[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [21277] branches/soc-2009-jaguarandi/ source/blender/render: *Added initial code of rayobject_rtbuild

André Pinto andresusanopinto at gmail.com
Wed Jul 1 00:07:44 CEST 2009


Revision: 21277
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21277
Author:   jaguarandi
Date:     2009-07-01 00:07:42 +0200 (Wed, 01 Jul 2009)

Log Message:
-----------
*Added initial code of rayobject_rtbuild
 An helper class to build trees

Modified Paths:
--------------
    branches/soc-2009-jaguarandi/source/blender/render/extern/include/RE_raytrace.h
    branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayshade.c

Added Paths:
-----------
    branches/soc-2009-jaguarandi/source/blender/render/intern/include/rayobject_rtbuild.h
    branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_blibvh.c
    branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_rtbuild.c

Removed Paths:
-------------
    branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_bvh.c

Modified: branches/soc-2009-jaguarandi/source/blender/render/extern/include/RE_raytrace.h
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/extern/include/RE_raytrace.h	2009-06-30 21:59:21 UTC (rev 21276)
+++ branches/soc-2009-jaguarandi/source/blender/render/extern/include/RE_raytrace.h	2009-06-30 22:07:42 UTC (rev 21277)
@@ -47,7 +47,7 @@
 
 /* RayObject constructors */
 RayObject* RE_rayobject_octree_create(int ocres, int size);
-RayObject* RE_rayobject_bvh_create(int size);
+RayObject* RE_rayobject_blibvh_create(int size);
 RayObject* RE_rayobject_instance_create(RayObject *target, float transform[][4], void *ob, void *target_ob);
 
 //RayObject* RayObject_derivedmesh_create(struct DerivedMesh*, void *ob);
@@ -59,8 +59,13 @@
 	float start[3];
 	float vec[3];
 	float labda;
+
+	/* length of vec, configured by RE_rayobject_raycast */
+	int   bv_index[6];
+	float idot_axis[3];
+	float dist;
 	
-	float dist; /* length of vec, configured by RE_rayobject_raycast */
+
 /*	float end[3];			 - not used */
 
 	float u, v;

Added: branches/soc-2009-jaguarandi/source/blender/render/intern/include/rayobject_rtbuild.h
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/include/rayobject_rtbuild.h	                        (rev 0)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/include/rayobject_rtbuild.h	2009-06-30 22:07:42 UTC (rev 21277)
@@ -0,0 +1,84 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. 
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef RE_RAYOBJECT_RTBUILD_H
+#define RE_RAYOBJECT_RTBUILD_H
+
+#include "rayobject.h"
+
+/*
+ * Ray Tree Builder
+ *	this structs helps building any type of tree
+ *	it contains several methods to organiza/split nodes
+ *	allowing to create a given tree on the fly.
+ *
+ * Idea is that other trees BVH, BIH can use this code to
+ * generate with simple calls, and then convert to the theirs
+ * specific structure on the fly.
+ */
+#define MAX_CHILDS 32
+typedef struct RTBuilder
+{
+	/* list to all primitives in this tree */
+	RayObject **begin, **end;
+	
+	/* axis used (if any) on the split method */
+	int split_axis;
+	
+	/* links to child partitions calculated during splitting */
+	RayObject **child[MAX_CHILDS+1];
+
+} RTBuilder;
+
+/* used during creation */
+RTBuilder* rtbuild_create(int size);
+void rtbuild_free(RTBuilder *b);
+void rtbuild_add(RTBuilder *b, RayObject *o);
+int rtbuild_size(RTBuilder *b);
+
+/* used during tree reorganization */
+RTBuilder* rtbuild_get_child(RTBuilder *b, int child, RTBuilder *tmp);
+void rtbuild_mean_split(RTBuilder *b, int nchilds, int axis);
+void rtbuild_mean_split_largest_axis(RTBuilder *b, int nchilds);
+
+/*
+static BVHNode *bvh_rearrange(BVHTree *tree, RTBuilder *b)
+{
+	int i;
+	int nc = rtbuild_mean_split_largest_axis(b, BVH_NCHILDS);
+	RTBuilder tmp;
+	
+	BVHNode *bvh = tree->next_node++;
+
+	bvh->split_axis = tmp->split_axis;	
+	for(i=0; i<nc; i++)
+		bvh->child[i] = bvh_rearrange( rtbuild_get_child(b, i, &tmp) );
+}
+ */
+
+#endif


Property changes on: branches/soc-2009-jaguarandi/source/blender/render/intern/include/rayobject_rtbuild.h
___________________________________________________________________
Name: svn:keywords
   + Author Date Id Revision
Name: svn:eol-style
   + native

Copied: branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_blibvh.c (from rev 21264, branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_bvh.c)
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_blibvh.c	                        (rev 0)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_blibvh.c	2009-06-30 22:07:42 UTC (rev 21277)
@@ -0,0 +1,140 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. 
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include <assert.h>
+
+#include "MEM_guardedalloc.h"
+#include "BKE_utildefines.h"
+#include "BLI_kdopbvh.h"
+#include "BLI_arithb.h"
+#include "RE_raytrace.h"
+#include "render_types.h"
+#include "rayobject.h"
+
+static int  RayObject_blibvh_intersect(RayObject *o, Isect *isec);
+static void RayObject_blibvh_add(RayObject *o, RayObject *ob);
+static void RayObject_blibvh_done(RayObject *o);
+static void RayObject_blibvh_free(RayObject *o);
+static void RayObject_blibvh_bb(RayObject *o, float *min, float *max);
+
+static RayObjectAPI bvh_api =
+{
+	RayObject_blibvh_intersect,
+	RayObject_blibvh_add,
+	RayObject_blibvh_done,
+	RayObject_blibvh_free,
+	RayObject_blibvh_bb
+};
+
+typedef struct BVHObject
+{
+	RayObject rayobj;
+	BVHTree *bvh;
+	float bb[2][3];
+
+} BVHObject;
+
+
+RayObject *RE_rayobject_blibvh_create(int size)
+{
+	BVHObject *obj= (BVHObject*)MEM_callocN(sizeof(BVHObject), "BVHObject");
+	assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */	
+	
+	obj->rayobj.api = &bvh_api;
+	obj->bvh = BLI_bvhtree_new(size, FLT_EPSILON, 4, 6);
+	
+	INIT_MINMAX(obj->bb[0], obj->bb[1]);
+	return RayObject_unalignRayAPI((RayObject*) obj);
+}
+
+static void bvh_callback(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+	Isect *isec = (Isect*)userdata;
+	RayObject *face = (RayObject*)index;
+	
+	if(RE_rayobject_intersect(face,isec))
+	{
+		hit->index = index;
+
+		if(isec->mode == RE_RAY_SHADOW)
+			hit->dist = 0;
+		else
+			hit->dist = isec->labda*isec->dist;
+	}
+}
+
+static int  RayObject_blibvh_intersect(RayObject *o, Isect *isec)
+{
+	BVHObject *obj = (BVHObject*)o;
+	BVHTreeRayHit hit;
+	float dir[3];
+
+	VECCOPY(dir, isec->vec);
+	Normalize(dir);
+
+	hit.index = 0;
+	hit.dist = isec->labda*isec->dist;
+	
+	return BLI_bvhtree_ray_cast(obj->bvh, isec->start, dir, 0.0, &hit, bvh_callback, isec);
+}
+
+static void RayObject_blibvh_add(RayObject *o, RayObject *ob)
+{
+	BVHObject *obj = (BVHObject*)o;
+	float min_max[6];
+	INIT_MINMAX(min_max, min_max+3);
+	RE_rayobject_merge_bb(ob, min_max, min_max+3);
+
+	DO_MINMAX(min_max  , obj->bb[0], obj->bb[1]);
+	DO_MINMAX(min_max+3, obj->bb[0], obj->bb[1]);
+	
+	BLI_bvhtree_insert(obj->bvh, (int)ob, min_max, 2 );	
+}
+
+static void RayObject_blibvh_done(RayObject *o)
+{
+	BVHObject *obj = (BVHObject*)o;
+	BLI_bvhtree_balance(obj->bvh);
+}
+
+static void RayObject_blibvh_free(RayObject *o)
+{
+	BVHObject *obj = (BVHObject*)o;
+
+	if(obj->bvh)
+		BLI_bvhtree_free(obj->bvh);
+
+	MEM_freeN(obj);
+}
+
+static void RayObject_blibvh_bb(RayObject *o, float *min, float *max)
+{
+	BVHObject *obj = (BVHObject*)o;
+	DO_MINMAX( obj->bb[0], min, max );
+	DO_MINMAX( obj->bb[1], min, max );
+}

Deleted: branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_bvh.c
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_bvh.c	2009-06-30 21:59:21 UTC (rev 21276)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_bvh.c	2009-06-30 22:07:42 UTC (rev 21277)
@@ -1,140 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. 
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2009 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): André Pinto.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#include <assert.h>
-
-#include "MEM_guardedalloc.h"
-#include "BKE_utildefines.h"
-#include "BLI_kdopbvh.h"
-#include "BLI_arithb.h"
-#include "RE_raytrace.h"
-#include "render_types.h"
-#include "rayobject.h"
-
-static int  RayObject_bvh_intersect(RayObject *o, Isect *isec);
-static void RayObject_bvh_add(RayObject *o, RayObject *ob);
-static void RayObject_bvh_done(RayObject *o);
-static void RayObject_bvh_free(RayObject *o);
-static void RayObject_bvh_bb(RayObject *o, float *min, float *max);
-
-static RayObjectAPI bvh_api =
-{

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list