[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21333] branches/soc-2009-aligorith/source /blender/editors/space_view3d/view3d_header.c: NLA SoC: Quick hack to get layer buttons in 3D view updating visible layers correctly .
Joshua Leung
aligorith at gmail.com
Fri Jul 3 06:24:20 CEST 2009
Revision: 21333
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21333
Author: aligorith
Date: 2009-07-03 06:24:19 +0200 (Fri, 03 Jul 2009)
Log Message:
-----------
NLA SoC: Quick hack to get layer buttons in 3D view updating visible layers correctly.
Now it is possible to load old files and be able to switch layers to show/hide objects AND have that reflected in the Animation Editors which rely on the scene layers being set correctly.
Modified Paths:
--------------
branches/soc-2009-aligorith/source/blender/editors/space_view3d/view3d_header.c
Modified: branches/soc-2009-aligorith/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- branches/soc-2009-aligorith/source/blender/editors/space_view3d/view3d_header.c 2009-07-03 02:56:54 UTC (rev 21332)
+++ branches/soc-2009-aligorith/source/blender/editors/space_view3d/view3d_header.c 2009-07-03 04:24:19 UTC (rev 21333)
@@ -117,8 +117,7 @@
#define TEST_EDITMESH if(obedit==0) return; \
if( (v3d->lay & obedit->lay)==0 ) return;
-/* XXX port over */
-static void handle_view3d_lock(void) {}
+/* XXX port over */
static void countall(void) {}
extern void borderselect();
static int retopo_mesh_paint_check() {return 0;}
@@ -201,6 +200,25 @@
return NULL;
}
+// XXX quickly ported across
+static void handle_view3d_lock(bContext *C)
+{
+ Scene *scene= CTX_data_scene(C);
+ ScrArea *sa= CTX_wm_area(C);
+ View3D *v3d= (View3D *)CTX_wm_space_data(C);
+
+ if (v3d != NULL && sa != NULL) {
+ if(v3d->localview==0 && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) {
+
+ /* copy to scene */
+ scene->lay= v3d->lay;
+ scene->camera= v3d->camera;
+
+ //copy_view3d_lock(REDRAW);
+ }
+ }
+}
+
/* XXX; all this context stuff... should become operator */
void do_layer_buttons(bContext *C, short event)
{
@@ -230,7 +248,7 @@
v3d->lay= (1<<20)-1;
}
- if(v3d->scenelock) handle_view3d_lock();
+ if(v3d->scenelock) handle_view3d_lock(C);
/* new layers might need unflushed events events */
DAG_scene_update_flags(scene, v3d->lay); /* tags all that moves and flushes */
@@ -266,7 +284,7 @@
else
v3d->lay = (1<<nr);
- if(v3d->scenelock) handle_view3d_lock();
+ if(v3d->scenelock) handle_view3d_lock(C);
/* new layers might need unflushed events events */
DAG_scene_update_flags(scene, v3d->lay); /* tags all that moves and flushes */
@@ -5106,7 +5124,7 @@
v3d->layact= v3d->lay;
}
- if(v3d->scenelock) handle_view3d_lock();
+ if(v3d->scenelock) handle_view3d_lock(C);
ED_area_tag_redraw(sa);
countall();
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