[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18715] trunk/blender/source/blender/ blenkernel/intern/softbody.c: bug fix softbody wind
Jens Ole Wund (bjornmose)
bjornmose at gmx.net
Wed Jan 28 13:34:26 CET 2009
Revision: 18715
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18715
Author: bjornmose
Date: 2009-01-28 13:34:22 +0100 (Wed, 28 Jan 2009)
Log Message:
-----------
bug fix softbody wind
-compensating factor 1000 that comes from
pdDoEffectors() since Aug 2008
-give particles and soft body vertices the same
polarity on force fields.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/softbody.c
Modified: trunk/blender/source/blender/blenkernel/intern/softbody.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/softbody.c 2009-01-28 12:28:50 UTC (rev 18714)
+++ trunk/blender/source/blender/blenkernel/intern/softbody.c 2009-01-28 12:34:22 UTC (rev 18715)
@@ -1562,7 +1562,7 @@
/* note we don't use sb->mediafrict but use sb->aeroedge for magnitude of effect*/
if(sb->aeroedge){
float vel[3],sp[3],pr[3],force[3];
- float f,windfactor = 250.0f;
+ float f,windfactor = 0.25f;
/*see if we have wind*/
if(do_effector) {
float speed[3]={0.0f,0.0f,0.0f};
@@ -2392,7 +2392,7 @@
BodyPoint *bproot;
ListBase *do_effector;
float iks, gravity;
- float fieldfactor = 1000.0f, windfactor = 250.0f;
+ float fieldfactor = -1.0f, windfactor = 0.25;
int do_deflector,do_selfcollision,do_springcollision,do_aero;
gravity = sb->grav * sb_grav_force_scale(ob);
@@ -2454,7 +2454,7 @@
BodySpring *bs;
ListBase *do_effector;
float iks, ks, kd, gravity;
- float fieldfactor = 1000.0f, windfactor = 250.0f;
+ float fieldfactor = -1.0f, windfactor = 0.25f;
float tune = sb->ballstiff;
int a, b, do_deflector,do_selfcollision,do_springcollision,do_aero;
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