[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21487] branches/soc-2009-aligorith/source /blender/editors: NLA SoC: Attempt at solving the jumping-views problem
Joshua Leung
aligorith at gmail.com
Fri Jul 10 14:42:17 CEST 2009
Revision: 21487
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21487
Author: aligorith
Date: 2009-07-10 14:42:17 +0200 (Fri, 10 Jul 2009)
Log Message:
-----------
NLA SoC: Attempt at solving the jumping-views problem
The 'jumping-views' problem affected the NLA and DopeSheet editors, whereby the channels-list and the data-area would get out of sync (vertically) due to the size calculations of the two being done differently.
Modified Paths:
--------------
branches/soc-2009-aligorith/source/blender/editors/space_action/action_draw.c
branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c
Modified: branches/soc-2009-aligorith/source/blender/editors/space_action/action_draw.c
===================================================================
--- branches/soc-2009-aligorith/source/blender/editors/space_action/action_draw.c 2009-07-10 12:11:00 UTC (rev 21486)
+++ branches/soc-2009-aligorith/source/blender/editors/space_action/action_draw.c 2009-07-10 12:42:17 UTC (rev 21487)
@@ -422,6 +422,8 @@
*/
v2d->tot.ymin= (float)(-height);
}
+ /* need to do a view-sync here, so that the keys area doesn't jump around */
+ UI_view2d_sync(NULL, ac->sa, v2d, V2D_VIEWSYNC_AREA_VERTICAL);
/* loop through channels, and set up drawing depending on their type */
y= (float)ACHANNEL_FIRST;
Modified: branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c
===================================================================
--- branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c 2009-07-10 12:11:00 UTC (rev 21486)
+++ branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c 2009-07-10 12:42:17 UTC (rev 21487)
@@ -512,6 +512,8 @@
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin= (float)(-height);
+ /* need to do a view-sync here, so that the strips area doesn't jump around */
+ UI_view2d_sync(NULL, ac->sa, v2d, V2D_VIEWSYNC_AREA_VERTICAL);
/* loop through channels, and set up drawing depending on their type */
y= (float)(-NLACHANNEL_HEIGHT);
More information about the Bf-blender-cvs
mailing list