[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18485] branches/blender2.5/blender/source /blender/editors: More sculpt work.
Nicholas Bishop
nicholasbishop at gmail.com
Tue Jan 13 20:57:36 CET 2009
Revision: 18485
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18485
Author: nicholasbishop
Date: 2009-01-13 20:57:36 +0100 (Tue, 13 Jan 2009)
Log Message:
-----------
More sculpt work. Very very basic sculpt operators implemented, one for toggling the mode, the other for the brush. This just allows entering sculptmode and drawing using a simple brush. (Note the operator is still modal, no exec yet.)
Modified Paths:
--------------
branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c
branches/blender2.5/blender/source/blender/editors/space_api/spacetypes.c
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_draw.c
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_ops.c
Modified: branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c 2009-01-13 19:28:18 UTC (rev 18484)
+++ branches/blender2.5/blender/source/blender/editors/sculpt/sculpt.c 2009-01-13 19:57:36 UTC (rev 18485)
@@ -53,6 +53,7 @@
#include "DNA_userdef_types.h"
#include "DNA_color_types.h"
+#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_DerivedMesh.h"
#include "BKE_depsgraph.h"
@@ -72,7 +73,13 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "WM_api.h"
+#include "WM_types.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "ED_space_api.h"
#include "sculpt_intern.h"
+#include "../space_view3d/view3d_intern.h" /* XXX: oh no, the next generation of bad level call! should move ViewDepths perhaps (also used for view matrices) */
#include "IMB_imbuf_types.h"
@@ -254,24 +261,24 @@
/* Uses window coordinates (x,y) to find the depth in the GL depth buffer. If
available, G.vd->depths is used so that the brush doesn't sculpt on top of
itself (G.vd->depths is only updated at the end of a brush stroke.) */
-float get_depth(short x, short y)
+float get_depth(bContext *C, short x, short y)
{
- /* XXX
float depth;
+ ScrArea *sa= CTX_wm_area(C);
- if(x<0 || y<0) return 1;
- if(x>=curarea->winx || y>=curarea->winy) return 1;
+ if(sa->spacetype==SPACE_VIEW3D) { // should check this in context instead?
+ ViewDepths *vd = ((View3D*)sa->spacedata.first)->depths;
+
+ y -= CTX_wm_region(C)->winrct.ymin;
- if(G.vd->depths && x<G.vd->depths->w && y<G.vd->depths->h)
- return G.vd->depths->depths[y*G.vd->depths->w+x];
-
- x+= curarea->winrct.xmin;
- y+= curarea->winrct.ymin;
-
- glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
+ printf("x=%d, y=%d\n", x, y);
- return depth; */
- return 0;
+ if(vd && vd->depths && x > 0 && y > 0 && x < vd->w && y < vd->h)
+ return vd->depths[y * vd->w + x];
+ }
+
+ fprintf(stderr, "Error: Bad depth store!\n");
+ return 1;
}
/* Uses window coordinates (x,y) and depth component z to find a point in
@@ -336,13 +343,13 @@
/* Return modified brush strength. Includes the direction of the brush, positive
values pull vertices, negative values push. Uses tablet pressure and a
special multiplier found experimentally to scale the strength factor. */
-float brush_strength(SculptData *sd, Brush *b, BrushAction *a)
+float brush_strength(SculptData *sd, BrushAction *a)
{
- float dir= b->flag & BRUSH_DIR_IN ? -1 : 1;
+ float dir= sd->brush->flag & BRUSH_DIR_IN ? -1 : 1;
float pressure= 1;
short activedevice= 0;/*XXX: get_activedevice(); */
float flip= a->flip ? -1:1;
- float anchored = b->flag & BRUSH_ANCHORED ? 25 : 1;
+ float anchored = sd->brush->flag & BRUSH_ANCHORED ? 25 : 1;
const float strength_factor= sd->tablet_strength / 10.0f;
@@ -357,20 +364,20 @@
dir= -dir;
#endif
- switch(b->sculpt_tool){
+ switch(sd->brush->sculpt_tool){
case SCULPT_TOOL_DRAW:
case SCULPT_TOOL_LAYER:
- return b->alpha / 5000.0f * dir * pressure * flip * anchored; /*XXX: not sure why? multiplied by G.vd->grid */;
+ return sd->brush->alpha / 5000.0f * dir * pressure * flip * anchored; /*XXX: not sure why? multiplied by G.vd->grid */;
case SCULPT_TOOL_SMOOTH:
- return b->alpha / 50.0f * pressure * anchored;
+ return sd->brush->alpha / 50.0f * pressure * anchored;
case SCULPT_TOOL_PINCH:
- return b->alpha / 1000.0f * dir * pressure * flip * anchored;
+ return sd->brush->alpha / 1000.0f * dir * pressure * flip * anchored;
case SCULPT_TOOL_GRAB:
return 1;
case SCULPT_TOOL_INFLATE:
- return b->alpha / 5000.0f * dir * pressure * flip * anchored;
+ return sd->brush->alpha / 5000.0f * dir * pressure * flip * anchored;
case SCULPT_TOOL_FLATTEN:
- return b->alpha / 500.0f * pressure * anchored;
+ return sd->brush->alpha / 500.0f * pressure * anchored;
default:
return 0;
}
@@ -580,7 +587,7 @@
{
float area_normal[3];
ActiveData *node= active_verts->first;
- const float bstr= brush_strength(sd, sd->brush, a);
+ const float bstr= brush_strength(sd, a);
calc_area_normal(sd, area_normal, a, NULL, active_verts);
@@ -880,6 +887,9 @@
ss->projverts[i].inside= 1;
}
}
+ // XXX: remember to fix this!
+ // temporary pass
+ ss->projverts[i].inside = 1;
}
}
@@ -921,7 +931,7 @@
ActiveData *adata= 0;
float *vert;
Mesh *me= NULL; /*XXX: get_mesh(OBACT); */
- const float bstrength= brush_strength(sd, sd->brush, a);
+ const float bstrength= brush_strength(sd, a);
KeyBlock *keyblock= NULL; /*XXX: ob_get_keyblock(OBACT); */
SculptSession *ss = sd->session;
Brush *b = sd->brush;
@@ -1026,7 +1036,7 @@
BrushActionSymm orig;
int i;
- init_brushaction(sd, a, co, pr_co);
+ //init_brushaction(sd, a, co, pr_co);
orig = a->symm;
do_brush_action(sd, a);
@@ -1164,7 +1174,7 @@
SculptSession *ss = sd->session;
Brush *b = sd->brush;
Object *ob = NULL; /* XXX */
- const float mouse_depth = get_depth(mouse[0], mouse[1]);
+ const float mouse_depth = 0; // XXX: get_depth(mouse[0], mouse[1]);
float brush_edge_loc[3], zero_loc[3], oldloc[3];
ModifierData *md;
int i;
@@ -1210,8 +1220,8 @@
a->radius = size;
/* Set the pivot to allow the model to rotate around the center of the brush */
- if(get_depth(mouse[0],mouse[1]) < 1.0)
- VecCopyf(sd->pivot, a->symm.center_3d);
+ /*XXX: if(get_depth(mouse[0],mouse[1]) < 1.0)
+ VecCopyf(sd->pivot, a->symm.center_3d); */
/* Now project the Up, Right, and Out normals from view to model coords */
unproject(ss, zero_loc, 0, 0, 0);
@@ -1596,6 +1606,174 @@
if(!sd->session->vertex_users) calc_vertex_users(sd->session);
}
+/**** Operator for applying a stroke (various attributes including mouse path)
+ using the current brush. ****/
+static int sculpt_brush_stroke_poll(bContext *C)
+{
+ // XXX: More to check for, of course
+
+ return G.f & G_SCULPTMODE;
+}
+
+static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op)
+{
+ BrushAction a;
+
+ a.symm.center_3d[0] = 0;
+ a.symm.center_3d[1] = 0;
+ a.symm.center_3d[2] = 0;
+
+ do_symmetrical_brush_actions(&CTX_data_scene(C)->sculptdata, &a, NULL, NULL);
+
+ printf("brush stroke exec\n");
+}
+
+/* This is temporary, matrices should be data in operator for exec */
+static int sculpt_load_mats(bContext *C, bglMats *mats)
+{
+ View3D *v3d = ((View3D*)CTX_wm_area(C)->spacedata.first);
+ ARegion *ar = CTX_wm_region(C);
+ Object *ob= CTX_data_active_object(C);
+ float cpy[4][4];
+ int i, j;
+
+ view3d_operator_needs_opengl(C);
+
+ Mat4MulMat4(cpy, v3d->viewmat, ob->obmat);
+
+ for(i = 0; i < 4; ++i) {
+ for(j = 0; j < 4; ++j) {
+ mats->projection[i*4+j] = v3d->winmat[i][j];
+ mats->modelview[i*4+j] = cpy[i][j];
+ }
+ }
+
+ mats->viewport[0] = ar->winrct.xmin;
+ mats->viewport[1] = ar->winrct.ymin;
+ mats->viewport[2] = ar->winx;
+ mats->viewport[3] = ar->winy;
+}
+
+static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ SculptData *sd = &CTX_data_scene(C)->sculptdata;
+ Object *ob= CTX_data_active_object(C);
+ Mesh *me = get_mesh(ob);
+ ARegion *ar = CTX_wm_region(C);
+
+ // XXX: temporary, just add one brush here for testing
+ sd->brush = MEM_callocN(sizeof(Brush), "test sculpt brush");
+ sd->brush->size = 25;
+ sd->brush->alpha = 50;
+ sd->brush->sculpt_tool = SCULPT_TOOL_DRAW;
+
+ // XXX: temporary, much of sculptsession data should be in rna properties
+ sd->session = MEM_callocN(sizeof(SculptSession), "test sculpt session");
+ sd->session->mvert = me->mvert;
+ sd->session->totvert = me->totvert;
+ sd->session->mats = MEM_callocN(sizeof(bglMats), "test sculpt mats");
+
+ // XXX: temporary matrix stuff
+ sculpt_load_mats(C, sd->session->mats);
+
+ sculptmode_update_all_projverts(sd->session);
+
+ /* add modal handler */
+ WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
+{
+ SculptData *sd = &CTX_data_scene(C)->sculptdata;
+ BrushAction a;
+ Object *ob= CTX_data_active_object(C);
+ ARegion *ar = CTX_wm_region(C);
+
+ a.symm.center_3d[0] = 0;
+ a.symm.center_3d[1] = 0;
+ a.symm.center_3d[2] = 0;
+ unproject(sd->session, a.symm.center_3d, event->x, event->y, get_depth(C, event->x, event->y));
+ printf("depth=%f\n", get_depth(C, event->x, event->y));
+ printvecf("center", a.symm.center_3d);
+ a.size_3d = 0.25;
+ a.scale[0] = 1;
+ a.scale[1] = 1;
+ a.scale[2] = 1;
+ a.clip[0] = 0;
+ a.clip[1] = 0;
+ a.clip[2] = 0;
+
+ do_symmetrical_brush_actions(&CTX_data_scene(C)->sculptdata, &a, NULL, NULL);
+ //calc_damaged_verts(sd->session, &a);
+ BLI_freelistN(&sd->session->damaged_verts);
+
+ DAG_object_flush_update(CTX_data_scene(C), ob, OB_RECALC_DATA);
+ ED_region_tag_redraw(ar);
+
+ /* Finished */
+ if(event->type == LEFTMOUSE && event->val == 0) {
+ View3D *v3d = ((View3D*)CTX_wm_area(C)->spacedata.first);
+ if(v3d->depths)
+ v3d->depths->damaged= 1;
+
+ return OPERATOR_FINISHED;
+ }
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+void SCULPT_OT_brush_stroke(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Sculpt Mode";
+ ot->idname= "SCULPT_OT_brush_stroke";
+
+ /* api callbacks */
+ ot->invoke= sculpt_brush_stroke_invoke;
+ ot->modal= sculpt_brush_stroke_modal;
+ ot->exec= sculpt_brush_stroke_exec;
+ ot->poll= sculpt_brush_stroke_poll;
+
+}
+
+/**** Toggle operator for turning sculpt mode on or off ****/
+
+static int sculpt_toggle_mode(bContext *C, wmOperator *op)
+{
+ if(G.f & G_SCULPTMODE) {
+ /* Leave sculptmode */
+ G.f &= ~G_SCULPTMODE;
+ }
+ else {
+ /* Enter sculptmode */
+
+ G.f |= G_SCULPTMODE;
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void SCULPT_OT_toggle_mode(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Sculpt Mode";
+ ot->idname= "SCULPT_OT_toggle_mode";
+
+ /* api callbacks */
+ ot->exec= sculpt_toggle_mode;
+ ot->poll= ED_operator_object_active;
+
+}
+
+void ED_operatortypes_sculpt()
+{
+ WM_operatortype_append(SCULPT_OT_brush_stroke);
+ WM_operatortype_append(SCULPT_OT_toggle_mode);
+}
+
void sculpt(SculptData *sd)
{
SculptSession *ss= sd->session;
@@ -1832,34 +2010,6 @@
allqueue(REDRAWVIEW3D, 0); */
}
-void ED_sculpt_enter_sculptmode()
-{
- G.f |= G_SCULPTMODE;
-
- sculpt_init_session(NULL /*XXX*/);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
-
- active_ob = NULL;
-}
-
-void ED_sculpt_exit_sculptmode()
-{
@@ Diff output truncated at 10240 characters. @@
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