[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18509] branches/blender2.5/blender/source /blender/editors: 2.5

Ton Roosendaal ton at blender.org
Wed Jan 14 20:26:11 CET 2009


Revision: 18509
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18509
Author:   ton
Date:     2009-01-14 20:26:11 +0100 (Wed, 14 Jan 2009)

Log Message:
-----------
2.5

Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.

Test: ctrl+0 adds plane, or ctrl+9 adds grid.

Notes for Shul:
- i've added a transform function, which gets correctly passed
  on to the add_prim function, should work for all object 
  transforms. Only the code inside add_prim might be needed
  to check (it uses 4x4 mat now, not a 3x3)

- The old code with buttons has been ifdeffed out, check for
  user input and make it rna properties, which get read
  in the exec(), and handed over to the add_prim. Set them
  default now to the values from old buttons.

- Operator naming is preferred lower case, I gave this
  a new name.

- check a bit on formatting code, but don't use the old code
  as example! Look also at ED_keymap_mesh() for example.

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/mesh/editmesh.c
    branches/blender2.5/blender/source/blender/editors/mesh/editmesh_add.c
    branches/blender2.5/blender/source/blender/editors/mesh/editmesh_lib.c
    branches/blender2.5/blender/source/blender/editors/mesh/mesh_intern.h
    branches/blender2.5/blender/source/blender/editors/mesh/mesh_ops.c
    branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c

Modified: branches/blender2.5/blender/source/blender/editors/mesh/editmesh.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/mesh/editmesh.c	2009-01-14 18:48:16 UTC (rev 18508)
+++ branches/blender2.5/blender/source/blender/editors/mesh/editmesh.c	2009-01-14 19:26:11 UTC (rev 18509)
@@ -1022,7 +1022,7 @@
 	ClothModifierData *clmd;
 	PTCacheID pid;
 	float *fp, *newkey, *oldkey, nor[3], cacheco[3], cachemat[4][4];
-	int i, a, ototvert, totedge=0, cacheedit= 0;
+	int i, a, ototvert, cacheedit= 0;
 	
 	/* this one also tests of edges are not in faces: */
 	/* eed->f2==0: not in face, f2==1: draw it */
@@ -1031,19 +1031,17 @@
 	/* eve->f2 : being used in vertexnormals */
 	edge_drawflags(em);
 	
-	eed= em->edges.first;
-	while(eed) {
-		totedge++;
-		eed= eed->next;
-	}
+	G.totvert= BLI_countlist(&em->verts);
+	G.totedge= BLI_countlist(&em->edges);
+	G.totface= BLI_countlist(&em->faces);
 	
 	/* new Vertex block */
 	if(G.totvert==0) mvert= NULL;
 	else mvert= MEM_callocN(G.totvert*sizeof(MVert), "loadeditMesh vert");
 
 	/* new Edge block */
-	if(totedge==0) medge= NULL;
-	else medge= MEM_callocN(totedge*sizeof(MEdge), "loadeditMesh edge");
+	if(G.totedge==0) medge= NULL;
+	else medge= MEM_callocN(G.totedge*sizeof(MEdge), "loadeditMesh edge");
 	
 	/* new Face block */
 	if(G.totface==0) mface= NULL;
@@ -1064,7 +1062,7 @@
 
 	/* add new custom data */
 	me->totvert= G.totvert;
-	me->totedge= totedge;
+	me->totedge= G.totedge;
 	me->totface= G.totface;
 
 	CustomData_copy(&em->vdata, &me->vdata, CD_MASK_MESH, CD_CALLOC, me->totvert);
@@ -2096,21 +2094,24 @@
 	int i;
 
 	if (forVert) {
-		g_em_vert_array = MEM_mallocN(sizeof(*g_em_vert_array)*G.totvert, "em_v_arr");
+		int tot= BLI_countlist(&em->verts);
+		g_em_vert_array = MEM_mallocN(sizeof(*g_em_vert_array)*tot, "em_v_arr");
 
 		for (i=0,eve=em->verts.first; eve; i++,eve=eve->next)
 			g_em_vert_array[i] = eve;
 	}
 
 	if (forEdge) {
-		g_em_edge_array = MEM_mallocN(sizeof(*g_em_edge_array)*G.totedge, "em_e_arr");
+		int tot= BLI_countlist(&em->edges);
+		g_em_edge_array = MEM_mallocN(sizeof(*g_em_edge_array)*tot, "em_e_arr");
 
 		for (i=0,eed=em->edges.first; eed; i++,eed=eed->next)
 			g_em_edge_array[i] = eed;
 	}
 
 	if (forFace) {
-		g_em_face_array = MEM_mallocN(sizeof(*g_em_face_array)*G.totface, "em_f_arr");
+		int tot= BLI_countlist(&em->faces);
+		g_em_face_array = MEM_mallocN(sizeof(*g_em_face_array)*tot, "em_f_arr");
 
 		for (i=0,efa=em->faces.first; efa; i++,efa=efa->next)
 			g_em_face_array[i] = efa;

Modified: branches/blender2.5/blender/source/blender/editors/mesh/editmesh_add.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/mesh/editmesh_add.c	2009-01-14 18:48:16 UTC (rev 18508)
+++ branches/blender2.5/blender/source/blender/editors/mesh/editmesh_add.c	2009-01-14 19:26:11 UTC (rev 18509)
@@ -34,7 +34,6 @@
 
 #include "MEM_guardedalloc.h"
 
-
 #include "DNA_mesh_types.h"
 #include "DNA_meshdata_types.h"
 #include "DNA_object_types.h"
@@ -43,11 +42,13 @@
 #include "DNA_screen_types.h"
 #include "DNA_userdef_types.h"
 #include "DNA_view3d_types.h"
+#include "DNA_windowmanager_types.h"
 
 #include "BLI_blenlib.h"
 #include "BLI_arithb.h"
 #include "BLI_editVert.h"
 
+#include "BKE_context.h"
 #include "BKE_depsgraph.h"
 #include "BKE_global.h"
 #include "BKE_library.h"
@@ -57,8 +58,13 @@
 
 #include "BIF_retopo.h"
 
+#include "WM_api.h"
+#include "WM_types.h"
+
 #include "ED_mesh.h"
+#include "ED_util.h"
 #include "ED_view3d.h"
+#include "ED_screen.h"
 
 #include "mesh_intern.h"
 
@@ -70,9 +76,6 @@
 static void error() {}
 static int pupmenu() {return 0;}
 #define add_numbut(a, b, c, d, e, f, g) {}
-static int do_clever_numbuts() {return 0;}
-static void check_editmode() {}
-static void exit_editmode() {}
 /* XXX */
 
 static float icovert[12][3] = {
@@ -225,7 +228,7 @@
 		eve->f= SELECT;
 	}
 	
-	retopo_do_all();
+	//retopo_do_all();
 	
 	BIF_undo_push("Add vertex/edge/face");
 // XXX	DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);	
@@ -756,38 +759,7 @@
 //	Transform();
 }
 
-/* check whether an object to add mesh to exists, if not, create one
-* returns 1 if new object created, else 0 */
-static int confirm_objectExists(Scene *scene, Object *obedit, Mesh **me, float mat[][3] )
-{
-	int newob = 0;
-	
-	/* if no obedit: new object and enter editmode */
-	if(obedit==NULL) {
-		/* add_object actually returns an object ! :-)
-		But it also stores the added object struct in
-		scene->basact->object (BASACT->object) */
 
-// XXX		add_object_draw(OB_MESH);
-
-		obedit= BASACT->object;
-		
-		where_is_object(scene, obedit);
-		
-		make_editMesh(scene, obedit); 
-		newob= 1;
-	}
-	*me = obedit->data;
-	
-	/* deselectall */
-	EM_clear_flag_all((*me)->edit_mesh, SELECT);
-	
-	/* imat and center and size */
-	Mat3CpyMat4(mat, obedit->obmat);
-	
-	return newob;
-}
-
 // HACK: these can also be found in cmoview.tga.c, but are here so that they can be found by linker
 // this hack is only used so that scons+mingw + split-sources hack works
 	// ------------------------------- start copied code
@@ -934,29 +906,35 @@
 	// ------------------------------- end copied code
 
 
-void make_prim(Object *obedit, EditMesh *em, int type, float imat[3][3], int tot, int seg,
-		int subdiv, float dia, float d, int ext, int fill,
-        float cent[3])
+#define PRIM_PLANE	0
+#define PRIM_CUBE	1
+#define PRIM_CIRCLE	4
+#define PRIM_GRID	10
+
+static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int seg,
+		int subdiv, float dia, float depth, int ext, int fill)
 {
 	/*
 	 * type - for the type of shape
 	 * dia - the radius for cone,sphere cylinder etc.
-	 * d - depth for the cone
-	 * ext - ?
+	 * depth - 
+	 * ext - extrude
 	 * fill - end capping, and option to fill in circle
 	 * cent[3] - center of the data. 
 	 * */
-	
+	EditMesh *em= ((Mesh *)obedit->data)->edit_mesh;
 	EditVert *eve, *v1=NULL, *v2, *v3, *v4=NULL, *vtop, *vdown;
 	float phi, phid, vec[3];
 	float q[4], cmat[3][3], nor[3]= {0.0, 0.0, 0.0};
 	short a, b;
+	
+	EM_clear_flag_all(em, SELECT);
 
 	phid= 2*M_PI/tot;
 	phi= .25*M_PI;
 
 	switch(type) {
-	case 10: /*  grid */
+	case PRIM_GRID: /*  grid */
 		/* clear flags */
 		eve= em->verts.first;
 		while(eve) {
@@ -967,10 +945,10 @@
 		phi= 1.0; 
 		phid= 2.0/((float)tot-1);
 		for(a=0;a<tot;a++) {
-			vec[0]= cent[0]+dia*phi;
-			vec[1]= cent[1]- dia;
-			vec[2]= cent[2];
-			Mat3MulVecfl(imat,vec);
+			vec[0]= dia*phi;
+			vec[1]= - dia;
+			vec[2]= 0.0f;
+			Mat4MulVecfl(mat,vec);
 			eve= addvertlist(em, vec, NULL);
 			eve->f= 1+2+4;
 			if (a) {
@@ -981,7 +959,8 @@
 		/* extrude and translate */
 		vec[0]= vec[2]= 0.0;
 		vec[1]= dia*phid;
-		Mat3MulVecfl(imat, vec);
+		Mat4Mul3Vecfl(mat, vec);
+		
 		for(a=0;a<seg-1;a++) {
 			extrudeflag_vert(obedit, em, 2, nor);	// nor unused
 			translateflag(em, 2, vec);
@@ -1028,8 +1007,7 @@
 		eve= em->verts.first;
 		while(eve) {
 			if(eve->f & SELECT) {
-				VecAddf(eve->co,eve->co,cent);
-				Mat3MulVecfl(imat,eve->co);
+				Mat4MulVecfl(mat,eve->co);
 			}
 			eve= eve->next;
 		}
@@ -1070,8 +1048,7 @@
 			eve= em->verts.first;
 			while(eve) {
 				if(eve->f & 2) {
-					VecAddf(eve->co,eve->co,cent);
-					Mat3MulVecfl(imat,eve->co);
+					Mat4MulVecfl(mat,eve->co);
 				}
 				eve= eve->next;
 			}
@@ -1110,26 +1087,25 @@
 			/* and now do imat */
 			for(eve= em->verts.first; eve; eve= eve->next) {
 				if(eve->f & SELECT) {
-					VecAddf(eve->co,eve->co,cent);
-					Mat3MulVecfl(imat,eve->co);
+					Mat4MulVecfl(mat,eve->co);
 				}
 			}
 			recalc_editnormals(em);
 		}
 		break;
 	default: /* all types except grid, sphere... */
-		if(ext==0 && type!=7) d= 0;
+		if(ext==0 && type!=7) depth= 0.0f;
 	
 		/* vertices */
 		vtop= vdown= v1= v2= 0;
 		for(b=0; b<=ext; b++) {
 			for(a=0; a<tot; a++) {
 				
-				vec[0]= cent[0]+dia*sin(phi);
-				vec[1]= cent[1]+dia*cos(phi);
-				vec[2]= cent[2]+d;
+				vec[0]= dia*sin(phi);
+				vec[1]= dia*cos(phi);
+				vec[2]= depth;
 				
-				Mat3MulVecfl(imat, vec);
+				Mat4MulVecfl(mat, vec);
 				eve= addvertlist(em, vec, NULL);
 				eve->f= SELECT;
 				if(a==0) {
@@ -1138,20 +1114,20 @@
 				}
 				phi+=phid;
 			}
-			d= -d;
+			depth= -depth;
 		}
 		/* center vertices */
 		/* type 7, a cone can only have 1 one side filled
 		 * if the cone has no capping, dont add vtop */
 		if((fill && type>1) || type == 7) {
-			VECCOPY(vec,cent);
-			vec[2]-= -d;
-			Mat3MulVecfl(imat,vec);
+			vec[0]= vec[1]= 0.0f;
+			vec[2]-= -depth;
+			Mat4MulVecfl(mat, vec);
 			vdown= addvertlist(em, vec, NULL);
 			if((ext || type==7) && fill) {
-				VECCOPY(vec,cent);
-				vec[2]-= d;
-				Mat3MulVecfl(imat,vec);
+				vec[0]= vec[1]= 0.0f;
+				vec[2]-= depth;
+				Mat4MulVecfl(mat,vec);
 				vtop= addvertlist(em, vec, NULL);
 			}
 		} else {
@@ -1225,6 +1201,7 @@
 		righthandfaces(em, 1);	/* otherwise monkey has eyes in wrong direction */
 }
 
+#if 0
 void add_primitiveMesh(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em, int type)
 {
 	Mesh *me;
@@ -1378,7 +1355,7 @@
 	phid= 2*M_PI/tot;
 	phi= .25*M_PI;
 
-	make_prim(obedit, em, type, imat, tot, seg, subdiv, dia, d, ext, fill, cent);
+	make_prim(obedit, type, imat, tot, seg, subdiv, dia, d, ext, fill, cent);
 
 	if(type<2) tot = totoud;
 
@@ -1398,4 +1375,101 @@
 	
 	BIF_undo_push(undostr);
 }
+#endif
 
+/* uses context to figure out transform for primitive */
+/* returns standard diameter */
+static float new_primitive_matrix(bContext *C, float primmat[][4])
+{
+	Object *obedit= CTX_data_edit_object(C);
+	Scene *scene = CTX_data_scene(C);
+	ScrArea *sa = CTX_wm_area(C);
+	View3D *v3d = NULL;
+	float *curs, mat[3][3], vmat[3][3], cmat[3][3], imat[3][3];
+	
+	Mat4One(primmat);
+	
+	if(sa->spacetype==SPACE_VIEW3D)
+		v3d= sa->spacedata.first;
+	
+	if(v3d)
+		Mat3CpyMat4(vmat, v3d->viewmat);
+	else
+		Mat3One(vmat);
+	
+	/* inverse transform for view and object */
+	Mat3CpyMat4(mat, obedit->obmat);
+	Mat3MulMat3(cmat, vmat, mat);
+	Mat3Inv(imat, cmat);
+	Mat4CpyMat3(primmat, imat);
+
+	/* center */
+	curs= give_cursor(scene, v3d);
+	VECCOPY(primmat[3], curs);
+	Mat3Inv(imat, mat);
+	Mat3MulVecfl(imat, primmat[3]);
+	VECSUB(primmat[3], primmat[3], obedit->obmat[3]);
+	
+	if(v3d) return v3d->grid;
+	return 1.0f;
+}
+
+/* ********* add primitive operators ************* */
+
+static int add_primitive_plane_exec(bContext *C, wmOperator *op)
+{
+	Object *obedit= CTX_data_edit_object(C);
+	float dia, mat[4][4];
+	
+	dia= new_primitive_matrix(C, mat);
+	

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list