR(cloth, "pin_cloth", text="Pin")
-			col = col.column(align=True)
-			col.active = cloth.pin_cloth
-			col.itemR(cloth, "pin_stiffness", text="Stiffness")
-			col.item_pointerR(cloth, "mass_vertex_group", ob, "vertex_groups", text="")
+			colsub = col.column(align=True)
+			colsub.active = cloth.pin_cloth
+			colsub.itemR(cloth, "pin_stiffness", text="Stiffness")
+			colsub.item_pointerR(cloth, "mass_vertex_group", ob, "vertex_groups", text="")
 			
-			col = split.column(align=True)
+			col = split.column()
 			col.itemL(text="Presets...")
-			col.itemL(text="")
-			col.itemR(cloth, "mass")
-			col.itemR(cloth, "structural_stiffness", text="Structural")
-			col.itemR(cloth, "bending_stiffness", text="Bending")
-			col.itemL(text="Damping")
-			col.itemR(cloth, "spring_damping", text="Spring")
-			col.itemR(cloth, "air_damping", text="Air")
+			col.itemL(text="Material:")
+			colsub = col.column(align=True)
+			colsub.itemR(cloth, "mass")
+			colsub.itemR(cloth, "structural_stiffness", text="Structural")
+			colsub.itemR(cloth, "bending_stiffness", text="Bending")
+			col.itemL(text="Damping:")
+			colsub = col.column(align=True)
+			colsub.itemR(cloth, "spring_damping", text="Spring")
+			colsub.itemR(cloth, "air_damping", text="Air")
 			
 			# Disabled for now
 			"""
@@ -124,6 +127,7 @@
 class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
 	__idname__ = "PHYSICS_PT_clothcollision"
 	__label__ = "Cloth Collision"
+	__default_closed__ = True
 
 	def poll(self, context):
 		return (context.cloth != None)
@@ -146,7 +150,7 @@
 		col.itemR(cloth, "min_distance", text="Distance")
 		col.itemR(cloth, "friction")
 		
-		col = split.column(align="True")
+		col = split.column(align=True)
 		col.itemR(cloth, "enable_self_collision", text="Self Collision")
 		col = col.column(align=True)
 		col.active = cloth.enable_self_collision
@@ -156,6 +160,7 @@
 class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
 	__idname__ = "PHYSICS_PT_stiffness"
 	__label__ = "Cloth Stiffness Scaling"
+	__default_closed__ = True
 
 	def poll(self, context):
 		return (context.cloth != None)
@@ -175,17 +180,19 @@
 		
 		split = layout.split()
 		
-		sub = split.column(align=True)
-		sub.itemL(text="Structural Stiffness:")
-		sub.itemR(cloth, "structural_stiffness_max", text="Max")
-		sub.item_pointerR(cloth, "structural_stiffness_vertex_group", ob, "vertex_groups", text="")
+		col = split.column()
+		col.itemL(text="Structural Stiffness:")
+		colsub = col.column(align=True)
+		colsub.itemR(cloth, "structural_stiffness_max", text="Max")
+		colsub.item_pointerR(cloth, "structural_stiffness_vertex_group", ob, "vertex_groups", text="")
 		
-		sub = split.column(align=True)
-		sub.itemL(text="Bending Stiffness:")
-		sub.itemR(cloth, "bending_stiffness_max", text="Max")
-		sub.item_pointerR(cloth, "bending_vertex_group", ob, "vertex_groups", text="")
+		col = split.column()
+		col.itemL(text="Bending Stiffness:")
+		colsub = col.column(align=True)
+		colsub.itemR(cloth, "bending_stiffness_max", text="Max")
+		colsub.item_pointerR(cloth, "bending_vertex_group", ob, "vertex_groups", text="")
 		
 bpy.types.register(PHYSICS_PT_cloth)
 bpy.types.register(PHYSICS_PT_cloth_cache)
 bpy.types.register(PHYSICS_PT_cloth_collision)
-bpy.types.register(PHYSICS_PT_cloth_stiffness)
+bpy.types.register(PHYSICS_PT_cloth_stiffness)
\ No newline at end of file

Modified: branches/blender2.5/blender/release/ui/buttons_physics_fluid.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_physics_fluid.py	2009-07-16 13:19:43 UTC (rev 21627)
+++ branches/blender2.5/blender/release/ui/buttons_physics_fluid.py	2009-07-16 14:31:32 UTC (rev 21628)
@@ -51,102 +51,127 @@
 
 			if fluid.type == 'DOMAIN':
 				layout.itemO("FLUID_OT_bake", text="BAKE")
-				layout.itemL(text="Required Memory: " + fluid.memory_estimate)
-				
-				layout.itemL(text="Resolution:")
-				
 				split = layout.split()
 				
 				col = split.column()
-				colsub = col.column(align=True)
+				col.itemL(text="Resolution:")
+				colsub = col.column()
 				colsub.itemR(fluid, "resolution", text="Final")
+				colsub.itemL(text="Render Display:")
 				colsub.itemR(fluid, "render_display_mode", text="")
+				col.itemL(text="Time:")
 				colsub = col.column(align=True)
-				colsub.itemL(text="Time:")
 				colsub.itemR(fluid, "start_time", text="Start")
 				colsub.itemR(fluid, "end_time", text="End")
 				
 				col = split.column()
-				colsub = col.column(align=True)
-				colsub.itemR(fluid, "preview_resolution", text="Preview", slider=True)
+				colsub = col.column()
+				colsub.itemL(text="Required Memory: " + fluid.memory_estimate)
+				colsub.itemR(fluid, "preview_resolution", text="Preview")
+				colsub.itemL(text="Viewport Display:")
 				colsub.itemR(fluid, "viewport_display_mode", text="")
 				colsub = col.column()
+				colsub.itemL(text="")
 				colsub.itemR(fluid, "reverse_frames")
 				colsub.itemR(fluid, "generate_speed_vectors")
-				colsub.itemR(fluid, "path", text="")
 				
-			if fluid.type in ('FLUID', 'OBSTACLE', 'INFLOW', 'OUTFLOW'):
-				layout.itemR(fluid, "volume_initialization")
+				layout.itemL(text="Path:")
+				layout.itemR(fluid, "path", text="")
 				
 			if fluid.type == 'FLUID':
-				row = layout.row()
-				row.column().itemR(fluid, "initial_velocity")
-				row.itemR(fluid, "export_animated_mesh")
+				split = layout.split()
+				col = split.column()
+				col.itemL(text="Volume Initialization:")
+				col.itemR(fluid, "volume_initialization", text="")
+				col.itemR(fluid, "export_animated_mesh")
+				col = split.column()
+				col.itemL(text="Initial Velocity:")
+				col.itemR(fluid, "initial_velocity", text="")
 				
 			if fluid.type == 'OBSTACLE':
-				row = layout.row()
-				row.itemL()
-				row.itemR(fluid, "export_animated_mesh")
-				layout.itemR(fluid, "slip_type", expand=True)
+				split = layout.split()
+				col = split.column()
+				col.itemL(text="Volume Initialization:")
+				col.itemR(fluid, "volume_initialization", text="")
+				col.itemR(fluid, "export_animated_mesh")
+				col = split.column()
+				col.itemL(text="Slip Type:")
+				colsub=col.column(align=True)
+				colsub.itemR(fluid, "slip_type", text="")
 				if fluid.slip_type == 'PARTIALSLIP':
-					layout.itemR(fluid, "partial_slip_amount", text="Amount")
+					colsub.itemR(fluid, "partial_slip_amount", text="Amount")
 					
-				layout.itemR(fluid, "impact_factor")
+				col.itemR(fluid, "impact_factor")
 				
 			if fluid.type == 'INFLOW':
-				row = layout.row()
-				row.column().itemR(fluid, "inflow_velocity")
-				row.itemR(fluid, "export_animated_mesh")
-				layout.itemR(fluid, "local_coordinates")
+				split = layout.split()
+				col = split.column()
+				col.itemL(text="Volume Initialization:")
+				col.itemR(fluid, "volume_initialization", text="")
+				col.itemR(fluid, "export_animated_mesh")
+				col.itemR(fluid, "local_coordinates")
 				
+				col = split.column()
+				col.itemL(text="Inflow Velocity:")
+				col.itemR(fluid, "inflow_velocity", text="")
+				
 			if fluid.type == 'OUTFLOW':
-				row = layout.row()
-				row.itemL()
-				row.itemR(fluid, "export_animated_mesh")
+				split = layout.split()
+				col = split.column()
+				col.itemL(text="Volume Initialization:")
+				col.itemR(fluid, "volume_initialization", text="")
+				col.itemR(fluid, "export_animated_mesh")
+				col = split.column()
 				
 			if fluid.type == 'PARTICLE':
 				split = layout.split()
 				
 				col = split.column()
+				col.itemL(text="Influence:")
+				colsub = col.column(align=True)
+				colsub.itemR(fluid, "particle_influence", text="Size")
+				colsub.itemR(fluid, "alpha_influence", text="Alpha")
+				col.itemL(text="Path:")
+				
+				layout.itemR(fluid, "path", text="")
+				
+				col = split.column()
 				col.itemL(text="Type:")
 				col.itemR(fluid, "drops")
 				col.itemR(fluid, "floats")
 				col.itemR(fluid, "tracer")
 				
-				col = split.column()
-				col.itemL(text="Influence:")
-				col.itemR(fluid, "particle_influence", text="Particle")
-				col.itemR(fluid, "alpha_influence", text="Alpha")
-				
-				layout.itemR(fluid, "path")
-				
 			if fluid.type == 'CONTROL':
 				split = layout.split()
 				
 				col = split.column()
+				col.itemL(text="")
+				col.itemR(fluid, "quality", slider=True)
+				col.itemR(fluid, "reverse_frames")
+				
+				col = split.column()
 				col.itemL(text="Time:")
+				col=col.column(align=True)
 				col.itemR(fluid, "start_time", text="Start")
 				col.itemR(fluid, "end_time", text="End")
 				
-				col = split.column()
-				col.itemR(fluid, "quality", slider=True)
-				col.itemR(fluid, "reverse_frames")
-				
 				split = layout.split()
 				
 				col = split.column()
-				col.itemL(text="Attraction:")
+				col.itemL(text="Attraction Force:")
+				col=col.column(align=True)
 				col.itemR(fluid, "attraction_strength", text="Strength")
 				col.itemR(fluid, "attraction_radius", text="Radius")
 				
 				col = split.column()
-				col.itemL(text="Velocity:")
+				col.itemL(text="Velocity Force:")
+				col=col.column(align=True)
 				col.itemR(fluid, "velocity_strength", text="Strength")
 				col.itemR(fluid, "velocity_radius", text="Radius")
 
 class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
 	__idname__ = "PHYSICS_PT_domain_gravity"
-	__label__ = "Domain World/Gravity"
+	__label__ = "Domain World"
 	__default_closed__ = True
 	
 	def poll(self, context):
@@ -161,18 +186,27 @@
 		split = layout.split()
 		
 		col = split.column()
-		col.itemR(fluid, "gravity")
+		col.itemL(text="Gravity:")
+		col.itemR(fluid, "gravity", text="")
 		
-		col = split.column(align=True)
-		col.itemL(text="Viscosity:")
-		col.itemR(fluid, "viscosity_preset", text="")
+		col.itemL(text="Size:")
+		col.itemR(fluid, "real_world_size", text="Real World Size")
+		
+		col = split.column()
+		col.itemL(text="Viscosity Presets:")

@@ Diff output truncated at 10240 characters. @@




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