[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18750] branches/blender2.5/blender/source /blender/blenkernel/intern/library.c: 2.5
Ton Roosendaal
ton at blender.org
Fri Jan 30 15:23:59 CET 2009
Revision: 18750
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18750
Author: ton
Date: 2009-01-30 15:23:31 +0100 (Fri, 30 Jan 2009)
Log Message:
-----------
2.5
Animsys: added integrated copy of animdata in copy_libblock().
-> by default animdata-copy should relink ID data like Action,
and put a facility to really duplicate it in other code.
(single_user_animdata or so)
Modified Paths:
--------------
branches/blender2.5/blender/source/blender/blenkernel/intern/library.c
Modified: branches/blender2.5/blender/source/blender/blenkernel/intern/library.c
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/intern/library.c 2009-01-30 12:58:00 UTC (rev 18749)
+++ branches/blender2.5/blender/source/blender/blenkernel/intern/library.c 2009-01-30 14:23:31 UTC (rev 18750)
@@ -83,8 +83,9 @@
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
+#include "BKE_animsys.h"
+#include "BKE_context.h"
#include "BKE_library.h"
-#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_sound.h"
@@ -401,6 +402,45 @@
/* from blendef: */
#define GS(a) (*((short *)(a)))
+/* by spec, animdata is first item after ID */
+/* we still read ->adt itself, to ensure compiler warns when it doesnt exist */
+static void id_copy_animdata(ID *id)
+{
+ switch(GS(id->name)) {
+ case ID_OB:
+ ((Object *)id)->adt= BKE_copy_animdata(((Object *)id)->adt);
+ break;
+ case ID_CU:
+ ((Curve *)id)->adt= BKE_copy_animdata(((Curve *)id)->adt);
+ break;
+ case ID_CA:
+ ((Camera *)id)->adt= BKE_copy_animdata(((Camera *)id)->adt);
+ break;
+ case ID_KE:
+ ((Key *)id)->adt= BKE_copy_animdata(((Key *)id)->adt);
+ break;
+ case ID_LA:
+ ((Lamp *)id)->adt= BKE_copy_animdata(((Lamp *)id)->adt);
+ break;
+ case ID_MA:
+ ((Material *)id)->adt= BKE_copy_animdata(((Material *)id)->adt);
+ break;
+ case ID_NT:
+ ((bNodeTree *)id)->adt= BKE_copy_animdata(((bNodeTree *)id)->adt);
+ break;
+ case ID_SCE:
+ ((Scene *)id)->adt= BKE_copy_animdata(((Scene *)id)->adt);
+ break;
+ case ID_TE:
+ ((Tex *)id)->adt= BKE_copy_animdata(((Tex *)id)->adt);
+ break;
+ case ID_WO:
+ ((World *)id)->adt= BKE_copy_animdata(((World *)id)->adt);
+ break;
+ }
+
+}
+
/* used everywhere in blenkernel and text.c */
void *copy_libblock(void *rt)
{
@@ -429,6 +469,8 @@
idn->flag |= LIB_NEW;
if (id->properties) idn->properties = IDP_CopyProperty(id->properties);
+ id_copy_animdata(id);
+
return idn;
}
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