[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21536] branches/soc-2009-jaguarandi/ source/blender/render: Added module bf_render_raytrace (source/blender/ render/intern/raytrace)
André Pinto
andresusanopinto at gmail.com
Sun Jul 12 00:13:02 CEST 2009
Revision: 21536
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21536
Author: jaguarandi
Date: 2009-07-12 00:13:01 +0200 (Sun, 12 Jul 2009)
Log Message:
-----------
Added module bf_render_raytrace (source/blender/render/intern/raytrace)
to be able to use C++ at raytrace code
C++ used in here is basicly C with templates and function overloads,
to make it easier to reuse code between structures.
For now BVH was converted in C++ and moved to this module
Modified Paths:
--------------
branches/soc-2009-jaguarandi/source/blender/render/SConscript
Added Paths:
-----------
branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/
branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/bvh.h
branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/rayobject_bvh.cpp
Removed Paths:
-------------
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_bvh.c
Modified: branches/soc-2009-jaguarandi/source/blender/render/SConscript
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/SConscript 2009-07-11 19:45:46 UTC (rev 21535)
+++ branches/soc-2009-jaguarandi/source/blender/render/SConscript 2009-07-11 22:13:01 UTC (rev 21536)
@@ -3,6 +3,7 @@
cflags=''
sources = env.Glob('intern/source/*.c')
+raysources = env.Glob('intern/raytrace/*.cpp')
incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna'
incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf'
@@ -24,3 +25,4 @@
cflags='-pthread'
env.BlenderLib ( libname = 'bf_render', sources = sources, includes = Split(incs), defines=defs, libtype='core', priority=145, compileflags=cflags )
+env.BlenderLib ( libname = 'bf_render_raytrace', sources = raysources, includes = Split(incs), defines=defs, libtype='core', priority=145, compileflags=cflags )
Added: branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/bvh.h
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/bvh.h (rev 0)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/bvh.h 2009-07-11 22:13:01 UTC (rev 21536)
@@ -0,0 +1,288 @@
+
+/* bvh tree generics */
+template<class Tree> static int bvh_intersect(Tree *obj, Isect *isec);
+
+template<class Tree> static void bvh_add(Tree *obj, RayObject *ob)
+{
+ rtbuild_add( obj->builder, ob );
+}
+
+template<class Tree> static void bvh_done(Tree *obj);
+
+template<class Tree>
+static void bvh_free(Tree *obj)
+{
+ if(obj->builder)
+ rtbuild_free(obj->builder);
+
+ if(obj->node_arena)
+ BLI_memarena_free(obj->node_arena);
+
+ MEM_freeN(obj);
+}
+
+template<class Tree>
+static void bvh_bb(Tree *obj, float *min, float *max)
+{
+ bvh_node_merge_bb(obj->root, min, max);
+}
+
+
+template<class Tree>
+static float bvh_cost(Tree *obj)
+{
+ assert(obj->cost >= 0.0);
+ return obj->cost;
+}
+
+
+
+/* bvh tree nodes generics */
+template<class Node> static inline int bvh_node_hit_test(Node *node, Isect *isec)
+{
+ return RE_rayobject_bb_intersect(isec, (const float*)node->bb) != FLT_MAX;
+}
+
+
+template<class Node>
+static void bvh_node_merge_bb(Node *node, float *min, float *max)
+{
+ if(RayObject_isAligned(node))
+ {
+ DO_MIN(node->bb , min);
+ DO_MAX(node->bb+3, max);
+ }
+ else
+ {
+ RE_rayobject_merge_bb( (RayObject*)node, min, max);
+ }
+}
+
+
+
+/*
+ * recursivly transverse a BVH looking for a rayhit using a local stack
+ */
+template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos);
+
+template<class Node,int MAX_STACK_SIZE>
+static int bvh_node_stack_raycast(Node *root, Isect *isec)
+{
+ Node *stack[MAX_STACK_SIZE];
+ int hit = 0, stack_pos = 0;
+
+ stack[stack_pos++] = root;
+ while(stack_pos)
+ {
+ Node *node = stack[--stack_pos];
+ if(RayObject_isAligned(node))
+ {
+ if(bvh_node_hit_test(node,isec))
+ {
+ bvh_node_push_childs(node, isec, stack, stack_pos);
+ assert(stack_pos <= MAX_STACK_SIZE);
+ }
+ }
+ else
+ {
+ hit |= RE_rayobject_intersect( (RayObject*)node, isec);
+ if(hit && isec->mode == RE_RAY_SHADOW) return hit;
+ }
+ }
+ return hit;
+
+}
+
+/*
+ * recursively transverse a BVH looking for a rayhit using system stack
+ */
+/*
+template<class Node>
+static int bvh_node_raycast(Node *node, Isect *isec)
+{
+ int hit = 0;
+ if(bvh_test_node(node, isec))
+ {
+ if(isec->idot_axis[node->split_axis] > 0.0f)
+ {
+ int i;
+ for(i=0; i<BVH_NCHILDS; i++)
+ if(RayObject_isAligned(node->child[i]))
+ {
+ if(node->child[i] == 0) break;
+
+ hit |= bvh_node_raycast(node->child[i], isec);
+ if(hit && isec->mode == RE_RAY_SHADOW) return hit;
+ }
+ else
+ {
+ hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
+ if(hit && isec->mode == RE_RAY_SHADOW) return hit;
+ }
+ }
+ else
+ {
+ int i;
+ for(i=BVH_NCHILDS-1; i>=0; i--)
+ if(RayObject_isAligned(node->child[i]))
+ {
+ if(node->child[i])
+ {
+ hit |= dfs_raycast(node->child[i], isec);
+ if(hit && isec->mode == RE_RAY_SHADOW) return hit;
+ }
+ }
+ else
+ {
+ hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
+ if(hit && isec->mode == RE_RAY_SHADOW) return hit;
+ }
+ }
+ }
+ return hit;
+}
+*/
+
+/* bvh tree generics */
+template<class Tree> static int bvh_intersect(Tree *obj, Isect *isec);
+
+template<class Tree> static void bvh_add(Tree *obj, RayObject *ob)
+{
+ rtbuild_add( obj->builder, ob );
+}
+
+template<class Tree> static void bvh_done(Tree *obj);
+
+template<class Tree>
+static void bvh_free(Tree *obj)
+{
+ if(obj->builder)
+ rtbuild_free(obj->builder);
+
+ if(obj->node_arena)
+ BLI_memarena_free(obj->node_arena);
+
+ MEM_freeN(obj);
+}
+
+template<class Tree>
+static void bvh_bb(Tree *obj, float *min, float *max)
+{
+ bvh_node_merge_bb(obj->root, min, max);
+}
+
+
+template<class Tree>
+static float bvh_cost(Tree *obj)
+{
+ assert(obj->cost >= 0.0);
+ return obj->cost;
+}
+
+
+
+/* bvh tree nodes generics */
+template<class Node> static inline int bvh_node_hit_test(Node *node, Isect *isec)
+{
+ return RE_rayobject_bb_intersect(isec, (const float*)node->bb) != FLT_MAX;
+}
+
+
+template<class Node>
+static void bvh_node_merge_bb(Node *node, float *min, float *max)
+{
+ if(RayObject_isAligned(node))
+ {
+ DO_MIN(node->bb , min);
+ DO_MAX(node->bb+3, max);
+ }
+ else
+ {
+ RE_rayobject_merge_bb( (RayObject*)node, min, max);
+ }
+}
+
+
+
+/*
+ * recursivly transverse a BVH looking for a rayhit using a local stack
+ */
+template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos);
+
+template<class Node,int MAX_STACK_SIZE>
+static int bvh_node_stack_raycast(Node *root, Isect *isec)
+{
+ Node *stack[MAX_STACK_SIZE];
+ int hit = 0, stack_pos = 0;
+
+ stack[stack_pos++] = root;
+ while(stack_pos)
+ {
+ Node *node = stack[--stack_pos];
+ if(RayObject_isAligned(node))
+ {
+ if(bvh_node_hit_test(node,isec))
+ {
+ bvh_node_push_childs(node, isec, stack, stack_pos);
+ assert(stack_pos <= MAX_STACK_SIZE);
+ }
+ }
+ else
+ {
+ hit |= RE_rayobject_intersect( (RayObject*)node, isec);
+ if(hit && isec->mode == RE_RAY_SHADOW) return hit;
+ }
+ }
+ return hit;
+
+}
+
+/*
+ * recursively transverse a BVH looking for a rayhit using system stack
+ */
+/*
+template<class Node>
+static int bvh_node_raycast(Node *node, Isect *isec)
+{
+ int hit = 0;
+ if(bvh_test_node(node, isec))
+ {
+ if(isec->idot_axis[node->split_axis] > 0.0f)
+ {
+ int i;
+ for(i=0; i<BVH_NCHILDS; i++)
+ if(RayObject_isAligned(node->child[i]))
+ {
+ if(node->child[i] == 0) break;
+
+ hit |= bvh_node_raycast(node->child[i], isec);
+ if(hit && isec->mode == RE_RAY_SHADOW) return hit;
+ }
+ else
+ {
+ hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
+ if(hit && isec->mode == RE_RAY_SHADOW) return hit;
+ }
+ }
+ else
+ {
+ int i;
+ for(i=BVH_NCHILDS-1; i>=0; i--)
+ if(RayObject_isAligned(node->child[i]))
+ {
+ if(node->child[i])
+ {
+ hit |= dfs_raycast(node->child[i], isec);
+ if(hit && isec->mode == RE_RAY_SHADOW) return hit;
+ }
+ }
+ else
+ {
+ hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
+ if(hit && isec->mode == RE_RAY_SHADOW) return hit;
+ }
+ }
+ }
+ return hit;
+}
+*/
Property changes on: branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/bvh.h
___________________________________________________________________
Name: svn:keywords
+ Author Date Id Revision
Name: svn:eol-style
+ native
Added: branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/rayobject_bvh.cpp
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/rayobject_bvh.cpp (rev 0)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/rayobject_bvh.cpp 2009-07-11 22:13:01 UTC (rev 21536)
@@ -0,0 +1,470 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+extern "C"
+{
+#include <assert.h>
+#include "MEM_guardedalloc.h"
+#include "BKE_utildefines.h"
+#include "BLI_arithb.h"
+#include "BLI_memarena.h"
+#include "RE_raytrace.h"
+#include "rayobject_rtbuild.h"
+#include "rayobject.h"
+};
+
+#include "bvh.h"
+
+#define BVH_NCHILDS 2
+#define RAY_BB_TEST_COST (0.2f)
+#define DFS_STACK_SIZE 64
+#define DYNAMIC_ALLOC
+
+//#define rtbuild_split rtbuild_mean_split_largest_axis /* objects mean split on the longest axis, childs BB are allowed to overlap */
+//#define rtbuild_split rtbuild_median_split_largest_axis /* space median split on the longest axis, childs BB are allowed to overlap */
+#define rtbuild_split rtbuild_heuristic_object_split /* split objects using heuristic */
+
+struct BVHNode
+{
+ BVHNode *child[BVH_NCHILDS];
+ float bb[6];
+ int split_axis;
+};
+
+struct BVHTree
+{
+ RayObject rayobj;
+
+ BVHNode *root;
+
+ MemArena *node_arena;
+
+ float cost;
+ RTBuilder *builder;
+};
+
+
+/*
+ * Push nodes (used on dfs)
+ */
+template<class Node>
+inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos)
+{
+ //push nodes in reverse visit order
+ if(isec->idot_axis[node->split_axis] < 0.0f)
+ {
+ int i;
+ for(i=0; i<BVH_NCHILDS; i++)
+ if(node->child[i] == 0)
+ break;
+ else
+ stack[stack_pos++] = node->child[i];
+ }
+ else
+ {
+ int i;
@@ Diff output truncated at 10240 characters. @@
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