[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18755] branches/blender2.5/blender/source /blender/editors: Update the view3d depth buffer cache after rotating, moving, or scaling the view (for sculptmode)

Nicholas Bishop nicholasbishop at gmail.com
Fri Jan 30 19:27:26 CET 2009


Revision: 18755
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18755
Author:   nicholasbishop
Date:     2009-01-30 19:27:25 +0100 (Fri, 30 Jan 2009)

Log Message:
-----------
Update the view3d depth buffer cache after rotating, moving, or scaling the view (for sculptmode)

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h
    branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c
    branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c
    branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_view.c

Modified: branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h	2009-01-30 18:18:41 UTC (rev 18754)
+++ branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h	2009-01-30 18:27:25 UTC (rev 18755)
@@ -72,7 +72,7 @@
 
 /* Depth buffer */
 float read_cached_depth(struct ViewContext *vc, int x, int y);
-void request_depth_update(struct ViewContext *vc);
+void request_depth_update(struct RegionView3D *rv3d);
 
 /* Projection */
 #define IS_CLIPPED        12000

Modified: branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c	2009-01-30 18:18:41 UTC (rev 18754)
+++ branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c	2009-01-30 18:27:25 UTC (rev 18755)
@@ -1522,8 +1522,6 @@
 {
 	PointerRNA itemptr;
 	Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
-	Object *ob= CTX_data_active_object(C);
-	ARegion *ar = CTX_wm_region(C);
 	float center[3];
 	int mouse[2] = {event->x, event->y};
 
@@ -1547,7 +1545,7 @@
 
 	/* Finished */
 	if(event->type == LEFTMOUSE && event->val == 0) {
-		request_depth_update(&sd->session->cache->vc);
+		request_depth_update(sd->session->cache->vc.rv3d);
 
 		sculpt_cache_free(sd->session->cache);
 

Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c	2009-01-30 18:18:41 UTC (rev 18754)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_edit.c	2009-01-30 18:27:25 UTC (rev 18755)
@@ -503,6 +503,7 @@
 
 		default:
 			if(event->type==vod->origkey && event->val==0) {
+				request_depth_update(CTX_wm_region_view3d(C));
 
 				MEM_freeN(vod);
 				op->customdata= NULL;
@@ -598,6 +599,7 @@
 
 		default:
 			if(event->type==vod->origkey && event->val==0) {
+				request_depth_update(CTX_wm_region_view3d(C));
 
 				MEM_freeN(vod);
 				op->customdata= NULL;
@@ -753,6 +755,7 @@
 
 		default:
 			if(event->type==vod->origkey && event->val==0) {
+				request_depth_update(CTX_wm_region_view3d(C));
 
 				MEM_freeN(vod);
 				op->customdata= NULL;
@@ -789,6 +792,7 @@
 	if(rv3d->viewlock)
 		view3d_boxview_sync(CTX_wm_area(C), CTX_wm_region(C));
 	
+	request_depth_update(CTX_wm_region_view3d(C));
 	ED_region_tag_redraw(CTX_wm_region(C));
 
 	return OPERATOR_FINISHED;

Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_view.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_view.c	2009-01-30 18:18:41 UTC (rev 18754)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_view.c	2009-01-30 18:27:25 UTC (rev 18755)
@@ -525,10 +525,10 @@
 		return 1;
 }
 
-void request_depth_update(ViewContext *vc)
+void request_depth_update(RegionView3D *rv3d)
 {
-	if(vc->rv3d->depths)
-		vc->rv3d->depths->damaged= 1;
+	if(rv3d->depths)
+		rv3d->depths->damaged= 1;
 }
 
 void view3d_get_object_project_mat(RegionView3D *rv3d, Object *ob, float pmat[4][4], float vmat[4][4])





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