[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21487] branches/soc-2009-aligorith/source /blender/editors: NLA SoC: Attempt at solving the jumping-views problem

Joshua Leung aligorith at gmail.com
Fri Jul 10 14:42:17 CEST 2009


Revision: 21487
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21487
Author:   aligorith
Date:     2009-07-10 14:42:17 +0200 (Fri, 10 Jul 2009)

Log Message:
-----------
NLA SoC: Attempt at solving the jumping-views problem 

The 'jumping-views' problem affected the NLA and DopeSheet editors, whereby the channels-list and the data-area would get out of sync (vertically) due to the size calculations of the two being done differently.

Modified Paths:
--------------
    branches/soc-2009-aligorith/source/blender/editors/space_action/action_draw.c
    branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c

Modified: branches/soc-2009-aligorith/source/blender/editors/space_action/action_draw.c
===================================================================
--- branches/soc-2009-aligorith/source/blender/editors/space_action/action_draw.c	2009-07-10 12:11:00 UTC (rev 21486)
+++ branches/soc-2009-aligorith/source/blender/editors/space_action/action_draw.c	2009-07-10 12:42:17 UTC (rev 21487)
@@ -422,6 +422,8 @@
 		 */
 		v2d->tot.ymin= (float)(-height);
 	}
+	/* need to do a view-sync here, so that the keys area doesn't jump around */
+	UI_view2d_sync(NULL, ac->sa, v2d, V2D_VIEWSYNC_AREA_VERTICAL);
 	
 	/* loop through channels, and set up drawing depending on their type  */	
 	y= (float)ACHANNEL_FIRST;

Modified: branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c
===================================================================
--- branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c	2009-07-10 12:11:00 UTC (rev 21486)
+++ branches/soc-2009-aligorith/source/blender/editors/space_nla/nla_draw.c	2009-07-10 12:42:17 UTC (rev 21487)
@@ -512,6 +512,8 @@
 	 * (NOTE: this is ok here, the configuration is pretty straightforward) 
 	 */
 	v2d->tot.ymin= (float)(-height);
+	/* need to do a view-sync here, so that the strips area doesn't jump around */
+	UI_view2d_sync(NULL, ac->sa, v2d, V2D_VIEWSYNC_AREA_VERTICAL);
 	
 	/* loop through channels, and set up drawing depending on their type  */	
 	y= (float)(-NLACHANNEL_HEIGHT);





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